Author Topic: Truenaming Rebuild [Skill, Magic System]  (Read 2158 times)

Offline Stratovarius

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Truenaming Rebuild [Skill, Magic System]
« on: May 15, 2014, 08:29:06 AM »
This basically changes Truenaming from a stand-alone magic system to one that can be glued on to any character to give them access to the abilities, at the cost of a single feat.

Truespeak
(INT; TRAINED ONLY)
Use this skill to master the tortuous pronunciation of truenames, each of which involves a dozen syllables, precise timing, and vocalizations foreign even to the most multilingual character. If you’re a truenamer, you use this skill every time you deliver an utterance or make a recitation. If you’re a spellcaster with a truename spell at your disposal, you make a Truespeak check to cast the spell properly. Members of prestige classes such as the fiendbinder, acolyte of the ego, and brimstone speaker make Truespeak checks to activate their class features.

You can also make a Truespeak check as a free action to identify an utterance being spoken, even when it’s not your turn. The DC of this check is equal to the DC to speak the utterance you wish to identify.

Of the standard classes, only the truenamer has Truespeak as a class skill. Other characters can avoid the high cost of cross-class skills by taking the Truename Training feat.

This skill doesn’t represent your ability to learn and know truenames so much as it represents your ability to say them aloud. Each truename is complex and exacting enough that just overhearing a truename—even a personal truename—doesn’t give you any particular facility for pronouncing it yourself. That takes continuous vocal exercises and endless study.

Check: You can pronounce the truename of a creature (such as “orc,” “horse,” or “red dragon”) by succeeding on a Truespeak check with a DC of 15 + (2 × the creature’s CR). For creatures that don’t have Challenge Ratings, such as player characters, use a DC of 15 + (2 × the creature’s HD). Speaking the truename of a magic item has a DC of 15 + (2 × item’s caster level).

You gain a +4 competence bonus on Truespeak checks for saying your own personal truename.

Because saying a truename is such an idiosyncratic, exacting task, you can’t take 10 or take 20 on Truespeak checks.

Action: Speaking a truename is a standard action that provokes attacks of opportunity.

Try Again: Yes.

Synergy: If you have 5 ranks in Truespeak, you gain a +2 bonus on any Knowledge checks made to conduct truename research.

Adjustments
Law of Resistance and Law of Sequence are removed.

For every skill point invested into the Truespeak skill, you learn one truename. Refer to the chart below to see what you can learn. At any level when a truenamer gains access to a new level of utterances, he can also replace a utterance he already knows with another utterance of the same or a lower level, and from the same lexicon. For example, when he gains access to third level utterances, the truenamer can, if he chooses, either replace a 1st level utterance he knows with another 1st level utterance or replace a 2nd level utterance he knows with a utterance of either 1st or 2nd level.

Table 1: Maximum Utterance Level Known
Code: [Select]
Level  Evolving Mind Crafted Tool Perfected Map
1st    1st           —            —
2nd    1st           —            —
3rd    2nd           —            —
4th    2nd           1st          —
5th    2nd           1st          —
6th    3rd           1st          —
7th    3rd           2nd          —
8th    3rd           2nd          1st
9th    3rd           2nd          1st
10th   4th           2nd          1st
11th   4th           3rd          1st
12th   4th           3rd          2nd
13th   4th           3rd          2nd
14th   5th           3rd          2nd
15th   5th           4th          2nd
16th   5th           4th          3rd
17th   5th           4th          3rd
18th   6th           4th          3rd
19th   6th           5th          3rd
20th   6th           5th          4th

Utterance Specialist [Truename]
Prerequisite: Able to use Utterances, Truespeak 5
Benefit: You reduce the DC of your Utterance checks by -5.

Utterance Master [Truename]
Prerequisite: Able to use Utterances, Truespeak 8, Utterance Specialist
Benefit: You reduce the DC of your Utterance checks by a further -5.

Offline Garryl

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Re: Truenaming Rebuild [Skill, Magic System]
« Reply #1 on: May 15, 2014, 01:19:06 PM »
This basically changes Truenaming from a stand-alone magic system to one that can be glued on to any character to give them access to the abilities, at the cost of a single feat.

What feat is required for it? Truename Training, I guess, to make it a class skill? Although without it, couldn't you take it cross-class (at 1/2 max rate, of course) as normal?

For every skill point invested into the Truespeak skill, you learn one truename. Refer to the chart below to see what you can learn. At any level when a truenamer gains access to a new level of utterances, he can also replace a utterance he already knows with another utterance of the same or a lower level, and from the same lexicon. For example, when he gains access to third level utterances, the truenamer can, if he chooses, either replace a 1st level utterance he knows with another 1st level utterance or replace a 2nd level utterance he knows with a utterance of either 1st or 2nd level.

Table 1: Maximum Utterance Level Known
Code: [Select]
Level  Evolving Mind Crafted Tool Perfected Map
1st    1st           —            —
2nd    1st           —            —
3rd    2nd           —            —
4th    2nd           1st          —
5th    2nd           1st          —
6th    3rd           1st          —
7th    3rd           2nd          —
8th    3rd           2nd          1st
9th    3rd           2nd          1st
10th   4th           2nd          1st
11th   4th           3rd          1st
12th   4th           3rd          2nd
13th   4th           3rd          2nd
14th   5th           3rd          2nd
15th   5th           4th          2nd
16th   5th           4th          3rd
17th   5th           4th          3rd
18th   6th           4th          3rd
19th   6th           5th          3rd
20th   6th           5th          4th

Does this mean that if you were to get a lot of skill points at high level and put them all in at that level (say, 12 points from a human rogue with 16 Int, or a human Wizard with 18 Int +5 level +5 tome, or just converting a ton of cross-class ranks with the Truename Training feat), you could pick all of your utterances from the highest level options, skipping over learning the low-level ones entirely?

Offline Stratovarius

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Re: Truenaming Rebuild [Skill, Magic System]
« Reply #2 on: May 15, 2014, 01:34:12 PM »
You can take it cross class if you want to, but you do tend to fall behind the DC curve fairly quickly in that case. Unless you're going for decently high-op Int/skill boosting.

You could do that to snag a bunch of late game ones. Let's face it, the Utterances (Gate excluded) aren't exactly game breaking compared to whatever else the class is going to be bringing along. If the base PC is an Archivist or Wizard, taking an action to use an Utterance is bluntly worse than using one of his spells lots. But since there's no uses per day, it gives them something to muck about with in the downtime.

Gestalting the Truenamer with another class boosts that class at most a Tier, and probably doesn't even move it that far. Mostly, it's a nice flavour add-on for whichever main class the PC is playing.