Author Topic: Jovoc  (Read 10453 times)

Offline oslecamo

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Jovoc
« on: September 19, 2012, 12:09:49 PM »
Jovoc




HD:d8
Level BAB Fort Ref Will Feature
1 +1 +2+0 +2 Jovoc Body, Eye for an Eye, +1 Con
2  +2 +3+0 +3 Demon, Invaluable Grunt, +1 Dex
3  +3 +3+1 +3 Abyss Skin, Claws of Blood +1 Con
4  +4 +4 +1+4 Tanar'ri Frontline , Strife Spawn, +1 Dex
5  +5 +4 +1 +4 Aura of Retribution, Summon Jovoc, +1 Dex, +1 Con
Skills: 4+int modifier per level, quadruple at 1st level. Class skills are Balance,  Bluff, Climb, Hide, Intimidate , Knowledge (any) , Listen , Move Silently , Sense Motive, Spot , Survival

Proefeciencies:Simple and martial weapons.

Features:

Jovoc Body:
The Jovoc loses all other racial bonus and gains outsider traits (basicaly darkvision 60 feets). It's a small sized outsider with base speed 30 feet, a bite natural attack dealing 1d3+1/2 Str mod damage and two claw attacks dealing 1d4+ Str mod each.

The Jovoc  also gains a bonus to Nat armor equal to its Con modifier.

Eye for an Eye A jovoc is the living representation of a simple principle of the multiverse-you reap what you sow. Whenever the Jovoc takes damage from any source or suffers an ill effect from an opponent whitin  5 feet, plus 5 feet per HD, as an immediate action the Jovoc may inflict the same amount of damage or ill effect on the foe that inflicted it, even if the ill effect would render the Jovoc unable to act. A sucessful Fort save with DC 10+1/2 HD+Con mod halves this damage or negates the ill effect.  This ignores any resistance, immunity, DR, SR or similar on the Jovoc's enemy.

Ability increase:The Jovoc gains
+1 Dex at levels 2, 4, 5
+1 Con at levels 1, 3, 5,

For a total of +3 Dex and +3 Con at level 5


Demon:At 2nd level the Jovoc gains resistance to fire and and a bonus on saves against poison equal to his HD, and resistance to acid and cold equal to half his HD. Plus telepathy 40 feets plus 10 feets for each extra HD from here. Also gains the evil and chaotic subtypes and his weapons/natural attacks count as evil and chaotic for bypassing DR.

Invaluable Grunt: Not only are they able to instantly punish those that attack them, Jovocs can then quickly recover from the damage taken, making them popular minions among demonic warlords. At 2nd level the Jovoc gains Fast Healing equal to half its HD.

Abyss Skin: At 3rd level the Jovoc gains DR/cold iron equal to half its HD and SR equal to 11+HD. It may raise or drop its SR at any time as a free action, even if it isn't its turn.

Claws of Blood: Jovocs often adopt hit-and-run tactics, jumping into a group of enemies to do as much damage as possible, then dashing off to heal. At 3rd level the Jovoc can, as a fullround action, move up to double its base speed and attack with both claws at any moment. This movement provokes attacks of opportunity as normal, but if anyone actually hits the Jovoc with an aoo while it uses Claws of Strife, it may use its Eye for an Eye ability as a free action.

Tanar'ri Frontline: Jovocs indeed excel at taking and receiving hits. At 4th level as a swift action the Jovoc may double its DR and Fast Healing for 1 round.

Strife Spawn:Don't let their small size and stupid looks fool you, Jovocs are extremely dangerous and are experienced at punishing those that choose to ignore them, exploiting their weak points. At 4th level the Jovoc can re-roll miss chances against creatures  that didn't attack it whitin 1 round, and adds both Str and Dex mod to its Claw attack rolls and damage rolls against such opponents as well (minimum +1 from each stat).


Aura of Retribution: At 5th level as an immediate action the Jovoc may activate this ability in a 30-foot spread centered on itself. Whenever the Jovoc takes damage from any source or an ill effect, every enemy whitin the area immediatily takes an equal amount of damage or suffers the same ill effect. A successful Fortitude save with DC 10+1/2 HD+Con mod halves this damage and negates the effect. This ignores any resistance, immunity, DR, SR or similar on the Jovoc's enemies. Eye for an Eye can't be used while Aura of Retribution is active.

Aura of Retribution can be maintained for an number of turns per hour equal to the Jovoc's HD. He may divide the duration between diferent uses by ending it earlier as another immediate action

Summon Jovoc: at 5th level 1/day the Jovoc can summon another Jovoc 2 levels lower (up to Jovoc 5) with the elite array that serves for 1 minute per HD, but cannot use any of its own summoning abilities. If the Jovoc is 9th level or higher, it can choose to summon two Jovocs 5, and double that for each 2 HD from there.


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« Last Edit: October 03, 2012, 04:34:21 PM by oslecamo »

Offline Rakoa

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Re: Jovoc
« Reply #1 on: September 19, 2012, 09:41:19 PM »
At 4th level the Jovoc can re-roll miss chances  that didn't attack it whitin 1 round

Do you mean if the creature it is attacking didn't attack it? I assume the Jovoc is not at risk of being attacked by miss chances, but if they are I formally request the miss chance monster class. :P
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Offline oslecamo

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Re: Jovoc
« Reply #2 on: September 21, 2012, 12:42:22 PM »
Damn I let slip my next secret project of monsters based on D&D rules. Fixed, thanks for pointing it out.

Offline Anomander

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Re: Jovoc
« Reply #3 on: September 21, 2012, 01:05:33 PM »
Aura of Retribution doesn't specify whether succeeding the save negates the effect or halves it.

Otherwise, I'll note that the aura was already very very cheap when it only spread the damage, and now spreads effects as well. They are best used as minions to kamikaze themselves and, since they can summon another, they can make chain damage reactions to cheese it out further.

Offline oslecamo

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Re: Jovoc
« Reply #4 on: September 21, 2012, 01:24:50 PM »
Corrected typo.

Yes you'll want to send out your summons as kamikaze dudes, but you can't set them as chain reactions because the aura only affects enemies.

Offline phaedrusxy

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Re: Jovoc
« Reply #5 on: October 03, 2012, 12:25:06 AM »
Quote
Also gains the evil and lawfull subtypes and his weapons/natural attacks count as evil and chaotic for bypassing DR.
Should both be chaotic, right?
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Offline oslecamo

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Re: Jovoc
« Reply #6 on: October 03, 2012, 04:34:32 PM »
Fixed.

Offline VennDygrem

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Re: Jovoc
« Reply #7 on: December 06, 2014, 07:06:36 PM »
Just to clarify, just how many Jovocs can you summon at the presumed end at level 19 (assuming no epic levels)? Is it a consistent doubling of the previous 2-HD's total, or does the doubling stack in some other way? For instance, twice the 9 HD total of 2 for each increase after, for 2x(5 increases)=10 x 2 jovocs = 20? Or is it 2->4->8->16->32->64?

Offline Anomander

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Re: Jovoc
« Reply #8 on: December 06, 2014, 09:12:44 PM »
Quote
If the Jovoc is 9th level or higher, it can choose to summon two Jovocs 5, and double that for each 2 HD from there.
Since he said double that instead of a clear number to add every two levels, its a doubling every two levels.
2 at 9
4 at 11
8 at 13
16 at 15
32 at 17
64 at 19

Offline Raineh Daze

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Re: Jovoc
« Reply #9 on: December 06, 2014, 09:17:37 PM »
We're gonna need the mob template.

Offline Anomander

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Re: Jovoc
« Reply #10 on: December 07, 2014, 06:42:57 AM »
I'd say this is much easier to abuse without the mob template.

Offline Raineh Daze

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Re: Jovoc
« Reply #11 on: December 07, 2014, 09:15:59 AM »
I'd say this is much easier to abuse without the mob template.

If I'm in a game where someone has 64 5HD minions, they're about to get annihilated by lasers. :T

Offline Anomander

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Re: Jovoc
« Reply #12 on: December 07, 2014, 09:46:17 AM »
Yes. That's the point. They are summonable damage multipliers.

Offline Raineh Daze

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Re: Jovoc
« Reply #13 on: December 07, 2014, 09:52:48 AM »
Not for any practical reason, more because I don't want them cluttering the map.

Offline Anomander

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Re: Jovoc
« Reply #14 on: December 07, 2014, 09:58:02 AM »
Why not. You'll instant kill everything with them. They won't be there long enough to show much of them on the map.
They'll be gone the same turn they are summoned.

Offline VennDygrem

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Re: Jovoc
« Reply #15 on: December 07, 2014, 11:21:16 AM »
Basically, summon 64 of these guys, shoot them all with your lasers, kill everything else nearby to them by rebounding at least half the damage you dealt to them with a huge aura of retribution. It's a big ol' nova bomb.

Offline oslecamo

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Re: Jovoc
« Reply #16 on: December 12, 2014, 07:20:10 AM »
And that's why it's 1/day. Let's see how that goes.

Offline Raineh Daze

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Re: Jovoc
« Reply #17 on: December 12, 2014, 08:49:21 AM »
With a bang.