Races"... Racism."If you are not dedicating yourself to the Ways of the Quill, this section is not for you.
For the dedicated Spell Scribe, you have two options. Gnome and Gnome.
…
I mean Changeling with Racial Emulation, if you don’t want to be all Gnomey (Who wouldn’t want to be a Gnome though). Still, you’ll have to look like a Gnome regardless anyways, so again, your options are Gnome and Gnome.
Reason being is you must have the Mark of Scribing to get into Unbound Scroll, which is exclusive to Gnomes.
Here is a list of Gnomish Races, for you to choose your preferred choice.
There is an option available
HERE which allows other races to have Dragonmarks not normally available to them (look at side bar 'Reincarnation in Eberron'). With this it is possible to be, for instance, a Human Unbound Scroll. If you manage to convince your DM to let you be Reincarnated, then I suggest going with the preferred race for your class. Not all DMs will let you use this obscure options though, so be ready to get all Gnomey.
Rock Gnomes {SRD}Standard Gnome, and nothing to amazing. For some reason you can talk to animals that are burrowing mammals 1/day, but with a scroll you can talk to any animal. Weird regardless.
Forest Gnomes {SRD}Similar to Rock Gnomes overall, but are far stealthier. Instead of being able to talk with burrowing mammals once a day they have Pass without Trace at will on themselves, making them virtually untrackable. They also have a +4 to Hide (or a +8 in forests) so your average Forest Gnome is better at hiding then most Human Rogues, once you account their Size. Oh, and they hate reptiles. Get a Lizard as a Familiar!
Deep Gnomes – Svirfneblin {SRD}Bigger, badder Gnomes whom live in the Underdark. They have some strong bonuses to losts of their defenses and come with the usual Gnome fair of Racial Abilities, but their racial ability modifiers are really bad, with a -4 Charisma being the worst, making it extremely difficult to use Scrolls as Artificers. And they have a LA +3 on top of it all. Unless you are playing in a game where You get levels to LA or are actually forced to play a Svirfneblin, skip this and NEVER look back.
Aquatic Gnomes {SRD}Like their rock cousins, but have bonuses to two social skills in place of listen and Alchemy. They also have a Swim speed, a +8 bonus to Swim, Aquatic Subtype, and Aquan as a bonus language. Descent for an Aquatic/Seafaing Campaign, but I must wonder what will become of scrolls in water, or how they are made under the waves for that matter…
Arctic Gnomes {SRD}Rock Gnomes, but suck at Alchemy and are better at seeing through lies. They also have Fortitude bonuses against cold weather and such. Okay if you are stuck in the snow.
Desert Gnomes {SRD}As Rock Gnomes but have social skills instead of Alchemy and Listen, and Fortitude bonuses against Hot Weather. If you are going for a more social character, this is superior to the standard.
Jungle Gnomes {SRD}Gnomes that Don’t hate Giants? WHAT? Instead of the usual skill bonuses, you get four other skill bonuses; two semi useful physical skills and two useless skills. Not really worth it overall.
Air Gnomes {SRD}Instead of hating Kobolds, Goblins and Giants, you hate the Earth Subtype. Slightly more broader I suppose, but you also take a -2 penalty to Saving Throws against them as well so it is not all good. Instead of a +2 to Con, you have a +2 to Dex, which means you are not as hardy but harder to hit. But the best racial ability is being Breathless, making you immune to suffocation and effects that require you to breath. Overall very worth it.
Arcane Gnomes {D#291}Ho ho ho. Same as Rock Gnomes, but get this, UMD is ALWAYS a class skill for them. They also have a +2 to Int and a -2 to WIS in addition to the standard racial modifiers of Rock Gnomes. All they lose is Speak with Animals, which is utterly useless. Being from Dragon Mag though means some DMs won’t allow it. But otherwise, this is one of the best Subraces for any Spell Scribe who is not a cleric (and there are like no Spell Scribe Clerics), and even for them, UMD is priceless.
River Gnomes {D#291}Rock Gnomes, but they can talk to ducks instead of burrowing mammals (okay, any river dwelling animals). They also have a Swim Speed, +8 bonus to swim checks, take 10s on Swim Checks, and can hold their breath much longer than usual (Avg of about 4mins/40 rounds). Also a cool +1 to Initative. They lose a Gnomes other usual Spell-Likes though, but whatever they can be replaced with Scrolls. Overall I’d say a bit better then Aquatic Gnomes in Water based Campaigns. Hmm, scrolls in water… How does that work…
Ice Gnomes {FB}Lose Ghost Sound 1/day and the ability to speak with burrowing mammals once per day and be able to use Ray of Frost 1/day and Speak with Artic Mammals 1/day. No bonuses against cold environments as far as I see as well. (-_-) Ghost Sound is actually useful and I can use a Crossbow to do better damage then a Ray of Frost. Also, if my Logic is correct many Artic Mammals (not all, but many) burrow anyways right? What am I saying, we can make a scroll to talk with any animal. Skip this really hard.
Whisper Gnome {RoS}The crown jewel of Gnomish Evolution. On top of most of the usual Rock Gnome traits, it has Darkvision 60, and a +4 bonus to hide and Move Silently (rivaling Forest Gnomes in stealth), a +2 to Spot, Ghost Sound, Mage Hand, and Message 1/day each (instead of the usual Spell-Likes), SILENCE 1/day (Don’t even need that bonus to Move Silently), and the most unique part for not only Gnomes but Small races in general? 30ft Movement Speed. Godly. It does have a +2 to Dex and -2 to Cha though, so UMD is slightly harder, but overall a great chassis for your Spell Scribe.
Chaos Gnomes {RoS}The usual for Gnomes and then some. Have +2 to Dex and Cha in addition to the usual (which helps with UMD), a slightly different Spell-Likes list, a +1 bonus to Caster Level with spells with the Chaos descriptor, as well as Immunity to Confusion Effects (probably because these poor souls are already confused). And most importantly, the ability to Reroll a dice roll 1/day. With that Artificers have a real easy time with this race for crafting and using UMD. There is one thing though. LA+1. This makes it less than optimal. But if you are playing in a game where LA buyoff is allowed, this is probably one of your best choices.
Tinker Gnomes {DLCS}A little different from the Standard Gnome, but has its own merits. These Gnome do not hate anyone, so no racial bonuses against Kobolds, Goblins or Giants. No Con bonus, but a +2 to Dex and Int to a -2 Str and Wis. Bonuses to either all Craft, Profession, or Knowledge checks, (chosen when making your character), and a bonus to Will Saves. It is actually great overall, getting rid of the situational and easily emulated stuff for decent bonuses. I hate Krynn and Dragonlance with a burning passion, but I would play one of these over a Rock Gnome if I had the choice.
Mad Gnome {DLCS}Same as the Tinkers above, but lose the +2 to Int and -2 to Wis, the guild affiliation, as well as the Will bonus for a bonus to Open Lock and Disable Device as well as the ability to use those skills untrained. Overall bad. Not actually Mad in the normal sense, just Mad in the Tinker Gnome sense. It’s too bad everything in Krynn is so Damn Retarded.
Classes"Wizard in the process of casting Fireburst from a scroll."Base ClassesThese classes are the preferred and best users of Scrolls, and if you want to at least be making effective scrolls everyday, these are for you.
ArtificerThe unrivaled king of crafting. Not much of a spellcaster on its own, but it does get just about every crafting feat in core (and then some) and has the ability to utilize spells from any list for crafting. And it gets Scribe Scroll at 1st level. There is a reason I generally assume you are a Artificer. They can make any spell from any list into a spell, and has access to those spells at least 2 levels sooner than the actual class does, and manipulate them with Metamagic far easier. It can even craft 2nd level Scrolls at 1st level, though you probably won’t have the gold for making such scrolls at that level so it is no big deal. The only problem you will face is the possibility of failure in both crafting scrolls and using them, sense they rely on UMD checks with DCs of 20+ to do either. It takes some investment to make them effective at what they do, but again, they are the best. Unless Campaign Specific Material is banned, always choose Artificer.
WizardThe iconic Spellcaster. Wizard gets Scribe Scroll as a bonus feat 1st level, so right out the gates is able to make scrolls. It also has a massive spell list full of the best spells in the game. Gathering all the spells will be tough for one, of course, but once you have a decent library of scrolls available to you they will become a great help.
Cleric w/ Rune DomainClerics can make scrolls too, and with the Rune Domain can get Scribe Scroll as a bonus feat. Scrolls are particularly useful for cleric with good Domain Spells, letting them utilize the spell more than once per day. Also with the Spell and Magic Domains, Clerics can craft and utilize Arcane spells to a limited degree. And with their d8 HD and ¾ BAB, they are decent fighters too. They have no acces to Unbound Scroll being Divine Casters though, unless they have the Spell Domain or another ability to Prepare Arcane Spells, but even if they did, they won’t be able to progress there spellcasting.
ArchivistThe Divine equivalents of Wizards, these bad boys not only have access to the Cleric Spell list, but ALL divine Spell lists, including Domains, and per usual get Scribe Scroll as a bonus feat. Able to have any divine spell at its lowest possible level, they are in a great position for scribing a library of scrolls. With some trickery they can even get access to Arcane Spell Lists. They have the same problem Wizards in the need to gather spells, only it is much more difficult for them. The only downfall to this class is it is Divine, and can’t get access to Unbound Scroll without trickery, and even then do not get all the benefits. Still, great Class.
WarlockCaster-lite basically, they have access to a few abilities but never run out. They also have UMD as a Class Skill, and Charisma is in many builds one of their primary stats. At 4th level they also get Deceive Item which lets them take 10 on UMD checks, so activating Scrolls is not much of a problem. They can’t do much in crafting until 12th level, when they get Imbue Item, which is essentially the Artificer’s Class Feature for emulating spells, but at a much lower DC. With this they can make any item as long as they have the proper Item Creation Feat. They can also potentially craft items with minimum caster levels much higher than 12th by getting boosts to their CL, able to craft 9th level Scrolls once they get Imbue Item if they increase their CL by 5. They don’t need Scrolls for blasting as they are already good at that, but they benefit the most from scrolls, second only to the Artificer himself, sense Warlocks don’t have a real Spell List and don’t have the versatility that comes with it. You won’t be able to make it into Unbound Scroll with this though, unless you somewhere picked up the ability to prepare 3rd level Arcane spells.
BinderWith access to Astaroth you can gain access to any crafting Feat. There are two problems with the Binder overall though. A) He still needs access to a spell he needs for crafting, and will need to borrow a party wizard or cleric or find a willing NPC to help him with crafting, and B) He does not have access to UMD, and the one bind normally used with Astaroth can only let the Binder use Spell Trigger items, like wands, not Spell Completion Items like a scroll. If you desire you can probably take Leadership to get access to spells with a cohort, but then you might as well make your Cohort an Artificer at that point. This is doable with Anima Mage and a Arcane Spellcasting class, which will help get access to Unbound Scroll.
Prestige ClassesUnbound Scroll
Indeed, this prestige class gets a section all its own, being key to reaching 100% Crafting Efficiency (along with Legacy Champion) and able to essentially make seven 2nd level Scrolls a day as it’s capstone ability, or even better. Simply Great.
Entry Requirements
Skills: Profession (Scribe) 4 ranks.
Relatively valueless skill, but cost only a few ranks which you will most likely have available anyway. You could also use it to get a few extra gold a week at lower levels during downtime, sense you will be penny pinching for scrolls until later in your career.
Feats: Least Dragonmark (Mark of Scribing-Arcane Mark), Scribe Scroll.
One is essential for the profession and easy to acquire, and the other while useless at lower levels fuels are class features.
Spellcasting: Ability to prepare 3rd-Level Arcane Spells or Imbue 3rd-Level Infusions.
In other words, you need to be 5th level. Do to some of the specific wording, Spontaneous Casters are a no go unless you take the feats necessary to allow them to.
Special: Must have performed a task specified by the Viceroy of the Ninth College
A Flavor/RP requirement that can be met in character background, or ignored entirely in non Eberron Games if your DM is not a total rules Nazi.
Class Features
Spellcasting
You continue progressing your spellcasting ability each level except 3rd. The fact you lose a caster level means slow your progression to be able to create higher level scrolls, but this really does not bother the Artificer at all, and the Wizard can live with it. Better than half progression at least.
Heir’s Mark
Utterly useless. You don’t need your Arcane Mark at a higher caster level (or really at all beyond it uses/day). It does not hamper you at all though, luckily.
Master Scribe (Ex)
The more you invest into Unbound Scroll, the cheaper Scrolls are for you to make. If you go Legacy Champion after your 5 levels and take the Artisian Feats, you can be crafting at 10% Gold Cost and XP Cost. Also if you take note in the Resources secion of Unbound Scroll, it states you can reduce the GP/XP Cost by an additional 10% which stack with both Artisan Feats and Master Scribe, reducing the cost of scrolls down to 100%. Because who doesn’t want to craft Wish Scrolls for no cost? If only this reduced crafting time, your only nemesis.
Scroll Mastery (Ex)
This is more or less directed at Artificers, and makes it that much easier to activate scrolls, almost eliminating any chance of failing your check. Great.
Improved Arcane Mark (Ex)
Gain additional uses of your Arcane mark a day equal to your class level? Sounds worthless, but don’t forget half this class features are fueled by Dragonmark uses. At higher levels this essentially becomes Free 2nd level or lower scrolls equal to your class level a day, so this is gold.
Strong Words (Su)
Potentially helpful for spells with CL dependent effects, like Orb Spells. You have to use a Swift Action to activate However, so only viable in combat if you for some reason have no use for a Swift Action in the round, which is unlikely. Still, Great out of Combat.
Metamagic Scroll (Su)
Applying a Metamagic to a scroll adds great versatility. But really this should only be used on your high level scrolls sense you can create Metamagiced Scrolls of lower spells anyways. In combat it is superior to Metamagic Scroll Infusion, which takes a minute to use comparable to a swift action for this, but like Strong Words you will want to be using your Swift Action for other things in combat most of the time. It doesn’t stack with Metamagic Scroll Infusion or similar, but still, it is a useful option out of combat to, for instance, extend a spell from a scroll.
Charged Words (Su)
Not useful at all. You shouldn’t be using scrolls with DCs anyways, and at best this will increase a scroll to average DCs of the spells level cast by your average caster. Only useful as a kicker in obscure circumstances when you may as well do so. Don’t even consider it an option.
Ghost Writing (Su)
Second only to Master Scribe itself, this Class Feature essentially makes your Arcane Mark/day into free 2nd level Scrolls/day. Note that it has no time duration, allowing you to activate one day, and potentially use the effect sessions into the future. It even appears you can stack Ghost Write on the same scroll multiple times, so you gain massive resources in downtime. This Class Feature Alone makes getting the Lesser and Greater Dragonmark Feats worth it.
Other Prestige ClassesLegacy Champion {WoL}This class is mentioned as not only is it great class, offering a d8 HD to beef up squishy Casters as well as ¾ BAB and a decent amount of skill points and extra skills, but when combined with Unbound Scroll lets us obtain 100% Crafting efficiency with Scrolls. If you are going Unbound Scroll, you want to go Legacy Champion. And it is assumed that you will, for most characters, because there is little reason not to unless you cannot meet the qualifications.
Bloodlines {SRD}Not actually a Prestige Class, but regardless I will put it here. Bloodlines count towards abilities that calculate based off of Class Level, like Caster Level and the like. As far as I can see, this will progress the Artificers maximum CL for crafting, as well as Master Scribe and other Unbound Scroll abilities. It won't progress spells/infusions, but with the Artificer it does not matter anyways. If you don't go Legacy Champion, this a is a decent alternative, at least for Artificers. Fey, Djinni, or Efreeti are probably best, but any Major Bloodline will do.
Maester {CAd}Proof that Gnomes are the best crafters ever. Probably. Anyways, the reason to consider this class if for the Quick Crafting class feature, which will increase you’re crafting to 2000gp/day. Essentially doubling the amount of Spells you can put on Scrolls. Do to losing a caster level I would not suggest this until you get your 9th level spells. Otherwise it’s requirements are pretty easy (the other crafting feat is probably Craft Contingent Spell, the best crafting feat for spellcasters ever). You also get a bonus crafting feat, which can be a legitimate crafting feat or one of the Artisans. Consider it if you have a spot open for it.
Chameleon {RoD}Chameleons have access to all Divine and Arcane spells of up to 6th level, and have feats which can be changed each day. More for the non caster, as it would be better to stick to your usual casting as a caster to get higher level spells. Overall it has great versatility options and able to capitalize on downtime with crafting items such as scrolls, and remain completely combat effective otherwise. Only available to Humans, Doppelgangers, and human blooded individuals with either the feat or variant rule in place.
Geometer {CAr}With a 1 level dip all your scrolls will have Silent Spell for a 25gp extra price. Just don't use the Spellglyph with spells that have costly material components or else the price will skyrocket. For a 2nd level dip, you can scribe spells into your spellbook on 1 page regardless of the spell level, which will save space and gold in the process. Only useful to Wizards though, but Wizards are pretty much the only casters that qualify to enter this Prestige class so meh. Weird skill requirements for getting in though, so you might have a problem with those.