Author Topic: Alternate Goblin Levels  (Read 2541 times)

Offline Samwise

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Alternate Goblin Levels
« on: February 25, 2016, 02:30:57 PM »
Goblinoid
Goblinoids all start the same but may grow and change into other subtypes.

+2 Dexterity, –2 Charisma.
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
A goblin’s base land speed is 30 feet.
Darkvision out to 60 feet.
Stonecunning: This ability grants a goblin a +2 racial bonus on Perception checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A goblin who merely comes within 10 feet of unusual stonework can make a Perception check as if he were actively searching, and a goblin can use the Perception skill to find stonework traps as a rogue can. A goblin can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Goblins have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
+1 racial bonus to attack rolls against creatures with the dwarf and elf subtypes: Goblins are trained in the special combat techniques that allow them to fight their common enemies more effectively.
+2 racial bonus on saving throws against poison and disease: Goblins live in filth and have built up a strong resistance to it.
+2 racial bonus on Hide and Move Silently checks.
+2 racial bonus on Animal Handlings and Ride checks with dogs, wolves, and hounds.
Light Sensitivity: Goblins are dazzled in bright sunlight or within the radius of a daylight spell.
Automatic Languages: Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Human, Orc.
Favored Class: Rogue.

Goblins   HD d8
Level   Base   Fort   Ref   Will  Special
        Attack SaveSaveSave
   Bonus
1st    +0    +0    +2    +0    Goblin
2nd    +1   +0    +3    +0   Hobgoblin, medium size, no light sensitivity, martial training
3rd    +2    +1    +3    +1    Bugbear, powerful build

REQUIREMENTS
Requirement: Goblin.

Class Skills (2 + Int modifier per level): Climb (Str), Handle Animal (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Wis), Spot (Wis)

CLASS FEATURES:
All of the following are class features of a goblin character
Weapon and Armor Proficiency: Goblins gain proficiency with all simple weapons and with light armor and shields.

Goblin (Ex): A 1st level you are a goblin, aka spear fodder for low level adventurers. Good luck surviving to take another level.
Hobgoblin (Ex): At 2nd level you become a hobgoblin. You are now spear fodder in the armies of BBEGs. While still unlikely to survive to take another level you at least get to beat up goblins until you die.
Medium Size (Ex): At 2nd level your size increases to medium. Your ability scores do not change but all your equipment changes to match your new size.
No Light Sensitivity (Ex): At 2nd level you no longer suffer penalties in bright light.
Martial Training (Ex): At 2nd level you gain proficiency in all martial weapons and with medium armor.
Bugbear (Ex): At 3rd level you become a bugbear. You are much hairier, and way more violent and intimidating. You are still just a goblinoid though, so don't expect too much from life.
Powerful Build (Ex): At 3rd level your size increases enough to let you function in many ways as if you were one size category larger. Whenever you are subject to a size modifier or a special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), you are treated as one size larger if doing so is advantageous to you. You are also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect you. You can use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a medium creature. The benefits of this stack with the effects of powers, abilities, and spells that change your size category.
« Last Edit: February 25, 2016, 03:55:26 PM by Samwise »

Offline Samwise

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Re: Alternate Goblin Levels
« Reply #1 on: February 25, 2016, 02:31:42 PM »
Sub-Racial Substitution Levels

Blue
Blue goblinoids possess inherent psionic abilities.

Blue   HD d8
Level   Base   Fort   Ref   Will  Special
        Attack SaveSaveSave
   Bonus
1st    +0    +0    +0    +2    Blue, Better Living Quarters, Naturally Psionic, Smart Not Quick

Blue (Ex): This replaces Goblin status. You have innate psionic abilities, preferred status and increased envy.
Better Living Quarters (Ex): You lose your racial bonus to poison and disease saving throws.
Naturally Psionic (Ex): You gain 1 bonus power point.
Smart Not Quick (Ex): You gain a +2 Intelligence ability modifier, and a -2 Dexterity ability modifier.

Snow
Snow goblinoids are adapted to arctic climates.

Snow   HD d8
Level   Base   Fort   Ref   Will  Special
        Attack SaveSaveSave
   Bonus
1st    +0    +0    +2    +0    Snow, Cliff Climber, Frozen Thoughts, Menacing Pouch, Plague Free Home

Snow (Ex): This replaces Goblin status.
Cliff Climber (Ex): You gain a Climb speed of 20 feet. You have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Frozen Thoughts (Ex): You gain a -2 Intelligence ability modifier.
Menacing Pouch (Ex): You gain a +4 racial modifier to Intimidate checks.
Plague Free Home (Ex): You lose your racial bonus to poison and disease saving throws.

Norker
Norkers are goblins that devolve into heavily armored beasts.

Norker   HD d8
Level   Base   Fort   Ref   Will  Special
        Attack SaveSaveSave
   Bonus
2nd    +1   +1    +3    +0   Norker, A Bit Too Beastly, Biting Commentary, Brute Hide, Mine Your Own Business, Savage Mind, Tough Enough

Norker (Ex): This replaces Hobgoblin status. You are a shock troop by form rather than training.
A Bit Too Beastly (Ex): You lose your racial bonus to Handle Animal and Ride checks.
Biting Commentary (Ex): You gain a bite attack doing 1d4 damage as a natural weapon.
Brute Hide (Ex): You gain +5 natural armor.
Mine Your Own Business (Ex): You lose Stonecunning.
Savage Mind (Ex): You gain a -2 Intelligence and a -2 Wisdom ability modifiers.
Tough Enough (Ex): You gain Toughness and Improved Toughness as bonus feats.
« Last Edit: February 25, 2016, 03:56:14 PM by Samwise »

Offline Samwise

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Re: Alternate Goblin Levels
« Reply #2 on: February 25, 2016, 02:33:26 PM »
Paragons

Goblin Paragon
You are more gobliny than other goblins. Why this is a good thing is unknown.

Goblin   HD d8
Level   Base   Fort   Ref   Will  Special
        Attack SaveSaveSave
   Bonus
1st    +0    +0    +2    +2    Nightstalker, pack hunter
2nd    +1   +0    +3    +3   Treacherous blow
3rd    +2    +1    +3    +3    Ability boost (Dex +2)

Class Skills (2 + Int modifier per level): Climb (Str), Handle Animal (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Wis), Spot (Wis)

CLASS FEATURES:
All of the following are class features of a goblin character
Weapon and Armor Proficiency: Goblins are proficient with all simple and martial weapons, and with light and medium armor and shields.

Nightstalker (Ex): A 1st level, you gain low-light vision. You can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. You retain the ability to distinguish color and detail under these conditions.
Pack Hunter (Ex): At 1st level, your racial bonus to Hide, Move Silently, and Handle Animal increases to +4.
Treacherous Blow (Ex): At 2nd level, you gain +1d6 sneak attack.
Ability Boost (Ex): At 3rd level, your Dexterity score increases by 2 points.

Hobgoblin Paragon
You are more hobgobliny than other hobgoblins. You whip anyone who has issues with this.

Hobgoblin   HD d10
Level   Base   Fort   Ref   Will  Special
        Attack SaveSaveSave
   Bonus
1st    +1    +2    +2    +0    Martial blood, respect your authority
2nd    +2   +3    +3    +0   Whip it good
3rd    +3    +3    +3    +1    Ability boost (Str +2)

Class Skills (2 + Int modifier per level): Climb (Str), Handle Animal (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Wis), Spot (Wis)

CLASS FEATURES:
All of the following are class features of a  hobgoblin character
Weapon and Armor Proficiency: Hoboblins are proficient with all simple and martial weapons and with whips, and with light and medium armor and shields.

Martial Blood (Ex): A 1st level, you may treat all of your goblinoid racial levels and paragon levels as fighter levels for the purpose of qualifying for feats, and as initiator levels for the purpose of qualifying and using martial maneuvers and stances.
Respect Your Authority (Ex): At 1st level, you gain a racial bonus of +4 to intimidate.
Whip It Good (Ex): At 2nd level, when holding a whip you may add your BAB and Str modifiers to Intimidate checks that you make.
Ability Boost (Ex): At 3rd level, your Strength score increases by 2 points.

Bugbear Paragon
You are more bugbeary than other bugbears. You eat anyone who has anything mouthy to say about this.

Bugbear   HD d12
Level   Base   Fort   Ref   Will  Special
        Attack SaveSaveSave
   Bonus
1st    +1    +2    +2    +0    Nightstalker, lone hunter
2nd    +2   +3    +3    +0   Don't get even get mad
3rd    +3    +3    +3    +1    Ability boost (Str +2)

Class Skills (2 + Int modifier per level): Climb (Str), Handle Animal (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Wis), Spot (Wis)

CLASS FEATURES:
All of the following are class features of a bugbear character
Weapon and Armor Proficiency: Bugbears are proficient with all simple and martial weapons, and with light and medium armor and shields.

Nightstalker (Ex): A 1st level, you gain low-light vision. You can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. You retain the ability to distinguish color and detail under these conditions.
Lone Hunter (Ex): At 1st level, your racial bonus to Hide and Move Silently increases to +4, and you gain a +2 racial bonus to Listen and Spot.
Don't Get Even, Get Mad (Ex): At 2nd level, you no longer feel the need to hold anything back when you get upset. You gain the ability to rage once per day (or one additional time per day if you already have a rage ability). This is identical to the effect of a barbarian's rage ability. If you have improved rage abilities (such as the barbarian class features greater rage, indomitable will, tireless rage, or might rage), those improvements apply to the rage ability granted by the bugbear paragon class as well.
Ability Boost (Ex): At 3rd level, your Strength score increases by 2 points.
« Last Edit: February 25, 2016, 03:57:39 PM by Samwise »

Offline Samwise

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Re: Alternate Goblin Levels
« Reply #3 on: February 25, 2016, 03:55:13 PM »
SUB-RACIAL PARAGONS

Blue Paragon
You are so blue you are banned by many Lawful religions.

Blue   HD d6
Level   Base   Fort   Ref   Will  Special
          Attack SaveSaveSave
          Bonus
1st    +0   +0    +2    +2    Deep vision, psicrystal affinity
2nd    +1   +0    +3    +3   Psionic body, +1 manifester level
3rd    +2    +1    +3    +3    Ability boost (Int +2), +1 manifester level

Class Skills (2 + Int modifier per level): Climb (Str), Handle Animal (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Wis), Spot (Wis)

CLASS FEATURES:
All of the following are class features of a bugbear character
Weapon and Armor Proficiency: Bugbears are proficient with all simple and martial weapons, and with light and medium armor and shields.

Deep Vision (Ex): A 1st level, you gain Deep Vision as a bonus feat. If you aleady have that feat you gain nothing.
Psicrystal Affinity (Ex): At 1st level, you gain Psicrystal Affinity as a bonus feat. If you already have that feat, you gain Improved Psicrystal.
Psionic Body (Ex): At 2nd level, you gain Psionic Body as a bonus feat. If you already have that feat, you gain any Psionic feat of your choice.
Ability Boost (Ex): At 3rd level, your Intelligence score increases by 2 points.

Snow Paragon
You have more words for "ice" than spells with that in their name in Frostburn.

Snow   HD d8
Level   Base   Fort   Ref   Will  Special
          Attack SaveSaveSave
          Bonus
1st    +0    +2    +2    +0    Icewalker, snowsight
2nd    +1   +3    +3    +0   Snowfare
3rd    +2    +3    +3    +1    Ability boost (Con +2)

Class Skills (2 + Int modifier per level): Climb (Str), Handle Animal (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Wis), Spot (Wis)

CLASS FEATURES:
All of the following are class features of a bugbear character
Weapon and Armor Proficiency: Bugbears are proficient with all simple and martial weapons, and with light and medium armor and shields.

Icewalker (Ex): A 1st level, you ignore all movement penalties associated with snow or ice on the ground. You always succeed on Balance checks against effects caused by ice or by spells or special abilities with the cold descriptor.
Snowsight (Sp): At 1st level, you gain spellsight as a spell-like ability with a caster level equal to your level in goblinoid, snow, and snow paragon.
Snowfare (Ex): At 2nd level, you gain your choice of the following:
Icy Rage: You gain Frozen Berserker as a bonus feat.
Frozen Betrayal: You may trade 2d6 sneak attack for 1d6 cold damage. This damage may be inflicted against creatures immune to sneak attack, provided your attack would otherwise qualify as a sneak attack.
Channel Snow: As a swift action, you can your weapon with the chill of the environment. On a successful hit this does an extra 1d6 cold damage. If you wield a weapon of blue ice, you do an extra 2d6 cold damage.
Ability Boost (Ex): At 3rd level, your Constitution score increases by 2 points.

Norker Paragon
You are norkier than the Great Leader.

Norker   HD d12
Level   Base   Fort   Ref   Will  Special
          Attack SaveSaveSave
          Bonus
1st    +1    +2    +2    +0    Scent, claws
2nd    +2   +3    +3    +0   Armored
3rd    +3    +3    +3    +1    Ability boost (Con +2)

Class Skills (2 + Int modifier per level): Climb (Str), Handle Animal (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Wis), Spot (Wis)

CLASS FEATURES:
All of the following are class features of a bugbear character
Weapon and Armor Proficiency: Bugbears are proficient with all simple and martial weapons, and with light and medium armor and shields.

Scent (Ex): A 1st level, you gain the scent ability. You can detect opponents by scent within 30 feet. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed—only its presence somewhere within range. You can take a move action to note the direction of the scent. Whenever you comes within 5 feet of the source, you pinpoint the source’s location.
Claws (Ex): At 1st level, you gain 2 claws as secondary natural attacks doing 1d3 damage each.
Armored (Ex): At 2nd level, your natural armor increases by 2 points.
Ability Boost (Ex): At 3rd level, your Constitution score increases by 2 points.

Offline bhu

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Re: Alternate Goblin Levels
« Reply #4 on: February 25, 2016, 05:22:22 PM »
Always good to see people writing goblin content  :clap

Offline Samwise

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Re: Alternate Goblin Levels
« Reply #5 on: February 25, 2016, 09:03:25 PM »
I was wondering what you'd think of them.
It doesn't match your goblin madness, but I hope they are some fun options.

The base monster class is inspired by the Cerilian goblins.
The sub-race substitutions are because I wanted to see blue bugbears and snow hobgoblins.
The paragon classes are because goblins need to be extra goblin just because.

I want to come up with something more integrated for the varag and vril, like the norkers, but I haven't figured them out yet.

Offline bhu

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Re: Alternate Goblin Levels
« Reply #6 on: February 26, 2016, 01:32:57 AM »
I had a feeling you were inspired by Birthright.  If you want the 2e races that are missing I think I've updated them too 3.5 too.