Long Version:
So one of my fellow players (who is relatively new at D&D) is playing a ghost (4th level OA Samurai, 2nd level ghost using the savage progression from the the wizards web archive). We ran into a stumbling block in that we couldn't find a decent healing item for low level, non-caster, incorporeal undead. Potions theoretically fail half the the time even manifested and can't be carried. He can't use a wand. We considered the options of permanent black sand or a profane poison ring transported to the ethereal plane. Both these options seemed pretty OP though. We also agreed that having him rest for HP constantly would be unfun for everyone.
Short Version:
I've been assigned the task of creating a relatively balanced, low cost (2000gp or less), negative energy item, geared toward healing undead, with limited use per day, but unlimited long term use, thus making having it transported via spell services to the etherial plane economical.
Anyone have any ideas for rules and or fluff for such an item? Also if anyone knows of any existing items that would fit the bill that'd be awesome too, but I haven't seen anything so far.