As requested
here.
Reaper of the WildsHD: d8
Skill Points: 2+Int
Prerequisites:Base Attack Bonus: +3
Alignment: Any nongood
Spellcasting: Able to cast 3rd-level spells, with at least one fire, negative energy, and desiccation spell.
Special: Knowledge (Nature) 8 ranks, must have caused the extinction of any species of plant or animal.
Weapon and Armor Proficiency: Reapers gain no proficiency in any weapon or armor. Druids who become reapers no longer need abide by their weapon and armor restrictions, as the reapers turn their backs on the conventional druidic traditions.
Spellcasting: Advances the prerequisite casting, loses a level of casting at level 1.
Blight Touch: A Reaper's touch attacks inflict Blight. This applies to all touch attacks, including those generated by spells.
Blighted Companion: The Reaper gains an animal companion (following ranger progression) who has the blightspawned template. If the Reaper has already has an animal companion, it instead applies the template to that companion.
Blightfire (Su): Starting at 2nd level, as a standard action, a Reaper can unleash a scorching blast of fire. This effect deals 5d6 points of fire damage to all other creatures within 10 feet (Reflex half; save DC is 10 + (2xReaper's class level) + Reaper’s Wis modifier) and ignites flammable objects it touches. Reapers delight in starting wildfires and often use this ability to do so.
Sustenance (Ex): At 2nd level and higher, a Reaper becomes able to sustain itself with the energy of the living things it destroys. As long as there is foliage or creatures nearby to consume, the Reaper needs neither food nor water. In addition, Blightfire heals the Reaper for 1d6 per creature effected.
Blightblood (Ex): At 3rd level, A Reaper becomes completely immune to all poisons and disease, magical or otherwise. Blightspawned creatures do not attack her unless she attacks them, although they may attack other creatures in her company. In addition, enemies who damage the Reaper with natural attacks are afflicted with Blight.
Withered Toughness (Ex): When you attain 4th level, your body becomes inured to the desolate conditions in which you thrive. Your flesh grows leathery and tough, and your natural armor bonus improves by 2. In addition, you gain immunity to the effects of heat dangers (such as heat exhaustion and sunstroke), sun glare, and sunburn, although fire damage affects you normally.
Greater Blightfire: At 4th level, Blightfire's damage becomes Desiccation damage, dealing d8s instead of d6s, and dealing d10s to aquatic creatures, water elementals, etc.
Avatar of Blight (Ex): At 5th level, a Reaper's infected blood effects a terrible change in her physiology. Her skin blackens and splits, becoming cold and slimy to the touch, although she does not bleed or suffer pain from this transformation. Her type changes to "plant," which means (among other things) that she is no longer subject to poison, sleep, mind-affecting effects, paralysis, polymorphing, critical hits, sneak attacks, or spells and effects that affect humanoids only. In addition, her blight touch no longer allows an initial save.
Blight: Supernatural disease—by spell, Fortitude save (DC 10 + Reaper class level + Reaper's Wisdom modifier), incubation period 1d6 days; damage 1d4 Constitution and 1d4 Charisma. Unlike normal diseases, Blight continues until the victim reaches Constitution 0 (and dies), Charisma 0 (possibly becoming a blightspawned creature, if it is a valid type), or receives a remove disease spell or similar magic.