Author Topic: How do these two feats interact? Feral Combat training and Beast Strike.  (Read 3129 times)

Offline deadkitten

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I am fully aware of the dangers of mixing Dragon magazine into 3.5, and am also aware of the dangers of adding Pathfinder, let alone both of them at the same time. My group tends to use both with relatively few restrictions and I am wondering if these two feats interact in such a way that it causes an infinite loop of damage on an attack. If so I plan on rightly banning the combination, I am just wondering if they work like I think they would.

3.5 rules take precedent in our games, we just add Pathfinder and Dragon Magazine for more options.

Feral Combat Training (Combat)
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Beast Strike
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Offline ketaro

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I don't see how it could be interpreted as infinite damage loop. All you're getting from combining them is being able to effectively do double damage on every attack, whether an unarmed strike or the single natural attack chosen for Feral Training. If, somehow, some one could warp an understanding of this to equal an infinite damage loop, then your best course of action is to simply stop it at being able to not trigger off itself and thus not getting higher than double damage on every hit.
« Last Edit: March 17, 2014, 01:33:00 AM by ketaro »

Offline Jackinthegreen

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The rules would interact only with the "first iteration."  After all, if someone said "add 1 to 1" the expected response is "2" and not "How many times?  Infinity?  Ok, it's infinity."

Unarmed strike and natural attack damage would still be tracked separately.  For example, if the character had 2d6 unarmed damage and 1d8 claw damage, having Beast Strike would just add 1d8 to the character's unarmed strike damage.

Though I'd recommend being wary of stuff like Greater Mighty Wallop.  If FCT's wording is taken strictly, the size increase from GMW would also seem to apply to the selected natural weapon even if it wasn't technically an appropriate target like a claw with piercing/slashing damage instead of the GMW's required bludgeoning.  Then again, one could argue that only effects that specifically call out unarmed strikes would work.  *shrug*

But there's no infinite loop shenanigans here since FCT doesn't add unarmed strike damage to the chosen natural weapon.  It merely allows the natural weapon to benefit from effects that would normally only apply to unarmed strikes such as Stunning Fist.

Offline ketaro

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Heh, I suddenly had the thought of something with tentacles snapping it's tentacles at people like whips ala Snap Kick :p

Offline Jackinthegreen

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Heh, I suddenly had the thought of something with tentacles snapping it's tentacles at people like whips ala Snap Kick :p

Super Squid Slap attack!

Offline ketaro

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Aaaaaah time to make an awakened psionic Kraken monk  :lol
Call it Tentecruel