I am designing a class with something akin to a warlock's at will spellcasting but off the wizard/sorcerer list. It should actually behave more like a psion with recharging PP I suppose...
Anyway, what do you think the maximum allowable spell level should be? At the minute the spells go up to 7th level in this pattern:
Level Spells
1 Level 0 every turn
2 Level 1 every other turn
3 Level 1 every turn
4 Level 2 every other turn
5 Level 2 every turn
6 Level 2 every turn
7 Level 3 every other turn
8 Level 3 every turn
9 Level 3 every turn
10 Level 4 every other turn
11 Level 4 every turn
...
19 Level 7 every other turn
20 Level 7 every turn
Now this to me seems like it might be a bit overwhelming until I think about how sorcerers spells work for those levels. A sorcerer has 16+bonus level 7+ spells a day at level 20. More than enough for one a round for basically every combat...
Note that the table denotes the maximum level of spell cast able, each level of spell is given a point value (128 points for a level 7 spell) which you spend your regenerating essence points to cast (128 a turn at level 20, 64 a turn at level 19) this means that if you did cast your level 7 spell at level 20 you could not then cast anything at all until your next turn, no feather fall for example.
Also the class is incompatible with metamagic so there will be no quickened spells to take into account.
Anyway, opinions welcome.