I'm contemplating bringing a character out of retirement later on in the campaign I've been participating in. The character was actually the character I started out as but retired due to her level adjustment causing her to lag behind the rest of the party.
The Character is a Halfling with the Nymph Child template (+3adj)
Her build when I retired her wasn't very impressive since it was still really early in the campaign... Feel free to add any 1st level only feats and make any changes to the existing build except for removal of the Nymph Child template and changing the starting class (Ranger)... the Character must also still advance as a Druid & Ranger... ACFs are more than welcome (encouraged in fact). ACF chaining is not permitted.
Nymph Child:3/Ranger:1/Druid:4/?:12/Epic?:20
Feats:
Exotic Weapon (Chakram)
Dodge
Weapons: Small Scythe & Chakram
Animal Companion: Wolf
Traits: Uncivilized (From bring raised in the wild)
Flaws: Pick 2 (My DM is allowing me to select 2 flaws if I decide to bring her back into the campaign)
Since the Su abilities from the Nymph Child template are all CHA based, I was looking for some way to make Cha be used in more aspects of her build so that i can get some reasonable use out of the +3 level adjustment the template gave me.
Nymph Child
Nymph children are the wondrous offspring of the rare and capricious love affairs that some nymphs have with folk who strike their fancy. Due to the nymph’s profound respect for all things living, any resultant pregnancies are carried to term and a nymph child is born. Magical unions of nymph and other creatures also occur, resulting in extraordinarily beautiful individuals of incredibly diverse racial stocks.
Natural children of the fey are given the choice at an early age of whether to accept the fey way of life. Those who choose to leave their homes often travel the world in search of experiences or a place to fit in. A life of serenity outsidethe fey courts is rarely a possibility because the stunning appearance of a nymph child draws much attention.
Creating a Nymph Child
“Nymph Child” is a template that can be added to any living creature besides an elemental, nymph, or ooze (referred to hereafter as the “base creature”). A nymph child differs from the base creature as follows.
Type: Animals, giants, humanoids, monstrous humanoids, and vermin become fey.
Hit Dice: Unless otherwise noted, in this template Hit Dice stands for total character Hit Dice.
Special Attacks: Nymph children gain the following.
Dazzling Beauty (Su): Three times per day, plus once per 3 Hit Dice, the nymph child can affect all humanoids within 30 feet. Those who look directly at a nymph child must succeed on a Fortitude save (DC 10 + one-half of the nymph child’s HD + its Charisma modifier) or be dazzled for 24 hours. This ability is the equivalent of a 1st-level spell.
Stunning Glance (Su): As a standard action, a wrathful nymph child can stun a creature within 15 feet with a look. The target creature must succeed on a Fortitude save (DC 10 + one-half of the nymph child’s HD + its Charisma modifier) or be stunned for 1d4 rounds. The save DC is Charisma-based.
Special Qualities: Nymph children gain the following.
Damage Reduction (Su): Nymph children have damage reduction 5/cold iron.
Low-Light Vision (Ex): Nymph children can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Nymph Blood (Ex): For all special abilities and effects, a nymph child is considered both a nymph and the base creature.
Unearthly Grace (Su): A nymph child adds half its Charisma bonus (positive only) as a bonus on all saving throws, and as a deflection bonus to Armor Class.
Wild Empathy (Ex): Nymph children have wild empathy as if they were druids of a level equal to their Hit Dice. They get a +2 racial bonus on wild empathy checks.
Abilities: Modify as follows: Dexterity +2, Intelligence +2, Wisdom +2, Charisma +4.
Skills: Nymph children gain a +4 racial bonus on Swim checks. Most nymph children may learn Sylvan as a bonus language. Nymph children raised by fey speak Sylvan as an automatic language
Challenge Rating: +2.
Alignment: Nymph children raised by nymphs are usually chaotic good. When raised by others, nymph children still tend toward chaotic good.
Advancement: Nymph children that advance by character class replace their favored class with druid.
Level Adjustment: +3.
She's more combat focused than spell focused and I'd like it to stay that way. I do still use spells, Summonings & Buff/Debuffs mostly. I try to keep her within 30ft of her enemies so she can use her Chakram. Once she gains iterative attacks her Chakram can strike enemies further away by ricocheting up to 30ft between enemies.
I don't really know where to go for finishing up her build though. I was considering picking up the Dervish prC though... Just as with my other posts all but ToB are permitted.
She might possibly be brought back as a Cohort to my current character... maybe even go the other way around and make my current character her Cohort... On that note... would a level adjustment be factored into a Cohort's maximum level? Also, would a Level adjustment be factored into Leadership Score?