Hey I think I finally figured out what I want to play and I just want to check in to make sure its optimized effectively and that I'm doing the to hit/damage correctly
Ok its starting lvl 6 and I rolled these stats -
str - 16 + 2 racial bonus = 18
dex - 16 + 1 for lvl4 bonus = 17
con - 16
cha - 13
wis - 12
int - 11
I am playing a human variant so I get an extra feat and the Gestalt/Homebrew is from a special barbarian class that the DM is offering
So the feats would look like this:
1 - JotunRage(Barb), Reckless Rage(Gestalt/Homebrew), PA(lvl1), WF(Racial), IAS(Gestalt/Homebrew)
2 - Brawler(Barb), Uncanny Dodge(Barb)
3 - TWF(lvl3), BoarStyle (fighter)
4 - Boar Ferocity (Fighter), Close Combat(Brawler)
5 - Close Combatant (Brawler)
6 - WS(lvl6), ITWF (Fighter)
That might not be the exact order, but those would be the feats.
The reason I chose Boar over Dragon is because I qualify for Dragon right now. My DM allows retraining so I will probably switch later on (this is a maybe as it kind of depends on how i like the Demoralize mechanic)
for equipment I have two +1 fire gauntlets
So here is my attempt at yer boi math:
With Jotun/Reckless my str jumps up to 18 + 6 = 24 (+7 mod)
With brawler rage power and IAS my attacks are 1d6, then with JotunRage they are 1d8
With ITWF I should get 4 attacks (2 main, 2 off).
My main attack will be (7str + 6BAB + 1WF + 1EB + 1CC -2 PA - 2TWF -2 Size) = +10, my offhand would then be +5.
So +10/+10/+5/+5
for damage it would be 1d8 + 2WS + 4PA + 3CC + 7Str +1 EB + 1d6fire
So 1d8+17 + 1d6 per attack and add an extra 2d6 bleed damage if two or more attacks hit.
Ok so question one - how did I do on the build? question two - how did I do on my math?
Is there anything that you guys would change or sub out in terms of optimization?
Thanks