Jiang Shi (Hopping Vampire)
Jiang Shi | HD: d12 |
| Base Attack Bonus | +0 | +1 | +1 | +2 | +2 |
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Special | Jiang Shi body, Martial Jufu, Maneuvers, Hop, Jiang Shi weaknesses, +2 Str | Rigid Skin, +1 Str | Breath Sense, +1 Str | Curse of Vampirism, +1 Str | Deadly Hop, +1 Str |
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Skills: 2+Int mod, quadruple at first level, no class skills.
Proficiencies: its claws only.
Jiang Shi body: The Jiang Shi loses all other racial modifiers and gains the following undead traits
* No Constitution score.
* Darkvision out to 60 feet.
* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
* Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
* Heals naturaly.
* Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
* Uses its Charisma modifier for Concentration checks.
* Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
* Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
* Undead do not breathe, eat, or sleep.
It is a medium sized undead with two claw attacks dealins 1d4+Str mod damage each. The Jiang Shi may attack with both claws as a standard action with no penalty.
In addition it gains a natural armor bonus equal to its Str score.
Martial Jufu: A Jiang Shi often has a mystic slip of paper attached to its forehead, that not only allows it to keep its rabid urges under check, but also to channel ancient combat arts in its dead body.
The Jiang Shi starts play with a Martial Jufu inscribed with all maneuvers and stances it knows. Whenever it learns a new maneuver or stance, they're mystically inscribed on its Martial Jufu right away for free. Retrained maneuvers are ripped off or written over.
In addition the Jiang Shi (or another martial artist) may write new Martial Jufus at the same time and gold cost as a wizard scribing spells of the same level, as long as the're maneuvers they've witnessed first hand. If the Jiang Shi is made to don a new one, his maneuvers and stances known change accordingly, picking a new set of prepared maneuvers among them, but they all start as expended except two picked at random, and it exits any stance it was in. If the Jiang Shi dons a Martial Jufu with more maneuvers and/or stances than it would normally know, it's too complex and it can't use any of the maneuvers or stances at all. If the Jiang Shi dons a Martial Jufu with less maneuvers and/or stances that it would know, it simply knows less while using that Martial Jufu. The Jiang Shi cannot benefit from more than one Martial Jufu at a time, placing a new one seals the effects of the previous.
The Jiang Shi can always use Str instead of the usual ability score of the schools written on its jufu, and its claws always count as martial weapons that can be used with the school, even ones like Ancient Temple and Riverside View. When a maneuver calls for a single attack, the Jiang Shi may attack with both claws, and each claw benefiting from any extra effects from that maneuver. The Jiang Shi always counts as having ranks equal to HD+3 of the main skills of the schools scribbed on its Martial Jufus, thanks to channeling its essence.
Due to the stiffnes of its arms, the Jiang Shi cannot touch a Martial Jufu already on its head. An adjacent ally may place or remove one on it as a standard action.
An enemy may remove the Martial Jufu with melee attack specifically targeting it with a -10 penalty on the attack roll that provokes attacks of opportunity and doesn't deal damage if it hits. A natural 1 on a reflex save against an effect that deals area damage also makes the slip fall off. A Martial Jufu that has been donned by a Jiang Shi is indestructible until that Jiang Shi is destroyed.
If the Jiang Shi finds itself with no Martial Jufu, it degenerates into a feral state of mind, gaining +2 Str plus full Bab, but must attack living creatures to the best of its ability every turn (or go search for them if none are in view).
Maneuvers: The Jiang Shi learns and readies maneuvers and stances from the
Border of Life School plus another martial school of its choice, that must be of a level no higher than half (IL+1). At each time the Jiang Shi can only know martial maneuvers from Border of life and another martial school of its choice. This second choice can be changed whenever it changes Martial Jufus. If it would gain acess to a third or more schools, it simply cannot use those other maneuvers, but it still counts as having ranks on the respective skills. The Jiang Shi chooses what the second school is from the ones available.
At 4th level the Jiang Shi can re-train one of its maneuvers known for a new one of a level it can learn.
When the Jiang Shi makes at least one successful melee attack with each of its claws against different targets in a single turn, it recovers one expended maneuver.
If the Jiang Shi multiclasses in a martial class, it stacks both classes for purposes of IL, but the recovery method for each set of maneuvers remains separate.
Hop: The Jiang Shi moves in an hopping way, that may seem silly but is actually quite deadly. The Jiang Shi ignores difficult terrain and gains a bonus equal to 2+Jiang Shi level on any attack roll made right after moving at least 10 feet.
Jiang Shi Vulnerabilities: The Jiang Shi cannot enter any square that contains either of mirrors (although it has a normal reflection), a singing rooster, items made of wood from a peach tree, hoofs of a black donkey, vinegar, the eight trigrams, the book of I Ching, the book of Tong Shu, Glutinous rice, rice chaff, Adzuki beans, Handbell, thread stained with black ink, blood of a black dog, stonemason's awl, axe or broom. If the Jiang Shi is forced to move against its will into such a square, it must spend its next move action getting as far away from it as possible. If the items are in the possession of a creature, the Jiang Shi is allowed a Will save with DC 20 to attack them, otherwise must take other actions. Multiple items on the same person don't stack. A Jiang Shi may wear a
Septette Hoodie to supress all but one of those vulnerabilities.
Ability Score Increase: The Jiang Shi gains +2 Str at first level plus +1 Str at every other level for a total of +6 Str at 5th level.
Rigid Skin: At 2nd level The Jiang Shi gains DR/Darkwood equal to half HD and SR equal to 11+HD, which it may drop or raise at any time as a free action even if it isn't its turn. In addition it gains cold and electricity resistance equal to 5+HD.
Breath Sense: At 3rd level the Jiang Shi gains Blindsight 120 feet, but it only works to detect creatures that are breathing.
Curse of Vampirism: At 4th level any humanoid hit by the Jiang Shi's claws must succeed at a Fortitude save with DC 10+1/2 HD+Str mod or contract a curse that turns her into a Jiang Shi herself. Over the course of 1d4+1 days, the victim slowly transforms into a Jiang Shi, growing fangs and long fingernails and becoming more bestial. To stop the transformation, the victim must receive a remove curse spell before the process is complete. Any amount of time spent hopping or dancing on pure sticky rice delays the curse's onset by an equal amount of time. Once the transformation has run its course, only a Miracle or Wish can revert it. The victim loses all previous levels and turns into a level 1 Jiang Shi under its curser's control, elite array of stats. By feeding on a sentient creature the servant gains another level of Jiang Shi, up to its mistress's level-2. At any given time a Jiang Shi may control the spawns, but if the equivalent Encounter Level of all those minions becomes higher than your CR-2, any spawns she creates that would exceed this limit are created as free-willed Jiang Shi.
Deadly Hop: At 5th level each time the Jiang Shi uses a maneuver, it can move 5 feet per maneuver level before or after the maneuver is resolved. This movement doesn't provoke attacks of opportunity and ignores difficult terrain. In addition if the Jiang Shi is directly under a flying creature, it can count as if it was adjacent to the for the purpose of melee attacks, as it can hop high enough to reach them!
A Qi Devourer Jiang Shi can choose to have
Septette for the Dead be its main school instead of Border of Life.
Qi Drain: A 4th level Jiang Shi can suck Qi from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains Qi, dealing 1d4 points of Cha drain each round the pin is maintained. On each such successful attack, the Jiang Shi gains a Qi charge that is saved for later use. A Jiang Shi can save a number of Qi Charges equal to its HD multiplied by its Strength bonus.
The Jiang Shi can spend its Qi points to boost any 1d20 roll it makes on a 1 per 1 basis whitout need of an action, but must choose to spend the points before rolling and cannot spend more than its Str mod in a single roll. It can also recover spent maneuvers as a free action by spending an amount of Qi points equal to four times the maneuver's level.
Qi charges count as if they were Blood Charges to fuel Septette for the Dead maneuvers and its Feat abilities. If you have Light Eater you can ignore the Jiang Shi weaknesses while dressed in official garments from the Quing Dinasty and gain proficiency in simple weapons.
If a Jiang Shi drains Qi from a creature with 3 or more points of Intelligence, it gains 2 Qi Charges on a successful attack instead.
If a Jiang Shi drains Qi from a member of its previous race, it gains 4 Qi charges on a successful attack instead.
The Jiang Shi can only obtain a Qi Charges from living beings.
The Jiang Shi can drain Qi from summoned creatures, but the charges obtained this way disappear when the summoned monster disappears.
Each day, the Jiang Shi loses a number of Qi Charges equal to its HD. If it rested 8 hours in a cavern or coffin, it only loses half. If the Jiang Shi doesn't have enough Qi charges to satisfy its needs by morning, it takes a penalty to all d20 rolls equal to the number of missing Qi charges, up to a penalty equal to twice its own HD. The penalty lasts until the Jiang Shi gets a number of Qi Charges equal to his HD or more and spends 8 hours on a coffin or cavern.
This replaces Curse of Vampirism.
A Patient Jiang Shi doesn't gain full Bab nor +2 Str when it has no Martial Jufu, but in return it isn't forced to attack living creatures when that happens.
Instead of Border of Life and another school of its choice, the Jiang Shi may learn its base maneuvers/stances from any three of the basic Tome of Battle schools.
Sudden urge and inspiration to write this one out. Maybe the voices in my head will let me sleep now.
Original monster royally sucks, maneuvers filled the holes pretty well.
Need sleep...
So if you want to play the classic oriental vitality sucker, the Jiang Shi's for you!