Just a simple question...
I'm planning to use the Venomfire spell on my Pseudodragon familiar to give some damage to it's poison rather than just a chance of putting a target to sleep... however I'm uncertain on something regarding the spell...
Venomfire
(Serpent Kingdoms)
Transmutation [Acid]
Level: Cleric 3, Druid 3, Ranger 4, Consecrated Harrier 4,
Components: V, M,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: Yes (harmless)
You cause the subject's venom to become caustic, dealing an additional 1d6 points of acid damage per caster level with each use.
This spell has no effect on creatures that do not naturally produce poison.
Material Component: A drop of acid.
The wording on it is actually rather unclear as to if it deals the additional damage upon:
1)hitting with a poisonous attack
2)after overcoming DR to deliver the injury poison
or
3) after a failed save vs the poison...
I'm hoping that it's either 1 or 2 honestly... if it's 3 then I'm likely to never see any benefit from the spell due to an abysmally low save DC...
Option 1 would say that any attack that is accompanied with a natural poison would deal the additional acid damage, only countered by acid resistance, the save result has no effect on the acid damage.
Option 2 would say that any creature who resists all the physical damage or is immune to poison would ignore the acid damage, and that the save has no effect on the acid damage...
while Option 3 would be identical to option 2, except that the result of the save would determine if they take the additional damage or not...
I'm personally leaning towards Option 2. Since Option 1 could be overpowered, and Option 3 can easily render the whole spell useless.