The Shackled City hardcover module will be ours to tackle soon. I know my GM will redo the fights within to optimize them.
However, I can only count on having 3 party members. I figure we need the iconic roles of healer, meat shield, trapsmith, and Wizard. One guy seems set on playing a trip-focused Bard, one other is uncertain, and I have ideas but plan to make something greatly help the party. I'm hopin' for a healin' Crusader via the Crusader Hoedown (Martial Spirit stance and healing maneuvers).
I've never played this before and I want to avoid spoilers! Be discreet with your story- and setting-based stuff.
Rules
-We all start at ECL1 with 300 gold. The module is scheduled to end at level 20, but I'm unsure how far we'll get.
-18 point buy. All stats start at 10 and are 1 build point per stat point.
-Item creation time is uncertain.
-Figure almost all official 3.x stuff is allowed, but no magazines nor Unearthed Arcana. Web articles are OK.
-Necropolitans are allowed starting around level 10.
-No infinte or nearly infinite loops.
-We aren't using alignment. Alignment-based abilities will be changed, and alignment restrictions are nixed.