Author Topic: Help! My CrusadUr is not COOL enough!  (Read 2146 times)

Offline Bard

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Help! My CrusadUr is not COOL enough!
« on: May 12, 2015, 09:19:39 PM »
So, new campaign hopefully starting soonish and I've achieved, for the first time in my eternal career of arcane caster, the spot of the fifth wheel of the party!
Unfortunately (not really) years of playing arcane batman (except for brief occasion of silliness and damage dealing) left me with the pathologic need of characters that can cast and do battlefield control. Also my experience on building anything that's not a wizard is not what it used to be since I haven't been playing (nor building) for the longest time.
(click to show/hide)
This brings me to my actual tentative build a lockdown build with cheese on top:
Half-Ogre from Savage species, LA bought off. (Might want to try to use the Half-Ogre template some kind of Human if I need the extra feat, but I'd rather avoid it)
Crusader 3/Dragonfire Adept 2/Ur-Priest 2/Ruby Knight Vindicator 10/whatever 3, maybe Prestige Paladin with Serenity for some bonuses if it fits (we're playing in a custom setting so all PrC have been victims of the Re-Fluffinator 9000, so this works fine, it is also LN)
Feats are still a bit hazy, Combat Expertise, Entangling Breath and Practiced Spellcaster for sure, then I guess a mix of lockdown-y things like Large and in Charge, Mage Slayer and maybe Imperious Command if I decide to go the fear route.
The issue is that it just doesn't feel FUN, it doesn't do any really cool stuff. I want to reflect rays in the face of enemy mages, to intercept attacks on allies as immediate actions, to laugh at enemies attacks uselessly sliding on his AC. Basically to FEEL powerful without necessarily doing Tons of Damageā„¢
What's available: Basically everything. Dragon, all books of all settings as long as they're WOTC, all Dragonlance book (even non WOTC), all website articles, etc. The only thing I cannot use are psionics and aberrations  (because of the setting). PC can't ave psionic powers, psionic points and not even the psionic subtype. Also they can't be aberrations. I COULD poly into one, but I'd be killed on sight.

I fully realize the build is good enough, but any help in making it do more cool looking things would be appreciated. It's powerful enough that even if it gets weaker in the name of badassery I'm perfectly fine with that: it's a noble cause!
"Playing the first 6 levels in D&D is like watching the story intro at the beginning of an action/disaster movie: it's boring and the shorter it is, the better."

Offline Unbeliever

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Re: Help! My CrusadUr is not COOL enough!
« Reply #1 on: May 12, 2015, 10:47:05 PM »
What good is Dragonfire Adept doing for you in the build? 

I ask b/c a lot of what you are asking for sounds like stuff you can do with TOB maneuvers.  So, getting a lot of those, and a lot of them quickly, seems like a useful way to go.  I'd probably consider the bodyguard feats from DotU in order to get some more mileage out of immediate actions and tanking. 

Honestly, though, I think you might just be having a weird psychological issue here.  You've got all the goodness of a Crusader -- to wit, tons of maneuvers and a kind of fun, slightly unpredictable recovery mechanic.  On top of that you're talking about the dramatic lockdown you get from Imperious Command and other feats.  And, on top of all that, Ur-Priest spellcasting.  You should have something dramatic and exciting to do every round. 

If this doesn't feel fun for you, then it's not the build.  So, it may be worth going back to the drawing board and doing something different.
« Last Edit: May 12, 2015, 11:16:37 PM by Unbeliever »

Offline Bard

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Re: Help! My CrusadUr is not COOL enough!
« Reply #2 on: May 13, 2015, 04:10:34 AM »
I DO have weird issues  :lmao
It may as well be that since I saw similar build played before (by the DM)  I'd like for it to do something more. I know it's a bit weird to say when it gets 9th level spells and 8th level manouvers already.

Dragonfire Adept is there for the Will save and Knowledge (Planes) requirements. I could use any number of other classes for that and maybe a single level dip, but I figured entangling breath would have been a nice addition to a lockdown build.
"Playing the first 6 levels in D&D is like watching the story intro at the beginning of an action/disaster movie: it's boring and the shorter it is, the better."

Offline Unbeliever

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Re: Help! My CrusadUr is not COOL enough!
« Reply #3 on: May 13, 2015, 09:48:51 AM »
I'd say Dragonfire Adept is largely unnecessary (barring a potential 1 level dip) and you're delaying 2 kinds of progression that are the centerpiece of the build.

What'd the DM do with the build?  And, is lockdown really what you want to do?

Offline Bard

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Re: Help! My CrusadUr is not COOL enough!
« Reply #4 on: May 13, 2015, 01:14:00 PM »
I need a level dip in something with good will saves and knowledge (planes)  in the skill list, hide would be a plus. One or two levels makes no difference as far as initiator level goes.

As far as what I wanted to do...  The concept I started with wa to make a character to protect the party by blocking approaching enemies and attacks directed at the party,  while being beefy/self sustaining enough. Bonus point for out of combat usefulness. Bonus points for being cool doing it.

I mean counterspelling or mage slayer + interrupting with an aoo is a great and safe way to stop a fireball, but shieldbashing it away is way cooler.

"Playing the first 6 levels in D&D is like watching the story intro at the beginning of an action/disaster movie: it's boring and the shorter it is, the better."