So I use energy substitution on the following spells, casting them one after another on the same weapon. Energy Sub makes them ALL fire damage.
- SPELL COMPENDIUM (3.5)
Evocation [Fire]
Level: Sorcerer/Wizard 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No
By chopping your hand like an axe and uttering the last few phrases of the spell, you cause the weapon you’ve touched to become wreathed in flickering blue flames.
The flames from this spell shed azure light out to 30 feet. These flames do not harm the weapon or its wielder, but for the duration of the spell, it delivers fire damage in addition to its normal damage. The enchanted weapon deals an extra 1d6 points of fire damage on a successful hit. Also, on a critical hit, the weapon deals additional fire damage based on the weapon’s critical multiplier:
Critical Fire Damage
×2 +1d10
×3 +2d10
×4 +3d10
- FROSTBURN (3.5)
Transmutation
Level: Cleric 2, Disciple of Thrym 2, Druid 2, Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Area: Weapon touched
Duration: 1 round/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: No
You imbue a weapon with icy cold, granting it a power similar to the frost special ability. A frost weapon deals an extra 1d6 points of cold damage on a successful hit. If cast on a bow, crossbow, or sling, the spell bestows the cold energy upon the weapon’s ammunition. This ability stacks with the frost special ability, but not with itself.
- COMPLETE ADVENTURER (3.5)
- SPELL COMPENDIUM (3.5)
Transmutation [Sonic]
Level: Bard 2, Sorcerer/Wizard 2, Vigilante 2
Components: V
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 minute/level (D)
Holding the weapon to your mouth, you whisper the spell’s arcane words, shrouding the weapon in visible sound like a thin sheen of water.
While the spell is in effect, the affected weapon deals an extra 1d6 points of sonic damage with each successful attack. The sonic energy does not harm the weapon’s wielder. Bows, crossbows, and slings that are affected by this spell bestow the sonic energy upon their ammunition.
- COMPLETE ARCANE (3.5)
- MINIATURES HANDBOOK (3.5)
- SPELL COMPENDIUM (3.5)
Conjuration (Creation) [Fire]
Level: Ranger 1, Sorcerer/Wizard 1, Warmage 2
Components: V
Casting Time: 1 swift action
Range: Touch
Target: Up to two melee weapons you are wielding
Duration: 1 round
Saving Throw: None
Spell Resistance: No
With a word your weapons burst into flame. You feel no heat and the flames merely tickle your skin.
Your melee weapons each deal an extra 1d8 points of fire damage. This damage stacks with any energy damage your weapons already deal.
So, by my math, the weapon would do 3d6+1d8 fire damage, yes?