Considered making a "Crush Chaos" version that makes rocks fall (touch attack rather than reflex save), but I decided to go with Cold.
Found the following in a Demotivator thread. Specifically in
post.
Decided it needed an actual write-up. Decided that
was a good thing to base it on although I have varied the element type of the damage with the alignment factor.
Detect Chaos and Turn it to Ice Sculpture, Lesser
Divination/Evocation [Cold, Law]
Level: Clr 4
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for locating targets for more serious efforts at eradication.
When cast each creature that would register under Detect Chaos (ignoring the rounds of concentration required) that is within range is targeted by a cube of divine freezing 5 feet on a side. The spell deals 4d6 damage to each target. Half the damage is cold damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to cold-based attacks.
Focus: A solid gold crest representing an highly bureaucratic (but efficient) organization that promotes Order and is not opposed to violence worth at least 100 gp.
Detect Chaos and Turn it to Ice Sculpture
Divination/Evocation [Cold, Law]
Level: Clr 6
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Area of Effect: 60 foot Cone
Duration: Concentration, up to 1 minute/level
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for two general categories of things: Locating targets for more serious efforts at eradication, and taking a purposeful march through hordes of lesser foes, just to watch them freeze.
Each round that this spell is active, at the end of your turn, each creature that would register under Detect Chaos (ignoring the rounds of concentration required) that is within a 60' cone selected by you is targeted by a cube of divine freezing 5 feet on a side. The spell deals 5d6 damage to each target. Half the damage is cold damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to cold-based attacks.
Focus: A staff topped with an enlarged version of your god's holy symbol, encrusted with gems. The total value of this staff must be at least 500 gp.
Detect Chaos and Turn it to Ice Sculpture, Greater
Divination/Evocation [Cold, Law]
Level: Clr 8
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Duration: 1 minute/level(D)
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for two general categories of things: Locating targets for more serious efforts at eradication, and taking a pleasant stroll through hordes of lesser foes, just to watch them freeze.
Each round that this spell is active, at the end of your turn, each creature that would register under Detect Chaos (ignoring the rounds of concentration required) that is within range is targeted by a cube of divine freezing 5 feet on a side. The spell deals 6d6 damage to each target. Half the damage is cold damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to cold-based attacks.
Focus: A fossilized bone of an intelligent creature of lawful alignment (average market value 1,000 gp).
Detect Evil and Turn it to Sizzling Bacon, Lesser
Divination/Evocation [Electricity, Good]
Level: Clr 4
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for locating targets for more serious efforts at eradication.
When cast each creature that would register under Detect Evil (ignoring the rounds of concentration required) that is within range is targeted by a 5 foot diameter vertical column of divine lightning roaring downward. The spell deals 4d6 damage to each target. Half the damage is electricity damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to electricity-based attacks.
Focus: A solid gold crest representing a charitable organization that is not opposed to violence worth at least 100 gp.
Detect Evil and Turn it to Sizzling Bacon
Divination/Evocation [Electricity, Good]
Level: Clr 6
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Area of Effect: 60 foot Cone
Duration: Concentration, up to 1 minute/level
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for two general categories of things: Locating targets for more serious efforts at eradication, and taking a purposeful march through hordes of lesser foes, just to watch them fry.
Each round that this spell is active, at the end of your turn, each creature that would register under Detect Evil (ignoring the rounds of concentration required) that is within a 60' cone selected by you is targeted by a 5 foot diameter vertical column of divine lightning roaring downward. The spell deals 5d6 damage to each target. Half the damage is electricity damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to electricity-based attacks.
Focus: A staff topped with an enlarged version of your god's holy symbol, encrusted with gems. The total value of this staff must be at least 500 gp.
Detect Evil and Turn it to Sizzling Bacon, Greater
Divination/Evocation [Electricity, Good]
Level: Clr 8
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Duration: 1 minute/level(D)
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for two general categories of things: Locating targets for more serious efforts at eradication, and taking a pleasant stroll through hordes of lesser foes, just to watch them fry.
Each round that this spell is active, at the end of your turn, each creature that would register under Detect Evil (ignoring the rounds of concentration required) that is within range is targeted by a 5 foot diameter vertical column of divine lightning roaring downward. The spell deals 6d6 damage to each target. Half the damage is electricity damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to electricity-based attacks.
Focus: A meteorite, or piece of meteorite, even one as small as a grain of sand (average market value 1,000 gp).
Detect Good and Turn it to Roast Chicken, Lesser
Divination/Evocation [Fire, Evil]
Level: Clr 4
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for locating targets for more serious efforts at eradication.
When cast each creature that would register under Detect Good (ignoring the rounds of concentration required) that is within range is targeted by a 5 foot diameter vertical column of divine fire roaring downward. The spell deals 4d6 damage to each target. Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.
Focus: A solid gold crest representing a cruel and self-serving organization that is not opposed to violence worth at least 100 gp.
Detect Good and Turn it to Roast Chicken
Divination/Evocation [Fire, Evil]
Level: Clr 6
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Area of Effect: 60 foot Cone
Duration: Concentration, up to 1 minute/level
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for two general categories of things: Locating targets for more serious efforts at eradication, and taking a purposeful march through hordes of lesser foes, just to watch them burn.
Each round that this spell is active, at the end of your turn, each creature that would register under Detect Good (ignoring the rounds of concentration required) that is within a 60' cone selected by you is targeted by a 5 foot diameter vertical column of divine fire roaring downward. The spell deals 5d6 damage to each target. Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.
Focus: A staff topped with an enlarged version of your god's holy symbol, encrusted with gems. The total value of this staff must be at least 500 gp.
Detect Good and Turn it to Roast Chicken, Greater
Divination/Evocation [Fire, Evil]
Level: Clr 8
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Duration: 1 minute/level(D)
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for two general categories of things: Locating targets for more serious efforts at eradication, and taking a pleasant stroll through hordes of lesser foes, just to watch them burn.
Each round that this spell is active, at the end of your turn, each creature that would register under Detect Good (ignoring the rounds of concentration required) that is within range is targeted by a 5 foot diameter vertical column of divine fire roaring downward. The spell deals 6d6 damage to each target. Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.
Focus: A meteorite, or peice of meteorite, even one as small as a grain of sand (average market value 1,000 gp).
((Pay attention to the focii for the Lesser and Greater versions, I did something a bit different here.))
Detect Law and Turn it to Goo, Lesser
Divination/Evocation [Sonic, Chaos]
Level: Clr 4
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for locating targets for more serious efforts at eradication.
When cast each creature that would register under Detect Law (ignoring the rounds of concentration required) that is within range is targeted by a 5 foot diameter vertical column of divine cacophony. The spell deals 4d4 damage to each target. Half the damage is sonic damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to sonic-based attacks. The timing between the columns is random but always at least asynchronous enough that the number of them does not effect the DCs of listen checks to pin-point exactly where they (and thus the targets in the horizontal axis) are located.
Focus: The remains of any object worth at least 200 gp that the caster personally destroyed for no other purpose than to have a focus for this spell, or maybe no purpose at all.
Detect Law and Turn it to Goo
Divination/Evocation [Sonic, Chaos]
Level: Clr 6
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Area of Effect: 60 foot Cone
Duration: Concentration, up to 1 minute/level
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for two general categories of things: Locating targets for more serious efforts at eradication, and taking a purposeful march through hordes of lesser foes, just to watch their brains leak out their ears.
Each round that this spell is active, at the end of your turn, each creature that would register under Detect Law (ignoring the rounds of concentration required) that is within a 60' cone selected by you is targeted by a 5 foot diameter vertical column of divine cacophony. The spell deals 5d4 damage to each target. Half the damage is sonic damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to sonic-based attacks. The timing between the columns is random but always at least asynchronous enough that the number of them does not effect the DCs of listen checks to pin-point exactly where they (and thus the targets in the horizontal axis) are located.
Focus: A staff topped with an enlarged version of your god's holy symbol, encrusted with gems. The total value of this staff must be at least 500 gp.
Detect Law and Turn it to Goo, Greater
Divination/Evocation [Sonic, Chaos]
Level: Clr 8
Components: V, S, F, DF
Casting Time: 1 Full Round
Range: 60 feet
Duration: 1 minute/level(D)
Saving Throw: Reflex Half
Spell Resistance: Yes
While the damage from this spell is relatively minimal for the amount of skill at channeling divine power that it requires, it is useful for two general categories of things: Locating targets for more serious efforts at eradication, and taking a pleasant stroll through hordes of lesser foes, just to watch their brains leak out of their ears.
Each round that this spell is active, at the end of your turn, each creature that would register under Detect Law (ignoring the rounds of concentration required) that is within range is targeted by a 5 foot diameter vertical column of divine cacophony. The spell deals 6d4 damage to each target. Half the damage is sonic damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to sonic-based attacks. The timing between the columns is random but always at least asynchronous enough that the number of them does not effect the DCs of listen checks to pin-point exactly where they (and thus the targets in the horizontal axis) are located.
Focus: At least 2,000 gp worth of materials assembled in a haphazard manner. The caster must have assembled the materials himself and the method of assembly must render the components useless for their original functions (if any).