Author Topic: Monk Build Thread  (Read 19035 times)

Offline SorO_Lost

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Re: Monk Build Thread
« Reply #40 on: November 20, 2011, 10:13:41 PM »
We are not.
I tried :(

Twice at that. ;_;

Offline phaedrusxy

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Re: Monk Build Thread
« Reply #41 on: November 20, 2011, 10:59:45 PM »
Some really old half-orc paragon "monk" builds of mine. They only have 3-4 levels of monk, but do take monk PrCs for most of their other levels.

Holy Raging Tactical Half-Orc

HalfOrcParagon3/Monk3/Ftr2/ShouDisciple5/ShintaoMonk4/?3

Racial Ability Mods: Str +4, Int&Cha-2

At 17th level, BAB +15, Saves: F17, R12, W9

Feats: Imp. Grapple (m1), Combat Reflexes (m2), Dodge (F1), Wpn Focus: Unarmed (F2), Power Attack (1), Extra Rage (3), Wolf Berzerker (6), Improved Trip (Shou2), Mobility (Shou4), Elusive Target (9), Improved Bull Rush (12), Shock Trooper (15), Close Quarters Fighting (18), Defensive Throw (ShinM1), Great Throw (ShinM3)

Special Benefits: Evasion; Still Mind; Rage 3/day; Greater Flurry with any weapon; immune to stunning, sleep, and slow effects; Detect Evil at will; Smite Evil 1/day; Detect Magic 1/day; Light 1/day (self); unarmed damage 2d6

Use a guisarme.

Psychic Raging Half-Orc
HalfOrcParagon3/Monk4/ShouDisciple5/PsionicFist8

Racial Ability Mods: Str +4, Int&Cha-2

BAB +17, Base Saves: F13, R15, W12, Movement 80

Str: 18+4race+5level+5inherent+6enh+4AugExpansion+4Rage = 46
Grapple: 17BAB+8size+4GripOfIron+4ImpGrapple+18Str = 51
Trip: 18Str+8size+8feats = 34
Unarmed Damage w/belt&FangedRing after Augmented Expansion = 8d8

Feats: Stunning Fist (m1), Combat Reflexes (m2), Dodge (1), Wpn Focus: Unarmed (3), Wolf Berzerker (6), Improved Trip (Shou2), Improved Grapple (Shou4), Wild Talent (9), Sun School (12), Extra Rage (15), Power Attack (18), Quicken Power (PF5)

Special Benefits: Evasion; Still Mind; Ki Strike: Magic, Slow Fall 10ft; Rage 3/day; Flurry with any weapon; unarmed damage 2d10 (w/monk's belt); Wis +3 to AC.

Powers: 1st: Expansion, Grip of Iron; 2nd: Strength of My Enemy, Psionic Lion's Charge; 3rd: Claws of the Vampire, Ubiquitous Vision; 4th: Dimension Door, True Venom

When he is fully buffed and hits someone, he does 8d8+18 +1 (or 2) Str drain (which he gets) + 1d8 Con damage. He is healed for half the base damage he does. He can Dimension Door to his target and make one attack via Sun School. His movement is 80 and he can full attack on a charge.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline SorO_Lost

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Re: Monk Build Thread
« Reply #42 on: November 20, 2011, 11:25:24 PM »
Hmm, forgot about Shou.

You know it gives FoB with any melee weapon and can give Weapon Specialization? Melee Weapon Mastery doesn't have Fighter level tied to it and it is +2 attack & damage to a damage type. A dip into Swordsage even gives Weapon Focus so your only out one feat for +3 to attack, +4 to damage, and you can use FoB with anything. Grats, you obtained 4~8 levels worth of the Fighter's uniques as a three level dip with extras.

Hmm, idea.
Shou up Melee Weapon Mastery with Passive Way for one heck of a tripper, see also Fighter.
Grab a Mantle of Rage, a Berserker weapon, and spring for Shock Trooper, see also Barbarian.
Dark Moon Disciple / Broken One up some Stealth and Tracking, see also TWF Ranger.
Stealth (see above) + Skill Prodigy / Apprentice some access to some skills, or just dip Factotum, see also Rogue.
UMD & Wands give all the worth while spells, see Ranger/Paladin.
Unarmed Swordsage up some fun maneuvers and more SA, then dip Bard for Dragonfire Inspiration.
Cut into Sublime Chord, grats you're functionally like every PHB base class at mid level or better, and you're still a full caster with one heck of a party buff and one heck of a spell defense (total concealment).

« Last Edit: November 20, 2011, 11:34:39 PM by SorO_Lost »