PsionClass FeaturesAs a psion, you gain the following class features.
Hit PointsHit Dice: 1d6 per psion level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per psion level after 1st
ProficienciesArmor: None
Weapons: Clubs, daggers, quarterstaffs, light crossbows, spears
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two skills from Arcana, History, Insight, Investigation, Medicine, and Religion.
EquipmentYou start with the following equipment, in addition to the equipment gained in your background;
- (a) quarterstaff or (b) dagger
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a scholar's pack or (b) an explorer's pack
Level | Proficiency Bonus | Feature | Innate Powers | Power Level | Powers Known | Power Point Reserve |
1st | +2 | Psionics, Psionic Archetype | 4 | 1 | 2 | 4 |
2nd | +2 | Psionic Focus | 4 | 1 | 3 | 6 |
3rd | +2 | Overchanneled Power (+1) | 4 | 2 | 4 | 14 |
4th | +2 | Ability Score Improvement | 5 | 5 | 5 | 17 |
5th | +3 | - | 5 | 3 | 6 | 27 |
6th | +3 | Archetype Feature | 5 | 3 | 7 | 32 |
7th | +3 | - | 5 | 4 | 8 | 38 |
8th | +3 | Ability Score Improvement | 5 | 4 | 9 | 44 |
9th | +4 | - | 5 | 5 | 10 | 57 |
10th | +4 | Archetype Feature, Overchanneled Power (+2) | 6 | 5 | 11 | 64 |
11th | +4 | - | 6 | 6 | 12 | 73 |
12th | +4 | Ability Score Improvement | 6 | 6 | 12 | 73 |
13th | +5 | - | 6 | 7 | 13 | 83 |
14th | +5 | Archetype Feature | 6 | 7 | 13 | 83 |
15th | +5 | - | 6 | 8 | 14 | 94 |
16th | +5 | Ability Score Improvement | 6 | 8 | 14 | 94 |
17th | +6 | - | 6 | 9 | 15 | 107 |
18th | +6 | Archetype Feature, Overchanneled Power (+3) | 6 | 9 | 15 | 114 |
19th | +6 | Ability Score Improvement | 6 | 9 | 15 | 123 |
20th | +6 | Unconditional Power | 6 | 9 | 15 | 133 |
Psionics Psionics are purely mental actions that otherwise behave identically to spells and they do not always produce a display or obvious source of their effect. Powers that do create obvious effects have "displays" - or identifiable ways for others to note that some form of psionic effect has transpired provided the creature can even perceive that effect. These displays come in five forms; Auditory (A), Material (Ma), Mental (Me), Olfactory (O), and Visual (V).
You know a number of powers equal to your Powers Known column. To manifest a power, you must expend power points equal to that power's specified cost, plus additional power points for any augmentations you may have manifested that power with. You regain all expended power points when you finish a long rest. You do not need to prepare your powers ahead of time, as you always know them and are considered to have them prepared at all times; they are an innate quality of your very being.
Learning and Manifesting Powers You may not augment a power to a level beyond the maximum level of powers you can manifest. You learn new powers every two levels and you may replace previously learned powers every four levels.
Manifesting Ability Intelligence is your manifesting ability for your psion powers, since your psionic ability originates from your refined and masterfully expansive intellect. You use your Intelligence whenever a power refers to your manifesting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a psion power you manifest and when making an attack roll with one.
Power Save DC = 8 + your proficiency bonus + your Intelligence modifier
Power Attack Modifier = Your proficiency bonus + your Intelligence modifier
Innate Powers Innate powers are like cantrips, costing no power points to manifest but may have augmentation options which increase their manifestation cost to one or more power points. You know a number of innate powers equal to the Innate Powers column. Like your other powers these innate powers are always available to you, however even if you have expended all of your power points for that day, you may continue to manifest innate powers of which you do not augment.
Manifesting Focus You do not require a focus to manifest powers.
Psionic Archetype Upon becoming a psion you don a particular set of talents, unique unto your persona. In a way, your Psionic Archetype is a direct reflection of your application and use of your psychic abilities, as well as your future potential. Perhaps you studied and refined your psionic powers in a formal manner with great discipline, maybe you adopted a set of ideals and standards to exalt and pursue as a lifelong goal, or alternatively your power is so great that it is unpredictable and nearly uncontrolled. Whatever your reason, your Psionic Archetype determines your future specialization.
You gain bonuses from your particular Psionic Archetype at 1st level, and again at 6th, 10th, 14th and 18th level. Once chosen, you may not alter your psionic specialization.
The Psion The Ardent The ardent is unique unto psions in the same vein of the wilder, in that not only do his powers stem from a different source - not his vast intellect, but instead his deep understanding of abstract or complex ideals - but so does his role. An ardent is a sworn exalt of some greater concept, some so vast and complex that they encompass even opposed ideals such as both good and evil, law and chaos, light and dark among others. A warrior of principal, he is both a manifester and combatant alike, with ample armor and combat prowess, but a unique manner in which he learns his powers; through "mantles", or the assumption of particular concepts as a psion to embody.
Proficiencies
Armor
You are proficient with all armor and shields as an ardent.
Weapons
As an ardent you are proficient in all simple weapons.
Psionics
Manifesting Ability
Whenever you would manifest an ardent power, you use your Wisdom in place of your Intelligence. Your manifesting ability is otherwise identical to that of a regular psion.
Assume Psionic Mantle (2)
Upon becoming an ardent at 1st level, you assume two "mantles" which are philosophical ideals that you as an ardent will embody and adhere to. Your mantles are a personified by both you as an ardent and through their specific psionic abilities, which reflect their relation to greater concepts. You are not limited in your selection of ideals, in that you may freely choose to explore both the concepts of the Good mantle and the Evil mantle, adopting a personality and adherence between both. While ultimately you will find a mantle to later embody as your dominant ideal, this does not mean your other mantles are any less important.
Unlike other psions, you may not freely choose your powers from the entire psion list. Instead, you only gain a selection of powers based upon your Psionic Mantles. Thus when you assume a mantle, you may choose from its powers when you would next learn a new power. In effect this is vaguely similar to a psion's Psionic Discipline, you gain access to a more limited list of powers to learn, but it is more stringent in that you may only learn powers from your mantle whereas a normal psion may learn powers either from his Psionic Discipline or the regular list of psion powers.
In trade, your mantles grant you unique psionic boons, of which cannot be easily or at times even remotely duplicated.
Chaos Mantle
Chaotic Power: When manifesting a power, you may expend your Psionic Focus and 2 power points. When you manifest a Chaotic Power, you may instantly re-roll all of the dice rolled as part of that power, but you must take the second result, even if it is less than the first.
Mantle Powers:
1st Level - Dissonance
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Conflict Mantle
Martial Weapon Proficiency: You become proficient with all martial weapons.
Martial Power: At 6th level when you use your action to manifest a power, you can make one weapon attack as a bonus action.
Mantle Powers:
1st Level - Prescience, Offensive
2nd Level - Lion's Charge
3rd Level - Dimension Slide
4th Level - Immovability
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Creation Mantle
Malleable Power: When manifesting a power that affects an area, you may expend your Psionic Focus and 4 power points. When you manifest a Malleable Power, you may alter the configuration of the power you manifest in a fashion so as to avoid including your allies in its manifestation. You may choose not to apply the effects of a Malleable Power to allies equal to your Wisdom modifier.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Death Mantle
Deadly Power: When manifesting a power that deals damage against a creature at or below half hit points, you may expend your Psionic Focus and 4 power points. When you manifest a Deadly Power, for each damage die rolled as part of that power, you deal an additional +2 points of irresistible damage.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Elemental Mantle
Elemental Power: When manifesting a power that deals acid, cold, fire, lightning or thunder damage, you may expend your Psionic Focus and 4 power points. When you manifest an Elemental Power, you may alter the damage type that the power deals to its targets for each individual target to any other form of elemental damage; acid, cold, fire, lightning or thunder.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Energy Mantle
Piercing Power: When manifesting a power that deals energy damage, you may expend your Psionic Focus and 4 power points. When you manifest a Piercing Power, you ignore the target's resistance to that form of energy damage for that manifestation of that power.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Evil Mantle
Profane Power: When manifesting a power that deals damage, you may expend your Psionic Focus and 4 power points. When you manifest a Profane Power, half of the damage dealt by that power is necrotic damage and grants you temporary hit points equal to the necrotic damage dealt.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Fate Mantle
Fated Power: When manifesting a power, you may expend your Psionic Focus and 8 power points. When you manifest a Fated Power, you may impose advantage or disadvantage on that power as you see fit and may bypass a creature's standard immunities or legendary defenses.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Force Mantle
Forceful Power: When manifesting a power that deals force damage, you may expend your Psionic Focus and 6 power points. When you manifest a Forceful Power, the targets of the power cannot reduce the damage they suffer from it in any way.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Freedom Mantle
Elusive Power: When manifesting a power, you may expend your Psionic Focus and 4 power points. When you manifest an Elusive Power, your manifested power does not provide a display and you add your proficiency bonus to your saving throws to maintain concentration on that power should it have a duration of concentration.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Good Mantle
Sacred Power: When manifesting a power that deals damage, you may expend your Psionic Focus and 4 power points. When you manifest a Sacred Power, half of the damage dealt by that power is divine damage and heals you for an amount of hit points equal to the divine damage dealt.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Knowledge Mantle
Recall Power: When manifesting a power that fails to affect a creature, you may expend your Psionic Focus. When you manifest a Recall Power, you instantly regain power points equal to that power's level if that power fails affect its intended target at all.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Law Mantle
Lawful Power: When manifesting a power, you may expend your Psionic Focus and 2 power points. When you manifest a Lawful Power, any dice that would be rolled as part of that power are instead treated as if they had rolled one half of their maximum.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Life Mantle
Vigorous Power: When manifesting a power that restores hit points to a creature at or below half hit points, you may expend your Psionic Focus and 4 power points. When you manifest a Vigorous Power, for each die of healing rolled, you heal with that power for an additional +2 hit points.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Magic Mantle
Intense Power: When manifesting a power from this mantle, you may expend your Psionic Focus and 6 power points. When you manifest an Intense Power, any creature that is targeted by that power and is concentrating on an effect must make a saving throw or lose its concentration. The difficulty class for an Intense Power is equal to the saving throw for your manifested powers.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Mental Might Mantle
Heightened Power: When manifesting a power that requires a single creature to make a saving throw, you may expend your Psionic Focus and 6 power points. When you manifest a Heightened Power, the target suffers a penalty to its saving throw against that power equal to your proficiency bonus.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Natural World Mantle
Savage Power: When manifesting a power that requires an attack roll, or a power that allows you to make attack rolls with the attack action, you may expend your Psionic Focus and 2 power points. When you manifest a Savage Power, you may score a critical hit on an attack roll of 19 or 20 for the duration of that power.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Time Mantle
Inevitable Power: When manifesting a power, you may expend your Psionic Focus and 4 power points. When you manifest an Inevitable Power, your power delays its effect for one turn. At the immediate start of your next turn, that power's effect instantly applies to the target as if you manifest it and its effect last turn, even if the target (or target area) is no longer valid.
Mantle Powers:
1st Level -
2nd Level -
3rd Level -
4th Level -
5th Level -
6th Level -
7th Level -
8th Level -
9th Level -
Dominant Ideal
At 6th level you have come to understand that one of your two ideals has far more sway and impact upon your person and your manifestation as an ardent. Choose one of your two mantles to become your Dominant Ideal, of which will largely reflect through you as an idealization of that expansive concept. From here on out, whenever you manifest a power from that chosen mantle, any uses of our Psionic Focus for those powers cost -2 power points less.
Extra Attack
By 6th level, you can attack twice, instead of once, whenever you take the attack action on your turn.
Assume Psionic Mantle
Upon reaching 10th level, you adopt another mantle of which you identify with or wish to explore. Select any one mantle you have not already taken on.You gain that mantle's granted benefits and may now select powers from it whenever you would learn an ardent power, in addition to your previous mantles.
Assume Psionic Mantle
Upon reaching 14th level, you adopt yet another mantle of which you identify with or wish to explore. Select any one mantle you have not already taken on. You gain that mantle's granted benefits and may now select powers from it whenever you would learn an ardent power, in addition to your previous mantles.
Assume Psionic Mantle
Upon reaching 18th level, you adopt a final mantle of which you identify with or wish to explore. Select any one mantle you have not already taken on. You gain that mantle's granted benefits and may now select powers from it whenever you would learn an ardent power, in addition to your previous mantles.
The Wilder The wilder, as with the ardent, invokes her power from a different source and for different reasons. She manifests through sheer force of personality and will power; she changes the world around her because she feels to. Wilders are prone to powerful emotions - sadness, rage, happiness, among many others - of which are often the source of their immense psychic potential. By and large, wilders have no formal training, with those that do being few and far between in contrast to most psions who are exceptionally educated and frequently of savant prestige. Owing to their volatile psychic nature, wilders are difficult to influence through mental means and are notably resilient physically as well.
Proficiencies
Armor
You are proficient with light armor as a wilder.
Saving Throws
As a wilder you are proficient in Charisma saving throws in place of Intelligence saving throws.
Psionics
Manifesting Ability
Whenever you would manifest a wilder power, you use your Charisma in place of your Intelligence. Your manifesting ability is otherwise identical to that of a regular psion.
Wild Surge +1
At 1st level, in place of your Overchanneled Power feature, you instead gain the ability to Wild Surge. A Wild Surge is the sudden unleashing of immense psychic energy, spurred by emotion. As a wilder however, you've learned to embrace your Wild Surge - or at least utilize it to the best of your ability.
When manifesting a power, as a bonus action, you may invoke a Wild Surge. In doing so, you may augment that power one time free of increased power point cost. As you progress in wilder levels, the maximum potential of your Wild Surge increases; for each +1 listed in the Feature column of the wilder, you may augment a power one additional time as part of a Wild Surge. Wild Surges are dangerous however and run the risk of Psychic Enervation, so you may only attempt a Wild Surge once per turn.
Whenever you Wild Surge, you have a 10% chance per augment you added through Wild Surge to suffer Psychic Enervation.
Psychic Enervation
At 1st level, the psionic power within you at times can be too great a strain for your body to bear; your Wild Surges so strong that you can inadvertently incapacitate yourself for a brief time.
Should you roll any percentile equal to or below the number of your Wild Surge's chance to cause Psychic Enervation, you are immediately incapacitated until the start of your next turn. In addition, the power you attempted to manifest is lost, having no effect and you lose power points equal to it's cost (including any power points from your Psionic Focus) plus one per Wild Surge level.
For example a 3rd level wilder manifesting a Wild Surge +1 as part of a Focused Control Object (an innate power augmented to 1st level with a use of Psionic Focus) would lose 5 power points if they suffered Psychic Enervation; 2 for the Control Object power, 1 for the Wild Surge, and 2 for the use of Focused Power.
Wild Surge +2
Upon reaching 6th level, your capacity to Wild Surge has increased; you may now augment a power twice, free of cost, but risk a 20% chance of Psychic Enervation.
Surging Euphoria
At 6th level, following a Wild Surge in the subsequent turn, the sheer euphoria you feel of the tremendous power unleashed motivates you in ways that are without comparison. Until the end of your next turn you have advantage on one single attack roll or saving throw you make.
Volatile Mind
When you reach 6th level, your mind is often a turbulent, violent place - a sea of potent emotion and psychic turmoil, both difficult to navigate and harm. You gain resistance to psychic damage and should you be the target of an attack that inflicts psychic damage, your Volatile Mind lashes back. A creature that deals psychic damage to you also suffers an amount of psychic damage equal to the damage you suffered.
Wild Surge +3
At 10th level, your capacity to Wild Surge has increased; you may now augment a power three times, free of cost, but risk a 30% chance of Psychic Enervation.
Random Deflector
At 10th level, your aura of unstable psychic energy expands from beyond your mind at seemingly unpredictable moments to observers. For you, you are able to control and predict these random sub-surges to your benefit. As a reaction once per short rest, whenever you would be the sole target of a spell or power, you may expend power points equal to that effect's level and reflect it back to the creature who targeted you. The reflected effect is identical to the initial one that targeted you, only with the casting (or manifesting creature) being the target instead.
Wild Surge +4
Upon reaching 14th level, your capacity to Wild Surge has increased; you may now augment a power four times, free of cost, but risk a 40% chance of Psychic Enervation.
Wild Surge +5
At 18th level, your capacity to Wild Surge has increased; you may now augment a power five times, free of cost, but risk a 50% chance of Psychic Enervation.
Chaotic Surge
When you reach 18th level, your ability to withstand your own mental might is a feat without comparison, but it taxes you greatly in doing so to the point that you cannot consistently do so. In effect, you may use the same chaotic energy found in your Wild Surge to overcome your Psychic Enervation, but only for exceptionally brief periods. As a reaction, once per long rest, you may ignore the effects of Psychic Enervation - both power point loss and incapacitation - when you Wild Surge.
Psionic Focus At 2nd level your latent ability to meditate with greater portions of your mind while still functioning manifests completely as a form of special energy. As a psion, your knowledge of this inner meditation and its influence over your psionic abilities allows you to take advantage of it and manipulate it to your benefit.
Psionic Focus As a bonus action you may gather ambient psionic energy stored within your mind through a brief internalized meditation. Despite being in a meditative state while you are gaining your Psionic Focus, you otherwise act as normal. Once having gained your Psionic Focus, you may expend it while manifesting a power to gain an added benefit, often at the cost of expending additional power points or even hit points. However, these added power points spent through your Psionic Focus do not count against your augmentation limit for that power.
By virtue of you discovering your Psionic Focus, you gain the Focused Power option. You additionally gain new uses of your Psionic Focus based upon your psionic archetype and psion level as you advance in skill.
Focused Power When you manifest a power with a duration of concentration you may expend your Psionic Focus and 2 power points. For the duration you concentrate on that power, you add your proficiency bonus to Constitution saving throws made to prevent losing your concentration due to damage.
Overchanneled Power At 3rd level you have discovered how to transcend your physical limits, but at great cost to your body; so great is the psychic power within you, that you can inflict mortal injury to your very being in unleashing it. You gain the Overchanneled Power use for your Psionic Focus, as described below.
Overchanneled Power When you manifest a power which has the option to augment, you may expend your Psionic Focus. You immediately suffer 2d8 psychic damage, but may augment that power one time, free of increased power point cost for that single manifestation.
For each +1 represented on the Psion Feature table for Overchannel, you may suffer an additional +2d8 psychic damage, but augment a power free of increased power point cost one additional time. You may choose not to manifest an Overchanneled Power at its highest bonus, but you only gain the specific benefits (and take damage) for that level of Overchannel you use.
Unconditional Power At 20th level your mental mastery has reached a pinnacle that exceeds all previously known bounds of psychic ability. So great is it, that even when seemingly crippled or outright incapacitated, you may manifest just as effectively by sheer psionic presence alone. You gain the Unconditional Power use for your Psionic Focus, as described below.
Unconditional Power You may expend your Psionic Focus, even while completely disabled - such as while you are charmed or incapacitated - to manifest an Unconditional Power. A power manifested as an Unconditional Power costs twice as many power points as normal to manifest, in addition to requiring your use of your Psionic Focus, but otherwise functions as normal.
Powers