In one of the campaigns I'm in I'm playing a Gnome Shifter(Oozemorph)//Alchemist(Toxicant/Vivisectionist) and well... I'm trying to figure out some useful magic items to pick up along the way as I level... It is worth noting, that we have houseruled the Oozemorph's Fluidic Body ability to allow me to maintain my original race's humanoid form effortlessly outside of extreme conditions (receiving Massive Damage in Combat, Drunkenness, Mind Control, etc...) and antimagic fields (as per the abilities original wording).
I have put a heavy focus on crafting Alchemical items and launching them at enemies from a Stonebow via use of Alchemical Sling Bullets, and have recently acquired a few more potent Alchemist's Bullets. When it comes to melee her Morphic Weaponry ability is her go-to choice, alongside her Toxic Secretion from Toxicant (which I'm curious as to if it follows the same rules as normal poisons when applied to ammunition, i.e. 1 does applies to 10 pieces of ammunition)...
As far as attributes are concerned... Dex, Con, & Int are the only attributes of real importance too her. (Currently Lv 2 with 6 Str, 20 Dex, 20 Con, 18 Int, 12 Wis, 10 Cha)
So anyways... The types of items I'm most interested in:
Anything that can improve my Shifter abilities (which I am aware might be nothing due to the Oozemorph archetype replacing 90% of the class features)
Anything that improves Craft(Alchemy) - No competence bonus items (Alchemist class grants Competence bonus = to Level)
Anything that improves Poisons
Anything that improves Sneak Attack, melee or ranged (already plan to get Greater Sniper Goggles when I can)
Figured I'd ask on here to see if any of the min-max guru's might have some ideas on useful magic items for the character, especially ones that fall into the above listed categories of interest.