Author Topic: Making a Hand'Em Out Party  (Read 1960 times)

Offline Captnq

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Making a Hand'Em Out Party
« on: June 23, 2014, 08:44:34 PM »
Was thinking of trying this Roll20 site. Meh.

Before I do anything, I figured I'd throw together some pre-gen PCs.

Ox - Barbarian
"George" - Kobold Thief
Marcus - Dwarven Cleric
Archibald - Clawlock

Basically It centers around Ox, the really nice, big dumb raging barbarian.
He has a shifty friend Archibald the Clawlock who's the group face.
Ox also has a pet Kobold who he calls George. George got his ass handed to him back at the warren, so he likes hanging out with Ox. He rides around on Ox's back in an exotic saddle.
There is also Marcus, the drunken dwarven cleric who works with these guys because he's too disgusting for anyone else to want to hire him, plus he works cheap (He prefers to be paid in ale and whores.)

In short, a small four man crew who are your typical dungeon crawling fools.

I'd like two more PCs, but I'm spitballing here. Any thoughts on PC improvements or new PCs would be welcome. Keep it to 3rd level, please, but just about anything goes.
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Offline vaz

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Re: Making a Hand'Em Out Party
« Reply #1 on: June 24, 2014, 03:41:52 PM »
Torrid terence, the Ardent/Swashbuckler Pirate who always seems to have just the right tool for  job (Psionic Minor creation). If ever he has not used his PP, at the end of the day he makes himself and any others who wish to partake, an immense spliff. As CN, he likes to have fun either tipping off authorities to large storage locations of it and claiming the reward money, or even selling it onto gangs which then disappears. Desires to get his own ship.

Skills should be a bit in craft, profession (sailor), concentration, and if you fancy giving him something funny, lucid dreaming (cross class, obviously) to mess around with the party after they have had some weed causing them to trip out. Maybe psicraft for Practised Spellcaster, or using Coty Slixker to pick up socials.

Powers should be Psionic Minor Creation and whatever other power fits thematically. Maybe later on consider using the existence of StP erudite in setting to justify putting some water/weather based spells on its card. Maybe conflict mantle for weapon focus.

Stat array should be Int focus for skills and damage, Dexterity as well.

Feats; weapon finesse, martial study

Another one; Dragonfore adept, focusing on status effects/debuffs.

Offline awaken_D_M_golem

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Re: Making a Hand'Em Out Party
« Reply #2 on: June 24, 2014, 06:58:23 PM »
George ... Feat Rogue 2 / Fighter 4 with all the Kobold racial subs, 1 rank in Ride, booster item for that, Feather Fall item for dismounting ham, otherwise basic Archer. Int and Dex, not Cha.  Wis if Ur-Priest might explain why the other Kobolds hated him so much.  I mean it's Kurtulmak or Pun-pun right?  And no in between.
« Last Edit: June 24, 2014, 07:02:45 PM by awaken_D_M_golem »
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Offline Captnq

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Re: Making a Hand'Em Out Party
« Reply #3 on: June 24, 2014, 07:24:52 PM »
FIgured I'd go with the classic fifth wheel, a bard.

Now a psionist... hrm... There's be an oddball 6th man in.
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Offline vaz

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Re: Making a Hand'Em Out Party
« Reply #4 on: June 25, 2014, 11:44:09 PM »
Psionics are fantastic for odd ball builds, Ardent especially thanks to its ability to multiclass rather well (if you take it as it is out of the book, rather than what the author intended).

Thing is, Psion just makes you a wizard-but-not-a-wizard. Refluffed, slightly different system, but you're in essence, a full caster with a slightly different list. You don't really bring anything that mechanically unique that a wizard can't bring. Psion, in my eyes, is an alternative wizard spell-list, basically, wizard-lite. Or, if I want to break the game, have Spell-to-Power Erudites be a known thing in the setting and have it Psi-Chirurg itself into my brain.

Ardents, you have none of that. I like to treat them like a 10-level fast advancement prestige class, with Dominant Mantle as the capstone, requiring Practised Manifester, and 4 previous class levels. It's a slightly strange way of looking at it, I know.

As for race, Hadozee are pretty damn cool, and you never see them. One - Flying squirrel gorilla things are pretty fucking cool. Two - one smoking a blunt is pretty hilarious to imagine. I imagine him to be something akin to a more modern version of King Louis from the jungle book, perhaps a distant relation.

Ardent 1/Swashbuckler 2

To advance, make sure you let them know about the Swashbucker dead levels. You'll look like Ardent 1/Swashbuckler 4, then at 6th level, you can take Ardent 2 and Practised Manifester for ML6 (5pp powers), and at 7th, you can, if you wish, get your grubby mits on Metamorphosis, or Psychic Reformation. I love me some Psy-Ref. PsyRef is ace. Sure, it costs XP, but you get to change your entire build (Feats, Skills, and potentially powers etc) with 10 minutes notice - or even quicker, with access to Linked Power at 9th, say - which would need Psionic Meditation to make it worthwhile.

Linked power allows all sorts of action economy breakages to occur, but with Linked Power, it means you can literally go in the middle of a diplomatic mission from "I AM REALLY ANGRY YOU DON'T WANT TO MAKE ME ANGRY" to "there there, dear, everything will be alright".

Anyway, I can't be arsed filling in a fancy sheet;

But;

Torrid Terrence; CN Hadozee Swashbuckler 2/Ardent 1
Abilities; Str 8, Dex 16, Con 12, Int 16, Wis 14, Cha 12
Feats; Hidden Talent (Psionic Minor Creation), Weapon Finesse (bonus), Speed of Thought
Abilities; Arcane Stunt (Spider Climb), Mantles (Element; Water, and Freedom)
Powers Known; Psionic Minor Creation, Elemental Steward, Hustle.
Skills; 40 Skill Points total (Autohypnosis, Bluff, Lucid Dreaming, and Profession Sailor are all party helping feats, while Diplomacy (on both class lists) Concentration, and Tumble aid yourself. Lucid Dreaming can be dropped - cross class obviously, and quite hard to DM correctly, but it's really good fun IMHO if you don't decide to just turn it into an assassination tool.