Author Topic: Green Dragon  (Read 5355 times)

Offline oslecamo

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Green Dragon
« on: November 11, 2011, 01:24:32 PM »
Green Dragon





HD 12
Level    BAB    Fort    Ref    Will    Feature
1+1+2+0+2  Green Dragon body, Acid Breath
2+2+3+0+3  Arcane blood, Keen senses
3+3+3+1+3  Blindsense 60 ft. Con+1
4+4+4+1+4  Wings, +1 Str
5+5+4+1+4  Amphibious, +1 Cha
6+6+5+2+5   Sugestion, +1 Str
7+7+5+2+5   Virtrolic Arcana, +1 Cha, +1 Con
8+8+6+2+5    Growth, Tail Slap, +1 Cha
9+9+6+3+6   Dominate Person, +1 Cha
10+10+7+3+7  Plant Growth, +1 Str, +1 Con
11+11+7+3+7  Arcane Skin, +1 Cha
12+12+8+4+8  Iron Scales, +1 Str, +1 Con
13+13+8+4+8   Corrosion Lord, +1 Cha
14+14+9+4+9  Intriguist
15+15+9+5+9    Gasify, +1 Cha
16+16+10+5+10  Growth, Crush,  Frightful presence, +1 Str, +1 Con
17+17+10+5+10   Vitriolic Arcana, +1 Cha
18+18+11+6+11 Slither,+1 Str, +1 Con
19+19+11+6+11   Politics, +1 Cha
20+20+12+6+12  Command Plants, Honey Tongue, +1 Cha

4 Skill points+int per level, quadruple at 1st level. Class skills:
Concentration, Climb, Hide, Spot, Listen, Move Silently, Bluff, Intimidate, Knowledge(any), Search, Spellcraft.

Proficiencies:
a Green Dragon isn't proficient with any armor or weapons, besides his own natural weapons.


Features:

Green Dragon Body:
The Green Dragon loses all other racial bonuses, and gains Dragon traits(60ft Darkvision, low light vision, and immunity to sleep and paralysis), bite 1d8 damage, 2 claws attack for 1d6 damage each and 40 base speed, medium size, and a swim speed equal to it's land speed. The Green Dragon has wings, but they're too weak to do anything for now. His claws are capable of fine manipulation and can be used for somatic components of spellcasting or anything else a human hand could do.

The Green Dragon also gets a natural armor bonus equal to his 1+Con modifier. Whenever the Green Dragon grows one size category, his natural armor increases by a further 1.

The Green Dragon is immune to Acid. It has no particular vulnerability.


Acid Breath:
line 60 ft dealing 1d6 Acid damage/HD with DC ref of 10+1/2 HD+Con modifier for half every 1d4 turns. Line increases by 10 ft. with each extra HD the player takes from here.

Arcane Blood:A green dragon receives spells known and spells per day as a sorceror of 2/3 his level, but he has CL equal to his HD.
If he multiclasses as a sorceror, the casting stacks.

Dragon level Sorceror casting
1-
21
32
42
53
64
74
85
96
106
117
128
138
149
1510
1610
1711
1812
1912
2013

If a dragon takes a casting prc, it may choose to advance his casting as that of a sorceror. So a dragon 10/loremaster 10 would cast as a 16th level sorceror.


Keen senses:
The Green Dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Blindsense:
as the normal ability, range 60 ft.

Ability score increase:
The Green Dragon ability scores increase by the shown amount.
Level  Total bonus gained
  +1 Con
  +1 Str, +1 Con
  +2 Str, +1 Con, +1 Cha
  +2 Str, +2 Con, +2 Cha
  +2 Str, +2 Con, +3 Cha
  +2 Str, +2 Con, +4 Cha
10    +3 Str, +3 Con, +4 Cha
11    +3 Str, +3 Con, +5 Cha
12    +4 Str, +4 Con, +5 Cha
13    +4 Str, +4 Con, +6 Cha
15    +4 Str, +4 Con, +7 Cha
16    +5 Str, +5 Con, +7 Cha
17    +5 Str, +5 Con, +8 Cha
18    +6 Str, +6 Con, +8 Cha
19    +6 Str, +6 Con, +9 Cha

NOTE: This table presents the TOTAL bonus gained for ease of keeping count! Don't add the values from different levels!

Wings:
At 4th level the Green Dragon becomes able to fly at the speed of 10 ft. per HD, with poor maneuverability. The maneuverability doesn't increase naturally, but players can take the  Improved Flight feat, found in Complete Adventurer and Races of the Wild, which increases maneuverability by one step. Each wing can also be now used to deliver a natural attack dealing 1d4 damage.


Amphibious (Ex):
At 5th level this dragon can now breathe underwater indefinitely and can freely use its breath weapon, spells, weapons and other abilities while submerged.

Green Dragon SLAs:At level 6 Suggestion 1/day for ever 3 HD .
                                     At level 10 Plant growth 1/day for every 5 HD.

Saves=10+1/2HD+Cha mod.

Vitriolic Arcana: At 7th and 17th levels the Green Dragon learns any one [Acid] spell of a level it can cast.

Growth: At 8th level the Green Dragon grows to large size.
At 16th level the Green Dragon grows to huge size.

His AC, bonus to hit, base damage, grapple and skills change accordingly, but he does not get any ability score bonus or penalties.

Tail slap: At 9th level the Green dragon can now make a tail slap attack dealing 1d8 damage(already taking in account large size).


Dominate Person (Sp): At 9th level the Green Dragon can now use Dominate Person as an SLA 2/Day for every 3 HD it has. Save DC 10+1/2HD+Cha mod. At 18 HD this upgrades to dominate monster.

Arcane skin:At 11th level the Green Dragon gains SR equal to his HD+11.

Iron Scales: At 12th level the Green dragon gains DR/magic equal to half his HD.

Corrosion Lord:
At 13th level the Green Dragon  casts spells with the [Acid] descriptor at +2 caster level and ignores any limit on caster level on such spells.

Intriguist: The green dragon gains a bonus to bluff and intimidate checks equal to half it's HD.

Gasify:At 15th level, a number of times per day equal to his Cha mod and as a move action, the green dragon can make his breath persist in the form of an acidic cloud of gas with the same area as the breath. The acidic cloud can be shaped in any way the dragon wants and moves at a flight speed  equal to the dragon's base speed with perfect maneuverability. It doesn't hinder movement but creatures and objects that start their turn inside it take damage equal to the dragon's breath weapon (reflex save allowed). The dragon needs to spend a move action every turn to keep the acidic cloud going, and can only persist it up to 1 round per HD.

Crush: At 16th level the dragon can make a crush attack dealing 2d8 damage base, already taking in account huge size
(click to show/hide)

Frightful Presence: At 16th level this ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Enemies within a radius of 30 feet × half the dragon's level are subject to the effect if they have fewer HD than the dragon. A potentially affected enemy that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, enemies with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Slither:
At 18th level the green dragon is well used to walk trough the dirt. It ignores all difficult terrain and can treat himself as a large or medium creature in hide checks and/or passing trough small spaces.

Politics:
At 19th level, if the green dragon sucessfully feints or demoralizes an oponent in combat, that oponent takes a penalty on saves against the green dragon spells and abilities equal to 1/2 HD untill the end of the green dragon's next turn.

Command Plants (Sp): At 20th level the Green dragon can now use Command Plants as a SLA 1/day for every 5 HD it has. Save=10+1/2HD+Cha modifier

Honey Tongue:
At 20th level, 1/day, the green dragon can spend one minute talking smoothly and shopisticatedly to one sentient creature that can hear him (spending his standard action every turn, but the dragon can still move). At the end of his speech, the green dragon makes an intimidate or bluff check, and the target of his speech must make a Will save with DC equal to the check or come under the Green Dragon's permanent control and must now obey all his orders whitout new saves allowed. This isn't a mind affecting ability and thus cannot be stoped by mindblank, undead/construct traits and similar protections, altough having Int under 3 or no Int score at all protects the listener from this ability.

The combined HD of the controled creatures cannot exceed the green dragon's HD. The green dragon can release older slaves to make room for new ones (they won't be happy). If the speech is interrupted this ability fails and the green dragon must try again on the next day. Just blocking your ears won't work, but a silence spell would.

Other green dragons know better and are immune to this ability.



Comments:
(click to show/hide)


Contributed by un_known from GITP, several tweaks by me
« Last Edit: September 17, 2014, 02:31:40 PM by oslecamo »

Offline FireInTheSky

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Re: Green Dragon
« Reply #1 on: October 13, 2012, 09:22:39 PM »
According to the SRD (I'm using d20srd) there is no [Acid] subtype.

Offline 123456789blaaa

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Re: Green Dragon
« Reply #2 on: October 13, 2012, 09:31:25 PM »
Quote
"If you feel like playing a dragon whose tongue is as powerfull as his muscles then the green dragon's for you."


Bow Chicka Wow Wow.

Sorry couldnt resist  :p.

As always amazing work Oslecamo  :clap. I don't know what motivates you to do all this stuff for no pay but I'm glad it's their.

Please, call me Count :).

Offline oslecamo

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Re: Green Dragon
« Reply #3 on: October 16, 2012, 05:46:12 PM »
Fixed, and as for my motivation, well, see my avatar sig I guess. A good DM needs good monsters. :p

Offline Daedroth

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Re: Green Dragon
« Reply #4 on: August 27, 2014, 04:08:18 PM »
Vitriolic Arcana appears twice on the table, it doesn't appear in the text.


The ability increase table doesn't show the increases at 4th, 12th and 6th level. Also shows an increase at level 9 that is not in the main table.
« Last Edit: August 27, 2014, 04:34:07 PM by Daedroth »
Now I've lost it, I know I can kill. The truth exists beyond the Gate!

Offline oslecamo

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Re: Green Dragon
« Reply #5 on: September 17, 2014, 02:32:29 PM »
Fixed, thanks