Author Topic: What in your opinion would be a good character to round up this group?  (Read 4873 times)

Offline Masakan

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Ok...so what we have here is....
(Disclaimer these are mearly the base classes not what they will prestige into)
A Warblade4/Wizard2
A Monk2/Cleric4
and Bard5/Battle Dancer1

So what would be better to flesh and even out this group
A Big bruiser tanky type?
Or a Long range snipy type?
« Last Edit: March 22, 2016, 08:24:40 PM by Masakan »

Offline Solo

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Bruiser. Playing a sniper in a game about going into dungeons and other tight spaces is a bad deal.
"I am the Black Mage! I cast the spells that makes the peoples fall down."

Offline Masakan

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Bruiser. Playing a sniper in a game about going into dungeons and other tight spaces is a bad deal.

I see. Hmm would a stealthy skirmishing Skill monkey also fit well or would the team be too lacking in a front line?

Offline Solo

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You can have skills as a bruiser.
"I am the Black Mage! I cast the spells that makes the peoples fall down."

Offline Masakan

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You can have skills as a bruiser.

Hmm I'm gonna have to rethink this then...any ideas would be appriciated

Offline Solo

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Let's start off with Ranger as a base. Do you want TWF so you can TWF with a THW and armor spikes, or Rapid Shot so you'll have some ranged ability on the side?
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Offline Masakan

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Let's start off with Ranger as a base. Do you want TWF so you can TWF with a THW and armor spikes, or Rapid Shot so you'll have some ranged ability on the side?
Truth be told neither..
The original idea was a rouge/wizard whos specializes in skirmishing around the battlefield just out of harms reach, outside of combat the focus would be more centered around sneaking, theivery and scouting ahead..that said Getting TWF for free would help as despite being skirmish focused i could effectively full attack when needed.
Of course the problem of lack of extra damage comes into play. I considered using scout over rouge, but i fear that as their options are considerably more limited it would be harder to finalize.

That being said however I did have an idea of a build being like Scout 4/Wizard 2/Unseen Seer 5/Swiftblade 9
But would that be effective in what i'm trying to do i wonder?
I suppose switching scout out for ranger would work, but would it be cohesive enough?

Offline Solo

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I see. So you want a gish?
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Offline Masakan

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I see. So you want a gish?
Yeah...i suppose i should have clarified on that.

Offline RobbyPants

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If you don't care what type of caster you are, and you're looking both for front-line fighting and skill monkey stealth, you could play a Sneak Attack Fighter/Cloistered Cleric. Taking the Trickery domain gets you Bluff, Disguise, and Hide as class skills.

You'd end up with a mix of d10 and d6 HD (not great but not bad), martial weapon proficiency, heavy armor proficiency, an okay amount of skills, the ability to cast spells in armor, Sneak Attack, and the potential for really using Knowledge Devotion.

If you were to focus on TWF, between Knowledge Devotion and Sneak Attack, you could be dealing lots of damage.


Another option is Crusader/Cloistered Cleric going into Ruby Knight Vindicator. That will definitely help on the toughness factor.
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Offline Masakan

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Re: What in your opinion would be a good character to round up this group?
« Reply #10 on: March 23, 2016, 08:43:53 AM »
If you don't care what type of caster you are, and you're looking both for front-line fighting and skill monkey stealth, you could play a Sneak Attack Fighter/Cloistered Cleric. Taking the Trickery domain gets you Bluff, Disguise, and Hide as class skills.

You'd end up with a mix of d10 and d6 HD (not great but not bad), martial weapon proficiency, heavy armor proficiency, an okay amount of skills, the ability to cast spells in armor, Sneak Attack, and the potential for really using Knowledge Devotion.

If you were to focus on TWF, between Knowledge Devotion and Sneak Attack, you could be dealing lots of damage.


Another option is Crusader/Cloistered Cleric going into Ruby Knight Vindicator. That will definitely help on the toughness factor.
Crusader/Cloistered cleric....holy balls why the hell didn't i think of that before?! Probably because a lot of its effectiveness depends on whether the dm would waive the dm requirement, and i guess i didn't want 2 clerics in the party and lacks the sneaking feel i wanted initially...but yeah thats definitely something i will keep in the back of me head.
« Last Edit: March 23, 2016, 08:47:45 AM by Masakan »

Offline RobbyPants

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Re: What in your opinion would be a good character to round up this group?
« Reply #11 on: March 23, 2016, 10:39:20 AM »
Doesn't RKV have some Move Silently and/or Hide requirements? It's not a lot, but I thought it was still there. Between Cloistered Cleric (six skill points) and the Trickery domain, you can cram a modest amount of stealth into a non-rogue/ranger build.

Another stealth/casting option is beguiler. It gets a lot of skill points, casts off Int (more skill points), and has stealth skills. Then obvious downside is it doesn't multiclass so well with the more tanky classes if you still want a front-line gish.
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Offline Masakan

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Re: What in your opinion would be a good character to round up this group?
« Reply #12 on: March 23, 2016, 11:45:41 AM »
Doesn't RKV have some Move Silently and/or Hide requirements? It's not a lot, but I thought it was still there. Between Cloistered Cleric (six skill points) and the Trickery domain, you can cram a modest amount of stealth into a non-rogue/ranger build.

Another stealth/casting option is beguiler. It gets a lot of skill points, casts off Int (more skill points), and has stealth skills. Then obvious downside is it doesn't multiclass so well with the more tanky classes if you still want a front-line gish.

i guess my definition of it is broad...when i say front line i really mean "won't die in one hit"

Offline RobbyPants

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Re: What in your opinion would be a good character to round up this group?
« Reply #13 on: March 23, 2016, 02:52:57 PM »
i guess my definition of it is broad...when i say front line i really mean "won't die in one hit"
...Although, strictly speaking, stuff like Mirror Image can help a lot with that.
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Offline sambojin

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Re: What in your opinion would be a good character to round up this group?
« Reply #14 on: March 30, 2016, 10:03:46 PM »
UurKrau Illumian, Rogue 3/Wiz 3.

All the skills of a dex-boosted rogue, with all the utility of a CL-boosted wizard, all run off dex so stats are easy.

Chuck on Exotic Weapon:Spiked Chain/Combat Reflexes/the Enlarge spell if you want to be an arse. Or just Practiced Spellcaster if you want more duration/+CL to your spells.

The floating-candle-sigil-word sucks for stealth, but it's good for everything else. Can be feated out with Invisible Sigil if required.

Level into whatever side takes your fancy (probably rogue by the sounds of it). Rogue 5/Wiz 1 is doable too, for better BAB/SA. Works with any caster dip really well. Can go for a AeshKrau Illumian if you want a Str based character instead. Standard +2CL is good, +6 CL when you get your whole Practised Spellcaster bonus is even better (keeps things relevant far longer than a 1 or 3 lvl spellcaster dip implies). Spiked Chain fighter isn't bad as mêlée goes, although it's a bit over-rated for the feats it sucks up.
« Last Edit: March 30, 2016, 10:27:56 PM by sambojin »

Offline ksbsnowowl

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Re: What in your opinion would be a good character to round up this group?
« Reply #15 on: March 31, 2016, 12:12:37 AM »
I know I'm late to the party, but I would suggest Druid.

Straight, unadulterated Druid.

You'll be the only full caster in the group; you can be a pretty decent bruiser yourself, and you get another one as a class feature.