Author Topic: [PF] Making a Witch, help appreciated.  (Read 3915 times)

Offline wulfanger

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[PF] Making a Witch, help appreciated.
« on: June 30, 2014, 01:18:11 AM »
Need some input on building a witch for a homebrew game. The rest of the party is a Barbarian, Oracle and Rogue.Our last game went to 20+ so im fully planning the character out on the off chance i can keep the alive the whole time. I have no stats listed as we have yet to roll for stats (4d6 drop the lowest, minimum six). Character starts at level 2.

I have three different variations i'm currently tossing around. Combat encounters are generally rough so any input in streamlining the character mechanically would be appreciated.

Few Notes:
  • I don’t take agony as Ice Tomb simply seems better (both target Fort).
  • Each has Magical Lineage (ill Omen) with intent toward quicken spell. I’m not super attached to this option as it would conflict with Stinking Cloud Spell slots and Sleet Storm which are both great utilities.
  • Metamagic rods aren’t feasible to obtain based off our last campaign meaning if i want a metamagic i have to spend a feat on it.
  • Were allowed to use anything pathfinder that isn’t 3rd party (so no 3.5 material).
  • I've only really considered Elf, but im not opposed to Human.

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Offline Hallack

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Re: [PF] Making a Witch, help appreciated.
« Reply #1 on: June 30, 2014, 12:42:40 PM »
I think that largely it depends on what you seek to accomplish as the witch.

In my experience the witch actually gets a lot of leeway on feats and can spend them on Extra Hexes and a few key feats as you have done.

Between your hexes and your spells you will pretty much always have something to do that is significant.

I found that I mostly used spells for utility and generally made use of Hexes in combat.

I was in a larger party than you will have though. 

Offline deadkitten

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Re: [PF] Making a Witch, help appreciated.
« Reply #2 on: June 30, 2014, 08:07:34 PM »
cacodaemon is a good improved familiar cause of its at will invisibility and DR.
http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/daemons/cacodaemon

Are you planning on trying to use the familiar offensively? You want to protect your familiar like nobody's business since it doubles as a spellbook.

Offline Triskavanski

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Re: [PF] Making a Witch, help appreciated.
« Reply #3 on: June 30, 2014, 10:28:13 PM »
When making a witch, my biggest idea was playing a Ratfolk witch, who uses Cackle.. a lot. Taking their favored class bonus, you can increase the range out to 60 feet and pretty much always be able to get most things with a cackle and barely any movement used.


Offline Hallack

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Re: [PF] Making a Witch, help appreciated.
« Reply #4 on: July 01, 2014, 01:13:10 PM »
That would be a very solid choice. 

Offline wulfanger

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Re: [PF] Making a Witch, help appreciated.
« Reply #5 on: July 01, 2014, 07:27:07 PM »
Ratfolk is pretty amazing for extending hexes, I'l have to run it past my DM since its not a 'standard' race. Also planning to ask the DM if i can take Flyby attack in connection to Hex Flight to solve the 30ft range on most hexes.