Dancing FoxThis secret school focuses on trickery and misdirection. Its save DCs are modified by Charisma, and its key skill is Bluff. Favored weapons are the bola, kama, rapier and sap.
Many maneuvers in this school are Supernatural.
Level 1Braggart's Bluff (Boost, Su) -- Grant yourself temporary hit points based on your Bluff ranks.
Cunning Charge (Strike) -- Feint as part of a charge.
Hand is Quicker (Counter) -- Palm, hide or sheathe something as an Immediate action.
Swashbuckler's Swagger (Stance) -- Gain bonuses based on your Bluff ranks. (Tumble, Sleight of Hand, Reflex, Damage)
Trickster's Tail (Stance) -- Feint non-humanoids without penalty.
Level 2Braggart's Ruse -- Demoralize opponent with a Bluff check.
Defensive Blur (Counter, Su) -- Attacks against you suffer from a 20% miss chance until your next action.
Ghost Moan (Counter, 1) -- Ghost sound can additionally mask a failed Move Silently check.
Minor Replication (Boost, Su) -- A pair of mirror images guard you from attacks.
Possum Fall (Counter) -- Avoid a blow with a Bluff check (DC = attack roll); opponent thinks he hit and you dropped.
Level 3Braggart's Bravado (Stance, 1) -- Once per round, you or an ally can substitute your Perform check for a save.
Flash of Steel (Counter) -- Draw a weapon (or other object) as an Immediate action.
Minor Foxfire (Su, 2) -- Emulate
Dancing Lights, Faerie Fire or
Light.
Mirage Technique (Stance, Su, 2) -- Project a Figment based on your Bluff ranks.
Swift Ruse (Boost, 1) -- Feint as a Swift action.
Level 4Defensive Displacement (Counter, Su, 2) -- Attacks against you suffer from a 50% miss chance until your next action.
Empty Mask (Boost, Su, 1) -- Leave an image of yourself behind when you teleport.
Replacement Technique (Counter, Su, 2) -- Escape a grapple with a Bluff check and attack your opponent flat-footed.
Stupefying Strike (Strike, Su, 1) -- Attack flat-footed foe to deal +6d6 damage and 1d4 Int damage.
Level 5Braggart's Block (Counter, 2) -- Grant ally a bonus on a save based on your Bluff ranks.
Lasting Ruse (Boost, 1) -- When you feint, your foe remains flat-footed against all your attacks this round.
Luck Leech (Strike, Su, 2) -- Make a Bluff check to deal an extra +4d6 damage; you gain +2 to many rolls and your foe suffers -2 for 1 minute.
One Step Ahead (Stance, 2) -- Foes always attack the wrong mirror image.
Replication Technique (Boost, Su, 2) -- Four mirror images guard you from attacks.
Trickster's Twist (Stance, 3) -- Deal +4d6 sudden strike damage.
Level 6Blazing Foxfire (Boost, Su, 3) -- Dazzle, daze or distract targets for a few rounds.
Cunning Tactics (Strike, 2) -- Feint to deal +6d6 damage and render target flat-footed against your allies.
Foxy Mind (Counter, 2) -- When you make a Will save, trick your opponent into thinking you failed it.
Level 7Cunning Performer (Boost, 3) -- Feint all foes within 30 ft. as a Swift action.
Foxy Rebuke (Counter, Su, 2) -- When you resist a mind-affecting effect, turn it back on your opponent.
Mirror Defense (Counter) -- Sacrifice a mirror image to make a save.
Visage of Terror (Strike, Su, 3) -- Attack flat-footed foe to deal +10d6 and invoke phantasmal killer.
Level 8Braggart's Bait (Stance, 4) -- One opponent must make a Will save each round or attack you in preference to all others.
Mass Replication (Boost, Su, 4) -- Twelve mirror images guard you from attacks.
Level 9True Foxfire (Su, 6) -- Emulate any Evocation or Conjuration spell up to 6th level, but 50% real.
Braggart's Bluff
Dancing Fox 1 (Boost)(Su)
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 minute
You gain temporary hit points based on your Bluff ranks, which overlap (do not stack) with any other source of temporary hit points.
<5: 5 hp
5-8: 10 hp
9-12: 15 hp
13-18: 20 hp
19+: 30 hp
Cunning Charge
Dancing Fox 1 (Strike)
Initiation Action: Full Round action
Range: Charge attack
Target: One creature
You make a charge attack as part of this maneuver. You may Feint your target as part of the charge, and you gain a +2 bonus on your Feint attempt.
Hand is Quicker
Dancing Fox 1 (Counter)
Initiation Action: 1 immediate action
Range: Personal
Target: You
You may sheathe a weapon, palm a small object, or conceal a dagger or small object on your body as an Immediate action. If you make a Hide check to conceal the item, you gain a +2 bonus on the check.
Swashbuckler's Swagger
Dancing Fox 1 (Stance)
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Your ability to Bluff your opponents enhances many of your abilities, both in and out of combat. It seems like you can even trick fate. While in this stance, you gain the following benefits, based on your Bluff ranks:
<9: +1 Tumble & Sleight of Hand checks, and Reflex saves
9-12: +2 Tumble & Sleight of Hand checks; +1 Reflex saves and melee damage rolls
13-16: +4 Tumble & Sleight of Hand checks; +2 Reflex saves and melee damage rolls
17-20: +6 Tumble & Sleight of Hand checks; +3 Reflex saves and melee damage rolls
21+: +8 Tumble & Sleight of Hand checks; +4 Reflex saves and melee damage rolls
These bonuses only apply when you are able to move freely -- when you are wearing Light or no armor, and are carrying at most a light load.
Trickster's Tail
Dancing Fox 1 (Stance)
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You can Feint creatures of animal intelligence and non-humanoids without taking the usual -8 or -4 penalty (respectively).
Braggart's Ruse
Dancing Fox 2 (Strike)
Initiation Action: 1 standard action
Target: One creature
You can demoralize an opponent, substituting a Bluff check for the usual Intimidate check.
Defensive Blur
Dancing Fox 2 (Counter)(Su, Illusion, Glamer)
Initiation Action: 1 immediate action
Range: Personal
Target: You
You gain concealment, and attacks against you suffer a 20% miss chance until your next action.
Ghost Moan
Dancing Fox 2 (Counter)(Su, Illusion, Figment) [Sonic]
Prerequisite: 1 Dancing Fox maneuver
Initiation Action: 1 immediate action
Range: Personal
Target: You
You can use this maneuver to duplicate the spell ghost sound, but it has an additional application. If you (or an ally) fail a Move Silently check, you can initiate this maneuver to give yourself another chance to remain undetected. Make a immediate Bluff check opposed by the Listen check that would have detected you (or your ally). If your Bluff check wins, your noise is covered by the ghost sound.
Minor Replication
Dancing Fox 2 (Boost)(Su, Illusion, Figment)
Initiation Action: 1 swift action
Range: Personal
Target: You
You produce two mirror images, as would be produced by the spell mirror image. These images last until the beginning of your next action, unless you spend one hit point per image to keep them active.
Possum Fall
Dancing Fox 2 (Counter)
Initiation Action: 1 immediate action
Range: Personal
Target: You
You can initiate this maneuver in response to an attack, after you know your opponent's attack roll. Make a Bluff check (DC = attack roll) to negate the attack. You drop prone as the result of this maneuver, triggering any special effects that apply when your attacker "drops a foe" (such as Cleave).
Braggart's Bravado
Dancing Fox 3 (Stance)
Prerequisite: 1 Dancing Fox maneuver
Initiation Action: 1 swift action
Range: 30'
Target: You
Duration: Stance
You have an exceptional ability to inspire allies and distract foes.
As a Move action you may make a Perform check each round. Each round, before your next action, you or an ally within range can use the result of your Perform check in place of rolling one saving throw.
Flash of Steel
Dancing Fox 3 (Counter)
Initiation Action: 1 immediate action
Range: Personal
Target: You
Quicker than the eye can follow, your blade is in your hand.
You may draw a weapon (or other wieldable item) as an Immediate action.
Minor Foxfire
Dancing Fox 3 (Strike)(Su)
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: 1 standard action
Range: Personal
Target: You
Duration: 1 minute or 10 minutes (see below)
You can emulate Dancing Lights, Faerie Fire, or Light (except as noted here). Using this maneuver to emulate Light lasts for 10 minutes; the other two effects last for one minute each. If you initiate this maneuver during the duration of a previous initiation, the previous maneuver's effect expires.
Mirage Technique
Dancing Fox 3 (Stance)(Su, Illusion, Figment)
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
While in this stance, you can bend the appearance of reality to suit your will. You gain access to spell-like abilities based on your ranks in Bluff. You can use at most one of these abilities at a time, and if the stance ends, so does the effect. You gain access to all effects for which you are qualified:
4+: Silent Image
9+: Illusory Wall
14+: Major Image
19+: Mirage Arcana
Swift Ruse
Dancing Fox 3 (Boost)
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
As part of this maneuver, you can make a Bluff check to Feint.
Defensive Displacement
Dancing Fox 4 (Counter)(Su, Illusion, Glamer)
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
You gain total concealment, and attacks against you suffer a 50% miss chance until your next action.
Empty Mask
Dancing Fox 4 (Boost)(Su, Illusion, Figment)
Prerequisite: 1 Dancing Fox maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round (see below)
You may initiate this maneuver when you are teleporting for any reason. You create a mirror image of yourself which functions as per Mirror Image. Like all mirror images produced by this school, it lasts for one round, but you can extend the duration by paying one hit point each additional round on your action.
Replacement Technique
Dancing Fox 4 (Counter)(Su)
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
You may initiate this maneuver at any time in place of your Grapple check, and instead make a Bluff check opposed by your opponent's Grapple check. If you beat your opponent's roll, you may place yourself anywhere adjacent to your foe, and additionally your opponent is flat-footed against your next movement or attack.
Stupefying Strike
Dancing Fox 4 (Strike)(Su)
Prerequisite: 1 Dancing Fox maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
You may only initiate this maneuver against a flat-footed foe. As part of this maneuver, you make a single melee attack. If your attack hits, it deals an extra +6d6 damage, and an additional 1d4 Int damage.
Braggart's Block
Dancing Fox 5 (Counter)
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: 1 immediate action
Range: 60'
Target: Ally who can hear your voice
You may initiate this maneuver any time an ally is about to make a saving throw. Your urging may boost her morale, or your antics may distract her opponent, as appropriate. Your ally gains a Morale bonus to one saving throw, based on your Bluff ranks:
<13: +4
13-16: +6
17-20: +8
21+: +10
Lasting Ruse
Dancing Fox 5 (Boost)
Prerequisite: 1 Dancing Fox maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
You may initiate this Boost when you begin your action with at least one foe who will be flat-footed against your next attack. Instead, your foe remains flat-footed against all your attacks this round.
Luck Leech
Dancing Fox 5 (Strike)(Su)
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
As part of this maneuver, make a Bluff check (DC = your opponent's AC) and a single melee attack. If your Bluff check succeeds, your attack is at +2, and deals an extra +4d6 damage, and steals two points of "luck" from your opponent. If your Bluff check fails, your attack is at -2, and you gain no additional benefits.
Stolen Luck: You gain a +2 Luck bonus to attacks, skill checks and saving throws for 1 minute, while your target suffers a -2 Luck penalty to these same rolls. If you steal luck from multiple opponents, each opponent suffers the penalty, but the benefits you gain overlap (do not stack). (*This is a typed bonus, and other Luck bonus items exist in the game, so be careful with stacking.)
One Step Ahead
Dancing Fox 5 (Stance)
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
You have an extraordinary ability to read your opponents, and to position yourself to avoid detection.
While you are in this stance, if you have any remaining mirror images (from a spell or maneuver), your opponents never target you. Instead, any attack directed at you always targets one of your mirror images.
Replication Technique
Dancing Fox 5 (Boost)(Su, Illusion, Figment)
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
As Minor Replication, except you create four mirror images instead of two.
Trickster's Twist
Dancing Fox 5 (Stance)
Prerequisite: 3 Dancing Fox maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
While in this stance, your attacks gain +4d6 Sudden Strike damage. This functions as Sneak Attack damage, but does not apply against foes you merely flank -- only foes who are denied their Dex bonus to AC against your attacks.
Blazing Foxfire
Dancing Fox 6 (Boost)(Su, Illusion, Figment) [See below]
Prerequisite: 3 Dancing Fox maneuvers
Initiation Action: 1 swift action
Range: Varies (see below)
Area or Target: Varies (see below)
Duration: Varies (see below)
A burst of dark flame twists the perceptions of your opposition.
You may use this maneuver to gain one of these benefits, with the indicated variables(range, area/target, duration):
Blazing Flare (personal, 60 ft., 1 minute): your foes must make a Reflex save (DC 16 + Int) or be Dazzled for one minute. This use of the maneuver gains the [Light] descriptor.
Dark Fire (personal, you, 1 round): you gain a +4 Circumstance bonus on Intimidate checks made this round.
Distraction (60 ft., 30 ft., 2 rounds): your foes suffer a -4 penalty to Concentration, Listen and Spot checks for two rounds.
Fox Snare (60 ft., 1 creature, 1 round): your target must make a Will save or be Dazed for 1 round. This use of the maneuver gains the (Pattern) subtype and [Mind-Affecting] descriptor.
Cunning Tactics
Dancing Fox 6 (Strike)
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: Full Round action
Range: Melee attack
Target: One creature
As part of this maneuver, make a Feint and a single melee attack. If your Feint succeeds and your attack hits, you deal an extra +6d6 damage, and your opponent is flat-footed against all of your allies for one round. If your Feint fails, resolve the attack normally (without bonus or penalty).
Foxy Mind
Dancing Fox 6 (Counter)
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
You may initiate this maneuver when you succeed on a Will save. Make a Bluff check (DC = the DC of the Will save). If your succeed, your opponent thinks that you failed your Will save. (Normally, a spellcaster knows if a target makes or fails his save.)
Cunning Performer
Dancing Fox 7 (Boost)
Prerequisite: 3 Dancing Fox maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
You instantly make a Feint check against all opponents within 30 ft.; the Dust Dervishes are said to favor this technique before a Whirlwind Attack.
Foxy Rebuke
Dancing Fox 7 (Counter)(Su) [Mind-Affecting]
Prerequisite: 2 Dancing Fox maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
You may initiate this maneuver whenever you have just succeeded on a saving throw against a [Mind-Affecting] effect. The opponent who targeted you is subject to the effect (at its original DC).
Mirror Defense
Dancing Fox 7 (Counter)
Initiation Action: 1 immediate action
Range: Personal
Target: You
You may initiate this maneuver whenever you would be forced to make a saving throw and have at least one remaining mirror image. Instead of rolling your save, your automatically succeed on your saving throw, but lose one mirror image.
Visage of Terror
Dancing Fox 7 (Strike)(Su, Illusion, Phantasm)
Prerequisite: 3 Dancing Fox maneuvers
Initiation Action: Full Round action
Range: Melee attack
Target: One creature
You may only initiate this maneuver against a flat-footed foe. As part of this maneuver, you make a single melee attack. If your attack hits, it deals an extra +10d6 damage, and your foe is subject to a spell-like effect that emulates Phantasmal Killer (save DC 17 + Int bonus). The spell-like nature of this secondary effect means that you must penetrate SR as usual, and that any special save bonuses against spells and spell-like abilities apply.
Braggart's Bait
Dancing Fox 8 (Stance)
Prerequisite: 4 Dancing Fox maneuvers
Initiation Action: 1 swift action
Range: 60'
Target: One opponent
Duration: Stance
Each round, choose one opponent within range, who must make a Will save (DC 18 + Int bonus) or have his offensive options constrained. An opponent who fails his save and wishes to take an offensive action must target you in preference to any other target for one round.
Melee and ranged attacks must all be directed at you.
Single-target spells or effects must be directed at you.
Multiple-target spells or effects must include you within their targets.
Area effect spells or effects must include you within their area.
Your opponent is not forced to take offensive action; if he chooses not to attack or cast an offensive spell, he may act as he wishes.
Mass Replication
Dancing Fox 8 (Boost)(Su, Illusion, Figment)
Prerequisite: 4 Dancing Fox maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
As Minor Replication, except you create twelve mirror images instead of two.
True Foxfire
Dancing Fox 9 (Strike)(Su, Illusion, Shadow)
Prerequisite: 6 Dancing Fox maneuvers
Initiation Action: 1 standard action
Saving throw: Will partial (and see below)
You may emulate any Sorcerer or Wizard spell from the Evocation or Conjuration school, up to 6th level, with this maneuver. While the maneuver is Supernatural, the effect you emulate is a spell: you must penetrate SR as usual, and that any special save bonuses against spells and spell-like abilities apply.
This maneuver is very similar to shadow conjuration or shadow evocation (including an additional Will save), except that the emulated spell is 50% real, and any save DC is 19 + Int bonus.