Sketch of a build. Some details not figured out yet
Animated Object 10 / Titanic Creature 7 / Monster of Legend 2/ Thrallherd 1???
Fortress + Buffer from Animated Object
Titantic = Fortress + tough + large
Monster of legend = buffer
Thrallherd (or something) = leader
1 key thing ... you can count both as an object and a fortress ... must be some way of using that ....
Objective Object
- Clever Construction (no pentaly)
- Elegant (slight build)
- Hard (hardness)
- Box (transport others)
- Impressive (better Cha skills)
- Instrument x2 (bard)
- War Machine ???? (ToB)
- Animated Arsenal (regeneration)
Over Object
- Artificial Soul * 3 ? (Buffing)
- Carrier
- Driller
- Home
- Shrugg Off (1/2 damage for immediate action)?
Optimal Object
- Endure
Outstanding Object
- Outlast
Omega Object
- Godly Relic?
- Fortress?
- Animation Projection?
Titanic Creature 4
Growth * 4
Moving Terrain *3
Shrug it Off * 2
Right Under Your Nose
Just a Scratch
Monster of Legend 2
OTHER NOTES:
- -- ANIMATED OBJECT ---
Omega Ability: Fortress
Colassal @ 10
+11 Str
Impressive --> Stra mod to Cha skills, +2 based on each size difference
Instrument (Range = 2x per size > small), level 10
Objective Object: 4 picks:
Grapple: Blind, Capturing, Constrict
Tactical Battle: Hazardous, Clean Up
Skills: Reinforced(Powerful Build, sense motive, spot), Elegant (Slight Build, Hide & Move silently),
Tough: Hard (hardness 2+1/2HD)
Misc: Manipulation (hands), Clever Construction
Castle: Impressive (Str to Cha), Box, 2x_Instrument ,Hard
Animated Arsenal
* Stealth (hide behind nothing)
* Yksvoknym Particles Generator (special sense protection)
* Regeneration
Custom
* Miniturization --> Smaller (1/4 levels)
* Greatone (4pt) --> Big Size = Big Bonus (Tough or Attack bonus, etc.)
* Mysterious Power (2pt) --> Nanomachines 1 = regeneration 1
* Tek Knight (4pt) --> Small Size = Big Bonus (Arsenal Space! - hardpoints, Tactical Battle!, Energy, or Spirit)
Over Object: 2 picks (or 2x previous)
Castle: Carrier, Home, Very Hard (Prereq)
Tough: Shrug off
Grapple: Pocket Dimension
Optimal Object: 2 picks (or 2x previous)
Castle: Really Hard (Prereq)
Oustanding Object: 2 picks (or 2x previous)
Castle: Stupidly Hard (Prereq)
Omega Object: 1 picks
Castle: Fortress
Godly Relic: Spell-like us of a domain
Fine sized caster - Classes: Animated Object 10/ God 10 (progressing casting)
+fine sized tactiction
Colossal Castle
--- TITANIC CREATURE ---
Take when small --> grow to medium for extra size gain
Growth --> 1 / 4 HD (5x)
Castle: Moving Terraine (3x)
Tough: Impenatrable Hide?, Shrug it off (2x?), Just a scratch
Hide: Right Under your Nose (Note - better than animated object versions),