Author Topic: Question about breaking DMM Cleric  (Read 3634 times)

Offline crouchingmoose

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Question about breaking DMM Cleric
« on: August 29, 2014, 03:18:44 PM »
I'm working on cleric designed to abuse DMM Persist (like most clerics seem to do), but I'm wondering on the efficacy of the build I'm looking at, while also trying to stay somewhat fluffy

So the build I'm looking at right now looks like

LG Azurin
Cloistered Cleric 3 (with Spontaneous Domain Healing from PHB2, the Azurin Cleric 1 ACF, and the Divine Restoration ACF)
Church Inquisitor 1 (dropping the Inquisition Domain for Knowledge Devotion)
Cleric 1 (Destroy Undead ACF)
Death Delver 1 (RPing it as inner reflection on death and what it means / how to stand against it)
Radiant Servant X (DM is willing to waive the alignment and Diety requirement to work for a custom LG diety)
Sacred Exorcist 1

Once that's done Just finish out Radiant servant 10 and Contemplative 1. That gets me a total of 4 different turning pools that I can use for DMM Persist, right? (Azurin ACF, Destroy Undead ACF, Turn Undead, rebuke Undead) and all by 9th level.

The questions I have are these:
1) Can I move up the basic Cleric 1 to level 4 and take something better instead of Church Inquisitor at level 5? (So I can also trade away Knowledge Domain for Knowledge Devotion at level 1, also not a huge fan of the Church Inquisitor fluff)
2) Extra turning is only going to apply +4 to the destroy / turn / rebuke Undead pools right, not the Azurin ACF one?
3) Even if I take Practiced Spellcaster to make up the CL difference of taking Cleric 1 and Death Delver 1, how much would I be hurt being 2 levels behind in spells known?

Offline Agita

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Re: Question about breaking DMM Cleric
« Reply #1 on: September 01, 2014, 04:48:17 PM »
(Moving to Min/Max section, since this isn't theoretical op)

1) There aren't a lot of prestige classes accessible before level 6. In fact, Church Inquisitor is the only one that comes to mind for Clerics who want to progress casting. If you don't like the flavor, you could just leave it off - it's a nothing-for-something might as well kind of deal, not an essential part of a build or anything.

2) You're honestly best off just asking your GM about this one.

3) It's certainly not a negligible cost. Most Cleric builds I've seen don't really bother getting that many turn pools at the cost of caster levels, since your caster levels also control just what you can abuse Persist with. If that's your thing, go for it - I probably wouldn't.
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Offline Rebel7284

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Re: Question about breaking DMM Cleric
« Reply #2 on: September 02, 2014, 03:09:13 AM »
Pretty sure you can't take cleric twice.  Nightstick abuse is probably easier if allowed.

Offline awaken_D_M_golem

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Re: Question about breaking DMM Cleric
« Reply #3 on: September 02, 2014, 05:30:50 PM »
PLZ has in his build guide, a Turn pools max build.
You can probably find something useful in that.
But yeah, don't lose Caster Levels > Turn pools.

Building a Psi dual caster variant on what you want, and
then going with the Cerebremetamagic feat from Dr#349,
is not obviously more powerful than what's suggested so far. 
Built correctly though, it is very powerful.

Throw in a little psi recharge = BOOM.
Throw in some DMM Heighten cheese with it.
Now you're talking T.O.
 :)
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Offline faeryn

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Re: Question about breaking DMM Cleric
« Reply #4 on: September 02, 2014, 06:01:28 PM »
Pretty sure you can't take cleric twice.  Nightstick abuse is probably easier if allowed.
Indeed... Cloistered Cleric is a Cleric Substitution it's not a separate class... so you wouldn't be able to take a second Cleric class for your Destroy Undead ACF... now if your Cloistered Cleric still has the feature that is replaced with Destroy Undead then you could still get the ACF that way... but not by adding another copy of the Cleric class... which if you were using to gain another 3+CHA turn attempts wouldn't have worked to begin with.

Offline PlzBreakMyCampaign

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Re: Question about breaking DMM Cleric
« Reply #5 on: September 12, 2014, 01:33:40 PM »
As you can see from my build compendium, it takes work to get enough turns to safely get to the 'I can DMM(persist) any spell I want' level

And then once you get there, you start to look around for the best persistable spells and realize its a rather inelastic selection after the first half dozen or so spells.

Offline awaken_D_M_golem

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Re: Question about breaking DMM Cleric
« Reply #6 on: September 12, 2014, 04:22:02 PM »
iirc someone did a rather well updated List of Persist-able spells.
Round here somewhere.
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Offline PlzBreakMyCampaign

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Re: Question about breaking DMM Cleric
« Reply #7 on: September 17, 2014, 08:58:59 PM »
I recall crushing the motivation of the last person who tried to list them all. Still once I finally post this silly xls, anyone can just do a sort on their own.