Author Topic: Terror Tactics school.  (Read 2919 times)

Offline oslecamo

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Terror Tactics school.
« on: March 07, 2017, 09:08:27 PM »
Terror Tactics

”IT'S A PROTOTYPE GGGGGGGGAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH-”

Fear is an ancient primordial thing among humanoids, but mechas allowed it to scale to previously unimaginable levels. Titans of metal descending from the skies, unleashing destruction in scales the humanoid mind simply cannot begin to understand, can easily overload the minds and souls of most humanoids, making them break down into slobbering messes.

Any pilot class may swap one of their martial schools for Terror Tactics.

Maneuver List

1st level
Shaken Blow: Strike-Shaken
Shaken Retaliation: Counter-Shaken
Anxiety: Boost- Increase the duration of fear effects, immunity piercing.
Old Fear: Stance–Cha against afraid enemies,
New Fear Stance-Use other stats for fear stuff and Intimidate.

2nd level
Break Soul: Strike- Deal damage to power points, spell slots/prepared, or spirit points.
No Retreat: Strike-Extra damage against those that moved away from you.
Menace: Boost- remove fear from ally.
Scary Hope: Counter-Anyone saving against a Fear effect must re-roll.

3rd level
Frighten Blow:Strike-Inflict Frighten on attack.
Fear Mastery: Stance- Increased Fear duration or pierce Fear immunity.
Frighten Retaliation: Counter-Inflict Frighten when attacked.
Hysteria: Boost-Even if enemies save against fear they suffer temporary penalties.
 
4th level
Make an Example of:Strike- auto-crit if targeted enemy afraid.
Neverendinf Fear: Counter-block anti-fear
Break Morale: Boost-fear aura

5th level
Phobia: Boost- Increase the DC of Fear effects
Panic Blow: Strike-Panic
Panic Retaliation: Counter-Panic on hit

6th level
Cruel Mercy: Boost-Fear spread.
All Alone: Strike-Make target unable to count as ally.
Fearsome Reputation: Stance- Fear aura

7th level
Fear of Failure: Counter–Turn roll into auto-1.
Fear me, but Follow: Strike-Charm feared enemy, dominate if they're too afraid.
You can Panic now: Boost-All who attack you become afraid.

8th level
Not Afraid Anymore?:Stance- Fear spread.
Paranoia: Boost-attack Makes unable to count as ally, strip fear immunity, penalty on saves.

9th level
Death Flag: Counter- Things are definitely not going to end nicely.


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« Last Edit: August 21, 2018, 10:35:23 AM by oslecamo »

Offline oslecamo

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Re: Terror Tactics school.
« Reply #1 on: March 08, 2017, 02:07:21 AM »
Reserved.

Offline oslecamo

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Re: Terror Tactics school.
« Reply #2 on: April 05, 2017, 02:57:54 AM »
And maneuvers are up.

Offline Fzzr

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Re: Terror Tactics school.
« Reply #3 on: April 03, 2018, 01:41:58 AM »
Oh you thought I was done just because I finished transcribing the new pilot classes? 'fraid not :P

Issues:
  • "sobbering" in the description should probably be "slobbering".
  • Frighten Blow has a broken [ /i] which makes the rest of the maneuver list italicized.
  • "aWill" in the Shaken Blow, Frighten Blow, and Panic Blow descriptions should be "a Will".
  • "if they enemy" in the Frighten Retaliation description should be "if the enemy"

Offline oslecamo

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Re: Terror Tactics school.
« Reply #4 on: April 03, 2018, 02:05:48 AM »
Wait, you mean the Magitech Knight had zero typos? Got one right then! :p

Cleaned up. Also reminds me that I need to make the tactical feat for this and the melee school. And finish the Missile Massacre draft. Also have a rough plan for a laser based school, Beam Barrage for the Gundam Seed fans.

Offline Fzzr

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Re: Terror Tactics school.
« Reply #5 on: April 03, 2018, 02:08:40 AM »
Woops, I had a post for that one and then I closed the tab. PARTY'S BACK ON LADS.