Author Topic: Mindflayer  (Read 27223 times)

Offline oslecamo

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Re: Mindflayer
« Reply #20 on: November 22, 2012, 12:02:48 PM »
Fixed.

Offline Raineh Daze

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Re: Mindflayer
« Reply #21 on: February 22, 2013, 04:21:14 PM »
Quote
Mind Blast:A mind flayer can focus his mind in a powerful stunning wave attack. It affects a cone of 10 feet and stuns all targets inside it for 1d4 rounds. A will save of 10+1/2HD of the mind flayer+Mind flayer's Cha modifier denies the stun. This ability is useable 1/day for each HD of the mind flayer.

This is the only one of the abilities that seems to exclusively run off of Charisma. It's quite... strange, to be honest.

Offline oslecamo

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Re: Mindflayer
« Reply #22 on: February 22, 2013, 07:59:49 PM »
The mindflayer SLAs also work on Charisma only.
« Last Edit: February 05, 2017, 07:45:08 AM by oslecamo »

Offline Raineh Daze

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Re: Mindflayer
« Reply #23 on: February 22, 2013, 08:05:11 PM »
Huh... interesting.

Offline ariasderros

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Re: Mindflayer
« Reply #24 on: March 11, 2013, 05:09:04 PM »
A couple of questions about Mind Blast:
Is it (Sp), or (Su)?
The base creature, it is an SLA that is equal to a 4th level spell.
I ask mostly to figure out if it is "SR: Yes."

For fast tentacles, you can use a tentacle attack as a swift action after using Mind Blast, but are you meant to be able to use it with a full attack, like you can with the SLA's?
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Offline oslecamo

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Re: Mindflayer
« Reply #25 on: March 11, 2013, 06:20:28 PM »
In case of doubt for ability types, follow the base creature.

No, fast tentacles only works on the specified cases. You cannot make a full attack and then still attack more with a swift action.

Offline ariasderros

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Re: Mindflayer
« Reply #26 on: March 11, 2013, 06:27:18 PM »
No, fast tentacles only works on the specified cases. You cannot make a full attack and then still attack more with a swift action.

I don't understand the answer.

To clarify what the question was:
You are standing next to someone, you use a SLA, you can then use a swift action to hit them with a tentacle.
You are standing next to someone, you use Mind Blast, you can then use a swift action to hit them with a tentacle.
You are standing next to someone, you use a SLA as part of a full-round action to hit them with all of your tentacles.
Can you, then, also:
You are standing next to someone, you use Mind Blast as part of a full-round action to hit them with all of your tentacles.

It seems, though, that since Mind Blast is a SLA, then yeah, you can do that.
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Offline oslecamo

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Re: Mindflayer
« Reply #27 on: March 11, 2013, 06:49:28 PM »
Yes you can do that.

Offline Leviathan

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Re: Mindflayer
« Reply #28 on: April 28, 2014, 04:48:28 PM »
It has Use Magic Device as a class skill but not Use Psionic Device?

Offline oslecamo

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Re: Mindflayer
« Reply #29 on: April 29, 2014, 10:04:40 AM »
Well, if you insist, done.

Offline ShatterScale

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Re: Mindflayer
« Reply #30 on: January 31, 2017, 05:22:29 AM »
Sorry this is taking so long. I am going through a difficult move and under a lot of stresses at moment. Will finish this asap, hopefully within 3 weeks...
« Last Edit: May 11, 2012, 07:40:43 by oslecamo »
 « Last Edit: Today at 07:21:29 by ShatterScale »

Three weeks is longer than I thought.  :-\ I must be operating on Valve time.

Done and waiting on approval....   
A couple of friends suggested the stat increases are too powerful, and one alternative I suggested was possibly making them physical or mental only, rather than both and possibly have that choice linked to the module path. Another thing I considered was to have modules decrease a stat in effect shifting the stats around.

The stat gains or adjustments are easy enough to do, so I am mainly concerned with basing that around how powerful the modules are considered.

I looked at the Balor's 20 levels as a comparison, and this should now be more in line with the Balor's 24 stat increases over 20 levels.


Also had a question. Levitate in the Mind Flayer's Minor Psionics. Should that get upgraded to Fly at some point?

And the Mind Flayer's save DCs (10+1/2 HD+Cha modifier) are not consistent with the Ulitharid's (10+1/2 HD+Int or Cha modifier(whichever is higher)).  But then I saw you had said this:

The SLAs also work on Charisma only.
Which one is correct?


Ulitharid's statblock in LoM shows Diplomacy. Missing on the class. Intended?  However I did see that Mind Flayer in MM1 is much weaker in skills than the class version. They have 2+int for skill points and less class skills than the class version has... yuck.
 Skills: Bluff +15, Concentration +18 (+22 casting defensively),
Diplomacy +14, Disguise +5 (+7 acting in character), Hide +8,
Intimidate +17, Knowledge (any) +15, Knowledge (any) +15,
Listen +8, Move Silently +12, Sense Motive +8, Spot +18
« Last Edit: February 01, 2017, 06:14:30 PM by ShatterScale »

Offline oslecamo

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Re: Mindflayer
« Reply #31 on: February 06, 2017, 02:15:41 AM »
Sorry this is taking so long. I am going through a difficult move and under a lot of stresses at moment. Will finish this asap, hopefully within 3 weeks...
« Last Edit: May 11, 2012, 07:40:43 by oslecamo »
 « Last Edit: Today at 07:21:29 by ShatterScale »

Three weeks is longer than I thought.  :-\ I must be operating on Valve time.

Done and waiting on approval....   
A couple of friends suggested the stat increases are too powerful, and one alternative I suggested was possibly making them physical or mental only, rather than both and possibly have that choice linked to the module path. Another thing I considered was to have modules decrease a stat in effect shifting the stats around.

The stat gains or adjustments are easy enough to do, so I am mainly concerned with basing that around how powerful the modules are considered.

I looked at the Balor's 20 levels as a comparison, and this should now be more in line with the Balor's 24 stat increases over 20 levels.
Looking pretty nice overall. Ends up like a SLA spam monster with some durability enhancements.

Couple of critiques at first glance:
-Lots of the selected SLAs say they can be used X times, but not if per day or hour or ever.
-The mind reprogramming modules are probably the most powerful and on the level of mindrape which is a 9th level spell for a good reason. They should probably have a clause so they can only be picked later like 17 HD prerequisite. Also clarify that at best they can change a creature's disposition to friendly.
-If I remember Lords of Madness correctly, Mind Flayers can already live on a brain every couple weeks by default.

Also had a question. Levitate in the Mind Flayer's Minor Psionics. Should that get upgraded to Fly at some point?
No, basic mindflayers never get full flight by default.

And the Mind Flayer's save DCs (10+1/2 HD+Cha modifier) are not consistent with the Ulitharid's (10+1/2 HD+Int or Cha modifier(whichever is higher)).  But then I saw you had said this:

The SLAs also work on Charisma only.
Which one is correct?
I meant the base mindflayer SLAs, clarified. The Ulitharid can use either Int or Cha in case you entered it as a mindflayer/psion multiclass.

Ulitharid's statblock in LoM shows Diplomacy. Missing on the class. Intended?  However I did see that Mind Flayer in MM1 is much weaker in skills than the class version. They have 2+int for skill points and less class skills than the class version has... yuck.
 Skills: Bluff +15, Concentration +18 (+22 casting defensively),
Diplomacy +14, Disguise +5 (+7 acting in character), Hide +8,
Intimidate +17, Knowledge (any) +15, Knowledge (any) +15,
Listen +8, Move Silently +12, Sense Motive +8, Spot +18
Good points, added diplomacy to both mindflayer and Ulitharid.

Also the base mindflayer (like many other monsters) cheats skill points by having big base Int score that it doesn't really use for anything else.

Offline ShatterScale

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Re: Mindflayer
« Reply #32 on: February 08, 2017, 03:00:02 PM »
I looked through the list and saw 4 items that were not  "X/hd per day"  (fixed)

Cyberflayer requires you to have taken all of the mindflayers and ulitharid levels before you can PRC into it, so the soonest you could take the class is HD 13. So the Error Correction couldn't possible be taken before HD 19, and the Reprogramming module can't possibly be taken prior to HD 18 as it requires all previous levels of both precursor classes. Added the disposition limit and considered added a clause that a recovery from the mindfuck makes them permanently hostile to you, or immune to mind-effects, but that seemed a bit too severe.


I intend this to precluding classing out to something else, which is part of why so much SLA spam.

Per LoM, they can stave off brain hunger up to a month before having any kind of fatigue or starving effects. I considered making it one week rather than two weeks, but I had a concern that that might prohibit long distance travel.

Added diplomacy to stay consistent with the previous classes.



Offline oslecamo

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Re: Mindflayer
« Reply #33 on: March 04, 2017, 09:41:02 AM »
Ok, no further critiques, added to the index!

Offline ZaneShadow

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Re: Mindflayer
« Reply #34 on: April 07, 2020, 11:43:19 AM »
Given how the Ulitharid works, is the original Mind Flayer class meant to be able to choose between Cha or Int for Save DCs, or is it being only Cha an intentional balancing point?