The Irish Leprechaun is the Faeries' shoemaker and is known under various names in different parts of Ireland: Cluricaune in Cork, Lurican in Kerry, Lurikeen in Kildare and Lurigadaun in Tipperary. Although he works for the Faeries, the Leprechaun is not of the same species. He is small, has dark skin and wears strange clothes. His nature has something of the manic-depressive about it: first he is quite happy, whistling merrily as he nails a sole on to a shoe; a few minutes later, he is sullen and morose, drunk on his home-made heather ale. The Leprechaun's two great loves are tobacco and whiskey, and he is a first-rate con-man, impossible to out-fox. No one, no matter how clever, has ever managed to cheat him out of his hidden pot of gold or his magic shilling. At the last minute he always thinks of some way to divert his captor's attention and vanishes in the twinkling of an eye.-- A Field Guide to the Little People, by Nancy Arrowsmith & George Moorse
HD: d6
Level | BAB | Fort | Ref | Will | Feature |
1 | +0 | +0 | +2 | +0 | Leprechaun Body, Apprentice SLAs, Arcane Shilling, Claws (1d2), Leprechaun Skills, Leprechaun Weaknesses, Trapfinding, Voice Imitation, +1 Cha |
2 | +1 | +0 | +3 | +0 | Ejection Seat, Hoard, Sneak Attack +1d6, +1 Dex |
3 | +2 | +1 | +3 | +1 | Claws (1d3), Nose for Treasure, +1 Dex |
4 | +3 | +1 | +4 | +1 | Sneak Attack +2d6, Uncanny Dodge, +1 Cha |
5 | +3 | +1 | +4 | +1 | Claws (1d4), Levitation, Master SLAs, Regeneration, +1 Dex |
Skills: 6+int mod per level, quadruple at 1st level. Class skills are Appraise, Bluff, Concentration, Craft, Disable Device, Escape Artist, Hide, Knowledge (arcana), Knowledge (nature), Move Silently, Open Lock, Profession, Search, Sense Motive, Sleight of Hand and Tumble.
Leprechaun Body (Ex): A Leprechaun loses all other racial bonus and gains Fey traits (basically low light vision). It is a small sized Fey with base speed of 30 feet. Leprechauns are proficient with simple weapons and light armor, but not with any shields.
Apprentice Spell-Like Abilities (Sp): Beginning at 1st level, at-will - Shillelagh. This SLA (and all other SLAs gained from Leprechaun levels) are based on Charisma.
Arcane Shilling (Ex): A Leprechaun who multiclasses for an arcane class can count his Leprechaun levels as levels of that class for purposes of CL and for the purposes of learning new spells and getting new spell slots. So for example, a Leprechaun 3 who took 1 level of Sorcerer could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. He wouldn't get the spell knowns and spell slots of a Sorcerer 3 however. He would get the Familiar ability, but Leprechaun levels wouldn't count for it.
Claws (Ex): Starting at 1st level Leprechauns have two claws (1d2 damage) as natural weapons. At 3rd level, the damage increases to 1d3. At 5th level, the damage increases to 1d4.
Leprechaun Skills (Ex): Starting at 1st level you gain a bonus equal to your Leprechaun level to Appraise checks to determine the value of items made of precious metals and to Sleight of Hands checks to steal items off another person
Leprechaun Weaknesses (Ex): Beginning at 1st level, the Leprechaun cannot enter any square that contains a four-leaved clover. If the Leprechaun is forced to move against its will into such a square, it must spend its next move action getting as far away from it as possible.
A creature forcefully presenting a four-leaved clover cannot be approached by the Leprechaun.
A Leprechaun who is helpless can be fed a four-leaved clover as a full-round action, killing it instantly without any save.
Trapfinding (Ex): Beginning at 1st level, as per the Rogue entry. Leprechauns explicitely qualify for any ACFs open for Rogues.
Voice Imitation (Ex): The Leprechaun can perfectly mimic familiar sounds, voices, and accents he has heard before. This ability can be used at-will.
A Leprechaun can duplicate a specific individual's voice by making a Bluff check; a listener familiar with the voice being imitated must succeed on an opposed Sense Motive check to discern that the voice is not genuine. The Leprechaun gets a bonus equal to his Leprechaun level to those Bluff checks for voice imitation.
Ejection Seat (Su): Beginning at 2nd level, as an immediate action, you teleport up to 10 feet. You can’t bring along any other creatures. You can use this feature a number of times per day equal to your Cha mod (minimum of 1).
Hoard (Ex): At 2nd level you gain
Hoard as a bonus feat.
Sneak Attack (Ex): Starting at 2nd level, a Leprechaun gains Sneak Attack +1d6 as per the Rogue entry. This stacks with Rogue levels and other sources of Sneak Attack (such as levels in Spellthief or Assassin). At 4th level this increases to +2d6.
Nose for Treasure (Su): Starting at 3rd level, the Leprechaun can constantly sniff out copper, silver, gold, platinum, and gems within 30 feet, as well as differentiate between the five kinds of valuables. When the Leprechaun detects one of these types of valuables, the exact location of the source is not revealed - only its presence and direction. Whenever the Leprechaun come within 5 feet of the treasure, he can pinpoint its exact location. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Uncanny Dodge (Ex): Starting at 4th level, a Leprechaun can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
If a Leprechaun already has uncanny dodge from a different class he automatically gains Improved Uncanny Dodge instead.
Levitation (Su): Starting at 5th level, Leprechauns gain a magical perfect fly speed equal to half their land speed.
Master Spell-Like Abilities (Sp): Starting at 5th level, 1x/hour - Dimension Door.
Regeneration (Ex): A Leprechaun of 5th level or higher takes normal damage from acid, cold iron and fire, but otherwise is treated as having a Regeneration of 1.
Comments:
My first monster class, mostly modeled after the Leprechaun films and the incarnation of that fey within NetHack.
Happy Saint Paddys Day to all who see this in time.