Tandda Elite"Text"
– Am Shaegar, Tandda EliteText
Becoming a Tandda EliteText
Feats: Warrior Breeding or Matriarch Breeding or Worker Breeding, one other feat requiring Tandda race
Skills: Hide 6, Move Silently 6.
Race: Tandda
Tandda with Matriarch get the Matriarch table, Warrior get Warrior, Worker get Worker.
Table 1: The Tandda Elite - Sentinel
Hit Die: d12Level BAB Ref Fort Will Special Abilities
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1 +1 +2 +2 +0 Depth Senses, Shield the Weak
2 +2 +3 +3 +0 Negate the Sighted, Born of the Horde
3 +3 +3 +3 +1 Underearth Warrior, Defender of the Colony
Class skills (4 + Int modifier per level): Balance (Dex), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Dungeoneering) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Warcraft (Int)
Table 1: The Tandda Elite - Matriarch
Hit Die: d6Level BAB Ref Fort Will Special Abilities
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1 +0 +0 +0 +2 Servitors, Bonus Feat
2 +1 +0 +0 +3 Servitors, Bonus Feat
3 +2 +1 +1 +3 Servitors, Bonus Feat
Class skills (6 + Int modifier per level): Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Knowledge (Architecture and engineering) (Int), Knowledge (Dungeoneering) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Use Magic Device (Cha), Warcraft (Int)
Table 1: The Tandda Elite - Worker
Hit Die: d10Level BAB Ref Fort Will Special Abilities
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1 +0 +2 +2 +0 Support the Heirarchy, For the Greater Good
2 +1 +3 +3 +0 Others Before Self, One for All
3 +2 +3 +3 +1 Resilient Support, Murine Pile
Class skills (4 + Int modifier per level): Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Knowledge (Dungeoneering) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex)
Tandda Sentinel- Depth Senses (Ex): Tandda Sentinels can feel the presence of enemies in the depths. At 1st level they gain tremorsense with a range of 20 ft. It increases by 20 ft. each level, reaching a maximum of 60 ft. at 3rd level.
- Shield the Weak (Ex): Tandda Sentinels are bred to protect the lesser Tandda workers and the Tandda matriarchs. Any Tandda within 10 ft. per class level gets damage reduction of 3/-. Also, all the squares that you threaten are treated as difficult terrain for your foes.
- Born of the Horde (Ex): You gain Born of the Horde as a bonus feat. If you already have this feat, choose another for which you meet the prerequisites.
- Negate the Sighted (Ex): It is the Tandda Sentinels who are the primary source of the Tandda's ability to suddenly disappear into the depths, but that only works if the foe does not see the Tandda depart. By expending your use of inky murk from Warrior Breeding, you can create a straight wall whose area is up to one 10-ft. square per class level. The wall and affected terrain otherwise acts as per the inky murk ability.
- Underearth Warrior (Ex): You gain Underearth Warrior as a bonus feat. If you already have this feat, choose another for which you meet the prerequisites.
- Defender of the Colony (Ex): If a Tandda Sentinel has at least three other Tandda of equal or lower character level under attack within 30 ft., it enters a state of deadly focus. During this state, all allied Tandda within 30 feet gain a bonus on saving throws equal to the Tandda Sentinel's base saving throw for the appropriate type of save. The Tandda Sentinel gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. All of these benefits last until the encounter is over or the Sentinel is no longer defending three or more Tandda.
Tandda Matriarch- Servitors (Ex): At each class level, the Tandda matriarch gains another cohort as described in the Matriarch Breeding feat, to a maximum of 4 total cohorts at 3rd level.
- Bonus Feat (Ex): At each class level, the Tandda matriarch gains a bonus Warcraft feat. She must still meet all the prerequisites.
Tandda Worker- Support the Heirarchy (Ex): Workers, even exceptional ones, always employ their talents to assist those who are greater than they are. Allies within 30 ft. per class level can add the Tandda elite's class level to their character or class level for the purpose of determining DCs for abilities that rely or character or class level. This does not increase those allies spellcasting level, runecarving level, or likewise, and only applies to extraordinary (Ex) abilities.
- For the Greater Good (Ex): The Tandda elite can aid another at a distance of up to 30 feet, and adds his class level as a to the bonus granted by aid another (a total of +3 at 1st level, to +5 at 3rd).
- Others Before Self (Ex): The Tandda elite can grant one ally within 30 feet the ability to take an immediate action of a specified type out of turn. If he invokes this ability as a swift action, the ally can take a 5-foot step. If he invokes it as a move action, the ally can take a move action. If he invokes it as a standard action, the ally can take a standard action.
- One for All (Ex): The Tandda elite can assist one creature per level whenever he uses the aid another action. All creatures he is so aiding must be within 30 feet of him.
- Resilient Support (Ex): When a Tandda elite uses aid another, he only has to spend a move action rather than a standard action. He can use more than one aid another in a single round, but he cannot assist the same ally multiple times.
- Murine Pile (Ex): If the Tandda Elite uses aid another to grant an ally a bonus on his next attack roll against an opponent both he and the elite threaten and the ally attacks and hits that enemy, the Tandda elite can make an immediate attack of opportunity against that target. The elite gains this benefit if his ally hits the foe before the start of his next turn. He gains an attack of opportunity only on the first successful attack.