Author Topic: never made a magic item...  (Read 2733 times)

Offline Akryea

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never made a magic item...
« on: August 18, 2014, 03:36:27 AM »
and trying to figure it out.

 The concept is an amulet or something that has 3 spells on it.

 Delay Death
 Sadism
 Masochism

 8th level caster

 What can I expect price-wise?

Offline SolEiji

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Re: never made a magic item...
« Reply #1 on: August 18, 2014, 03:53:44 AM »
More info needed.  Are these at will?  Minimum DCs?  Any restrictions?

I will say though, while the SRD Guidelines can indeed give you a price, the best way to price is "when is this item appropriate at what level".  Check the WBL chart of when you want this item to be affordable, and price accordingly.
Mudada.

Offline Akryea

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Re: never made a magic item...
« Reply #2 on: August 18, 2014, 04:16:17 AM »
I'm thinking a set number of uses per day. Say 3/day.

I don't think DCs apply to this magic item.

No restrictions.

This will be used be a warforged artificer I'm working on.

Offline phaedrusxy

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Re: never made a magic item...
« Reply #3 on: August 18, 2014, 10:40:28 AM »
Going for an Omnificier? :D
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Akryea

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Re: never made a magic item...
« Reply #4 on: August 18, 2014, 03:55:08 PM »
Yeah, curious to see what it'd look like as an artificer.

Offline awaken_D_M_golem

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Re: never made a magic item...
« Reply #5 on: August 18, 2014, 05:58:17 PM »
 ;) ... this is the definition of Irony = not knowing (yet) how to omniscificer.

 :D
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Offline CaptRory

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Re: never made a magic item...
« Reply #6 on: August 18, 2014, 07:08:32 PM »

Offline Akryea

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Re: never made a magic item...
« Reply #7 on: August 18, 2014, 07:15:59 PM »
Lol!
I'll accept that   :D

Offline kitep

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Re: never made a magic item...
« Reply #8 on: August 19, 2014, 02:04:07 PM »
Before I start, let me say that "by the book", you first look for a similiar item and price it by that.  I'm assuming there is none.

Let's start with Delay Death, a 4th level cleric spell (I know other versions have it as 3rd level, but the SpC is the latest printing and so takes precedence).

If you look at DMG, p285, chart 7-33, under "Spell Effect", you see
Quote
Spell Effect                             Base Price                                           Example
Single use, spell completion       Spell level × caster level × 25 gp         Scroll of haste
Single use, use-activated           Spell level × caster level × 50 gp         Potion of cure light wounds
50 charges, spell trigger            Spell level × caster level × 750 gp       Wand of fireball
Command word                          Spell level × caster level × 1,800 gp    Cape of the mountebank
Use-activated or continuous      Spell level × caster level × 2,000 gp2   Lantern of revealing

A 4th level spell requires a 7th level caster, so
Base Price = Spell level x Caster level x 1800gp
                 = 4 x 7 x 1800gp
                 = 50,400gp

You said 3/day, and the chart has
Quote
Special                Base Price Adjustment                                Example
Charges per day    Divide by (5 divided by charges per day)      Boots of teleportation

Base Price = 50,400gp / (5 / charges)
                 = 50,400gp / (5 / 3)
                 = 50,400gp * (3/5)
                 = 30,240gp

So an amulet of Delay Death usable 3/day at 7th level costs 30,240gp (market price)

--------------------------

Sadism]http://dndtools.eu/spells/book-of-vile-darkness--37/sadism--169/]Sadism is a 2nd level spell which requires a 3rd level caster.  I'm not sure, but I think usually everything in magic item has to be at the same caster level, so we'll up it to caster level 7 to match Delay Death.

Price = Spell Level x Caster Level x 1800gp / (5 / charges per day)
         = 2 x 7 x 1800gp / ( 5 / 3)
         = 15,120gp

Ditto for masochism, price = 15,120gp

-------

Those are the prices for 3 different amulets, but you want them all as 1 amulet.  So look at DMG, p282, sidebar
Quote
Multiple Different Abilities: Abilities such as an attack roll bonus or
saving throw bonus and a spell-like function are not similar, and their
values are simply added together to determine the cost. For items that
do take up a space on a character’s body
(such as a ring or a necklace),
each additional power not only has no discount but instead has a 50%
increase in price
. A belt of Strength +4 and Dexterity +4 is more valuable
than a belt of Strength worn with gauntlets of Dexterity, since it takes up
only one space on a character’s body.
Note that chart 7-33 also has the line
Quote
Multiple different abilities         Multiply higher item cost by 2
but errata changes this to multiply the lower item cost by 1.5, and so with that update it agrees with the sidebar above.

Cost of amulet = Highest Cost + (1.5 x Lower cost) + (1.5 x Lower cost)
                        = 30,240gp + (1.5 x 15,120gp) + (1.5 x 15,120gp)
                        = 75,600gp

That's if you want to buy it.  If you make it, it costs half that and takes 1 day per 1000gp
Cost to create = (75,600gp / 2 ) = 37,800gp
Days to create = (75,600 / 1000) rounded up = 76 days

Good luck!