Grant Mystic StrengthPrerequisite: Knowledge[Religion] 4 Ranks (1 PF)
You have a measure of the power of your less self-sacrificial peers.Benefits: You may
bolster and
dispel turning of undead and deathless as a cleric of your level. Like a cleric you may use these abilities a combined number of times per day equal to 3+your Charisma modifier. UNLIKE a cleric this has a minimum of once per day even if your charisma modifier is -3 or lower (probably a temporary condition!).
This makes no distinction regarding alignment. Thus a good-aligned Phileotheysia could bolster a ghost as they seek to stop the cleric of Hextor who slew the fellow before he can lay waste to the home town that the now-ghost was on his way to warn when he was killed, and an evil Phileotheysia infiltrating an adventuring party in hopes of slowly corrupting them over the course of years could dispel the turning of the Deathless sorcerer among their number. It can even affect both Deathless and Undead at the same time with a single use. You may even combine Bolstering and Dispelling into a single application, depending on what each target needs.
These "turning" attempts may power feats, class abilities, prestige classes, etc just as if they were turning/rebuking uses of the creature type they apply to, with the exception that all costs in daily uses (such as for divine metamagic) are doubled. This restriction does not apply to phileotheysia class features, including mythos, their manifestations, and excellencies.
This mythos does
not grant the ability to turn*, destroy, rebuke*, or command any creature.
*If this doesn’t make sense to you, it is a nomenclature problem… this is, in fact a turning/rebuking ability, it just doesn’t allow the inflicting of the “turned” or “rebuked” statuses by default, only some of the alternate uses/effects of that ability.
In all other regards this functions just as if they were turning/rebuking uses of the creature type they apply to. This includes, but is not limited to, benefiting from feats (such as Extra Turning), and qualifying for feats, prestige classes, and skill tricks.
AdvancedGrant Massive Mystic MightFor purposes of Bolstering and Dispelling your effective Phileotheysia class level increases by 1(2?). You may take this manifestation more than once, but the cost doubles mathematically* each time. The level increases stack.
*2, 4, 8, 16, rather than 2, 3, 4 as “doublings” usually stack in D&D.
Even if you have the
Turn Away Harm advanced manifestation of this mythos, this manifestation does not affect your ability to Turn.
Grant Strength to AllYou can protect a broader range of allies.The
bolster and
dispel turning functions of this mythos may now be used on any type of creature. You may even mix creature types in a single bolstering or dispel turning attempt, and this applies regardless of the specific nature of the turning/rebuking you are opposed by. This means, for instance, that if a creature has both the [Fire] and Undead types that it can be bolstered against both of those sorts of turning/rebuking with a single expenditure of this ability. Naturally, this is most useful for Plants, Elementals, and Outsiders, but if you ever encounter a creature capable of turning/destroying Humanoid[Human], and need to counter that ability, you will be ready... :smallconfused:
Long-Lasting StrengthBolstering from this mythos lasts a number of minutes equal to your charisma modifier (minimum 1).
Turn Away HarmYou can cause some threats to stand back.Your daily uses of Grant Mystic Strength may also be used to turn, but never destroy, rebuke*, or command, undead and/or deathless as a cleric of your alignment who worships whoever/whatever it is that you worship. Unlike normal clerical turning, any attack on the affected creatures breaks it for that creature, as well as if you or one of your allies approaches to within 10’ of a given turned creature. In addition, this turning never results in cowering.
*See previous footnote on nomenclature problems.
Very Long-Lasting StrengthPrerequisite:
Long-Lasting Strength (Advanced Manifestation of this mythos)
Bolstering from this mythos lasts a number of minutes equal to your charisma
score.
Humble PowerPrerequisite: Two other Phileotheysia Mythos (but see Special below)
You gain an additional Phileotheysia Excellency.
Special: This Mythos may never be purchased with mythos points+XPs, it may only be gained via leveling up in the Phileotheysia class. You may take this mythos (and thus its advanced manifestation) multiple times. Each time you do the number of mythos OTHER than instances of this one that you must have as a pre-requisite increases by two.
Advanced:Humble DedicationYou gain another Phileotheysia Excellency.
Special: This manifestation may
not be purchased with mythos points, or acquired in any other way than taking this mythos (but it can be taken multiple times if you take this mythos multiple times and then gain a level of Philetheysia).
Hydra-Baiting Broken-Wing-Feigning Mother-Bird Technique [Sacrifice]
Prerequisite: Bluff 2 Ranks (1 PF)
Most predators, intelligent or not, prefer to go after the weakest prey, but few can take advantage of many openings in quick succession. In your weakness are your allies sheltered.?You gain Goad (Complete Adventurer p.109 and Miniatures Handbook p. 26) as a bonus feat.?
As a free action you may provoke attacks of opportunity. In addition to all the usual times you could perform a free action, you may perform this action at any time when you could perform a readied action, counting any event that occurs as the trigger for this action without having to decide in advance.
You may select which enemies to provoke from each time you use this mythos. For instance, if threatened by two swordsmen, one of whom also threatens a mage who is your ally, and the other of whom does not, you may elect to provoke an attack only from the one that threatens both of you.
You gain a +2 bonus to AC against attacks of opportunity provoked by this excellency.
When you provoke attacks of opportunity for
any reason, anyone wishing to make such an attack must decide if they are going to do so against that particular provoking action before any of the attacks of opportunity are resolved.
A number of times per round equal to your charisma bonus (minimum 1), as a free action, when using this mythos and after all opponents who wish to make their AoOs have declared so, but before they are resolved, you may force all opponents who could have made such AoOs*, but did not, to make a will save or make those AoOs after all. They gain +3 on this save for each time they have succeeded on it against you within the last round.
*Obviously this includes AoOs from such things as Combat Reflexes. Less obviously this includes extra AoOs allowed by such things as magic items and readied maneuvers.
In addition any AoOs declared against you, willingly or not, and regardless of if triggered by this mythos, MUST be resolved upon your being (corporeal or not) if physically possible.
Example: Mercy the Warforged Phileotheysia is surrounded by eight bugbears. Mercy decides to provoke in hopes of protecting several badly wounded arcanist allies who are just outside the ring of bugbears. All of eight bugbears must then decide if they will make an attack of opportunity. All but two decide to do so. Mercy decides to try to force these two to attack it. One of them fails his save. Thus seven AoOs must be directed at Mercy. The first one destroys Mercy, but the other seven must still attack Mercy’s remains with their AoOs.
Nota Bene 1: If you also have the
Ever-Silent Unseen Guardian Spirit excellency, then you gain a bonus to that excellency that is great enough to cause its name to be appended to become
Ever-Silent Unseen Guardian Spirit Becomes Gaze-Drawing Banshee To Distract the Foe Duality. See that excellency for details.
Nota Bene 2: This mythos does NOT make Bluff a class skill and does NOT have the [Skillful Protector] tag.
Sequels: Take Me Instead (MANY options) (Fantastic Mythos) ,
()
Magic Defeats MagicPrerequisite: Spellcraft 4 ranks [PF 1]
You gain spell slots and spells known (numerically) as if you were a Favored Soul (Complete Divine p. OR ??? p.) of level MINIMUM (Phileotheysia Level, (Ranks in spellcraft -3 [PF: omit -3]). These spell slots may only be used to counterspell or to cast
(Greater) Dispel Magic. ?You may not use these spells known or the ability to cast them to qualify for anything that is not limited to counterspelling.
If your equivalent Favored Soul level for this purpose is at least 6, you add
Dispel Magic to these spells known without it counting against your numerical limit. Ditto for equivalent level 12 and
Greater Dispel Magic.
You may take your spells known from any mix of BASE classes whose spellcasting goes to level 9 that you wish. Thus you may freely mix spells from Cleric, Druid, Sor/Wiz. Wu Jen (of all elements), and Shugenja (Ditto). etc.
You also gain Improved Counterspell and Skill Focus [Spellcraft] as bonus feats.
Mother-Wolf Hears Her Cub’s Cry, Mother-Hen Gathers Her Chicks [Sacrifice] ((Change to an Exceptional Mythos now that I have added a more combat-useful spell to it! This file already contains a note in the right place referring people (by name, no link at this time, or even a specification of which of the posts it is in.) to the Exceptional Mythoi section.))
Prerequisite: Phileotheysia Level 3, Heal 7 ranks (4 PF)
You may cast
Status at will, but may only have a number of such effects equal to your charisma bonus (minimum 1) in place at any one time. This effect is dismissable on each target individually as a full-round action (they do not have to be present for you to dismiss the effect).
You may use the Heal skill to diagnosis creatures under this effect as if they were present with you in an area with whatever level of lighting you find optimal (but unable to communicate with each other).
As a move, standard, or swift action, you may expend 1 hitpoint to automatically stabilize any creature under this effect,
You also gain a continual
Deathwatch effect on yourself that does NOT have the [Evil] tag but which only functions on those who
both you consider an ally and consider you an ally. You may spend 2 skill points to remove both these restrictions regarding who considers who allies, somewhat like purchasing a skill trick but continous in effect, rather than once per encounter.
If your Phileotheysia level is at least 5 then you may use the following spells, but no closer together than 10/Charisma
Score hours (when it matters round to the nearest
round, not hour or minute although such precision will often not be necessary)*.
- Helping Hand the hand is made of your life-force costing you 1 hitpoint of damage for every 2 caster levels and looks exactly like your own, and your name and personal symbol appear on both the palm and back of the hand, enabling the recipients to be more sure it is actually you casting the effect. However, this fails if both you and the target do not have Helpful attitudes towards each other. You do not know why the spell fails in any case. You may reduce the caster level of this spell to as low as 5 to reduce the damage.
- Circle Dance (Spell Compendium p. 46 )
- Regroup (Player's Handbook II p.121-122 ) Costing you 1 hitpoint of damage for each target that is under the effects of Status from your use of this Excellency plus 5 hitpoints for each target that does not meet that condition. This damage is waived if you have both Let's Get You Out of Here! (Excellency) and Substitutive Rescue (Exceptional Mythos) AND if you would still qualify for all your excellencies, mythoi, feats, etc if this mythos were to lose its [Sacrifice] tag. ((If I change this, make sure to change the "Sequels" lines for these two things.)
*
[table="align: center, class: head alt1 alt2 thick_outer_border"]
[th]Score[/th] [th]Time[/th] [th]Score[/th] [th]Time[/th] [th]Score[/th] [th]Time[/th] [th]Score[/th] [th]Time[/th]
|
0 | N/A | 10 | 1 hour | 20 | 30 min | 30 | 20 min |
1 | 10 hours | 11 | 54m 5 rnds | 21 | 28m 6rnds | 31 | 19m 4rnds |
2 | 5 hours | 12 | 50 min | 22 | 27m 3rnds | 32 | 18m 8rnds |
3 | 3h 20m | 13 | 46m 2rnds | 23 | 26m 1rnd | 33 | 18m 2rnds |
4 | 2h 30m | 14 | 42m 9rnds | 24 | 25 min | 34 | 17m 6rnds |
f
5 | 2 hours | 15 | 40 min | 25 | 24 min | 35 | 17m 1rnds |
6 | 1h 40m | 16 | 37m 5rnds | 26 | 23m 1rnd | 36 | 16m 4rnds |
7 | 1h 25m 7 rnds | 17 | 35m 3rnds | 27 | 22m 2 rnds | 37 | 16m 2rnds |
8 | 1h 15m | 18 | 33m 3rnds | 28 | 21m 4rnds | 38 | 15m 8rnds |
9 | 1h 6m 7rnds | 19 | 31m 6rnds | 29 | 20m 7rnds | 39 | 15m 4rnds |
If your Phileotheysia level is at least 9 then the number of targets you may effect with
Status at once increases to your charisma
score.
Sequels: Take Me Instead (MANY options) (Fantastic Mythos) ,
()
Potentially relevant discusion?
https://dnd3e.livejournal.com/464996.html?noscroll&utm_medium=endless_scroll#comments Multiplied Gifts ((Should this be Fantastic, or even Legendary?))
Prerequisite: Any two Phileotheysia mythos that have swift action uses.
You may exchange a full-round action for a swift action, however this extra swift action may only be used to activate Phileotheysia mythos. You may not use a swift action to activate a given mythos more than once per turn.
If you have at least one fantastic Phileotheysia mythos then the above use requires only a standard action.
If you have at least two exceptional, one fantastic, AND one Legendary Phileotheysia mythos, each of which have swift action uses then you may exchange a move action for a swift action with the same restrictions as above. This allows up to three such mythos to be used per turn (baring any other sources of swift actions). You may count any given mythos as being of a lesser degree than it is for purposes of meeting the requirement in the first sentence of this paragraph. For example, if you had three fantastic mythos and one legendary mythos, all with swift action uses, that would qualify.
Polite Chirurgeon-Refusing Vitality [Sacrifice]
Prerequisite:
Gift of Aegis (with "
Durable Shield" basic manifestation)[/i] (Exceptional Mythos) and
Touch of the Phileotheysia (Excellency)
Any effort made towards treating your injuries is effort not spent treating those you treasure. This is unacceptable, so your soul sends forth healing energy to revitalize you.You gain Fast Healing. You may activate or de-activate this ability as a standard or swift ability and the intensity and daily duration you have available to you varies with your level according to the following table. (NB: Yes it really is based on charisma
score NOT charisma
modifier.)
[table="class:no_line_padding no_side_padding alt1 alt2"]
[th]Lvl[/th][th]hp/rnd[/th][th]Rounds/Day[/th]
|
1-2 | 1 | Charisma Score/2 |
3-4 | 1 | Charisma Score |
5-6 | 1 | Charisma Score x2 |
7-9 | 2 | Charisma Score x2 |
10-11 | 2 | Charisma Score x3 |
12-13 | 2 | Unlimited |
13-14 | 3 | Unlimited |
15-16 | 5 | Unlimited |
17-18 | 10 | Unlimited |
19-20 | 15 | Unlimited |
21-23 | 20 | Unlimited |
24-26 | 25 | Unlimited |
27-28 | 30 | Unlimited |
30+ | Equal to Phileotheysia level | Unlimited |
Advanced:Vitality Flows Outward Like a RiverAs a full-round plus swift action that provokes attacks of opportunity, you may grant the amount of fast healing listed in the table above to all allies in a 10 foot spread for one round. This does not count against your per-day limit, and can be used even when that limit is exhausted. However you take the amount of the fast healing (NOT multiplied by the number of targets) in damage every round you use this ability.
Sharing Venom With My Friends Like It Was Fine Beer At The Local Tavern After Our Hard Day’s Labors [Sacrifice]
Prerequisite: Gift of Aegis (Exceptional Mythos)
You share any reduction of ability scores with the target(s) of your
Gift of Aegis with the same numerical rules as if it were hitpoint damage. This includes penalties, damage, drain, burn, etc. In the case of
Feeblemind and other effects that reduce the target to a specific number* treat this as exactly as much penalty/damage/drain/whatever as would be necessary to do that if this mythos were not affecting the situation. This even allows you to split the constitution loss for a 1 hit-die creature being brought back to life (you specifically CAN target a corpse with
Gift of Aegis for that purpose). Even manifestations of
Gift of Aegis that change how the split happens apply. For example, if you have
Harm-Ignoring Shielding Link with
Bulwark Aegis active then the reduction would be split approximately into thirds, with the extra point(s) going first to your ally, then yourself.
*The fact that
normally an ability score can not be reduced to less than zero specifically
does NOT count for this. For example, if someone with an dexterity of 6 takes 8 points of dexterity damage then you each take 4 points.
If you have at least one Fantastic Phileotheysia or higher tier mythos then this also works with negative levels. In such a case, recalculate the number of negative levels each of you gets every time you split negative levels with a given ally in given encounter. Count only negative levels acquired while the ally in question was under this protection.
Example:
Timothy the Phileotheysia, Bob the Barbarian, and Fred the Fighter are engaged in combat with a large number of wights.
On the first round Timothy uses
Gift of Aegis on Bob, and Bob and Fred both end up getting hit for 1 negative level each. Since 1 divided by 2 rounds down to 0 Bob takes no negative levels, but Timothy takes 1. Fred takes a single negative level.
The next round starts with Fred surrounded. Timothy uses
Gift of Aegis on Fred. Fred is hit for 3 negative levels this round. The negative level on Fred from the last round is not considered in dividing these 3 since Timothy was not using that mythos on him when they were taken. Timothy takes 2 more negative levels, and Fred takes 1 more, leaving them both at 2 negative levels.
The third round sees Timothy switching back to protect Bob again, and Bob getting hit for 5 negative levels. Since one of the negative levels that Timothy currently has was inflicted via this mythos while protecting Bob in the first round both Timothy and Bob now have 3 negative levels.
Advanced:Thirst for Bitter HerbsWhen rounding fractional points of harm (including hitpoints and negative levels), you have a higher priority than the original target. Thus you always take an equal or greater amount of harm than the original target, rather than an equal or less amount. This is
not optional if you have this manifestation.
Equitable Distribution Tabulation Memory MethodologyRecalculate hitpoint damage and ability score reduction by the same rules, and under the same circumstances, as negative level distribution would be recalculated. Count
each type of reduction to
each ability score as being separate pools to be recalculated*. Similarly types of hitpoint damage that must be tracked separately (normal vs subdual vs vile) are separate pools, but slashing damage is normally in the same pool as cold damage*. But, for example, you or the target gain some especial effect for having taken cold damage in a given round, then that would mean that cold damage would be in a separate pool from slashing damage.
*For instance a
penalty to Intelligence from
Feeblemind is lumped into the same pool for recalculation as the
penalty from
Touch of Idiocy but that is a separate pool from the both intelligence
damage from
Id Moss and the charisma penalty from that same
Feeblemind.
** Remember that this damage bypasses your own damage reduction, resistances, immunities, etc and that the original target’s defenses have already been applied.
Singing Songs to Gladden the Heart[Skillful Protector]
Prerequisites: (See Below).
Perform becomes a Phileotheysia class skill, if you do not have at least 3 ranks (1 PF((NONE???))) in perform you must immediately spend Phileotheysia skill points to raise your ranks to at least 3 (1 PF((NONE???))). If you can not do this, you may not take this mythos.
You gain the
Bardic Music class feature, but only granting the following sub-abilities (at appropriate levels and skill minima): Countersong, Inspire Courage, and Inspire Competence. (In Pathfinder you also gain Distraction;) The bonus from Inspire Courage may not rise above +2 (PF +3) unless you also have the Fantastic sequel to this mythos
Singing Songs to Invigorate Body and Soul. (In Pathfinder the bonus on Inspire Competence is similarly capped at +3 unless you have the sequel mythos.)
For the purposes of the above bardic music sub-abilities* your Phileotheysia level stacks with any other classes that grant it to determine your effective bard level. If you do not have any other such classes then simply use your Phileotheysia class level.
*And NO OTHERS, except those granted by
Singing Songs to Invigorate Body and Soul if you have that.
Special Notes regarding Words of Creation**: The Intelligence requirement is for this feat is reduced to 13 (or removed if you have
Singing Songs to Invigorate Body and Soul (the Fantastic Sequel to this mythos). If you take this feat this mythos and that sequel both gain the [Sacrifice] tag. The +2 (PF +3) cap on Inspire Courage is applied BEFORE the effects of that feat.
**Mechanics given in
Book of Exalted Deeds p. 31-32, (usually?) accessed via a feat also known as "Words of Creation" found on page 48 of that same book.
DracoDei
Does anyone know why they removed the skill rank requirements for Bardic Music in Pathfinder? It seems odd that someone can be a terrible performer from a mundane perspective, but their performance is still magical enough to, say, grant extra hit-die or, especially, a morale bonus to something?
(Actually, based on Asterix the Gaul's 'Stop the Musix' I did have the idea for a bard who was such a bad musician that all his companions got the standard bonuses because they knew that finishing the battle/task would cause him to STOP PLAYING. I also was going to make him nobility (perhaps a dwarf since he was using negative ranks, so a low charisma would be a boon) so that nobody could/would try to explain to him that he was actually horrifically bad.)
But that is irrelevant to the Pathfinder question, which I need to know about for some homebrew I am doing.
Stratovarius
Because someone thought it was cruel to bards is likely the answer
Rekmond
Someone can be a train wreck of a performer and still be impossible to look away from
DracoDei
Fascinate, Distraction (Pathfinder addition), and Countersong I could buy on that basis, but the rest are at least slightly more of a stretch.
drack — Today at 12:48 PM
Aye, losing carefully purchased class abilities because you suck at life does sound pretty harsh. Wonder if they removed a negative int mod wizard's inability to cast spells too.
DracoDei — Today at 12:48 PM
I mean, I can justify some more as I mentioned above, it is just that it requires some stretching, and the more magical stuff requires another sort of justification. I'm sure one COULD, but it seems a bit weird.
[12:52 PM]
It isn't like you have to be GOOD either. It is a RANK requirement, not a MODIFIER requirement (like almost all requirements for everything). Charisma Score of 1 and a custom flaw? The music is in your heart, and you have "played that six-string 'til my fingers bled" as I believe the line goes... it is just you have problems making the music in your soul leave those bleeding fingers and make it to the listeners ears and THEIR soul. (edited)
[12:53 PM]
But basically what I am hearing here is that they had general reasons, rather than terribly specific ones, and thus I should go with it and not put perform rank requirements on something that duplicates specific bardic music abilities (but class level requirements are fine).
@Rekmond
Someone can be a train wreck of a performer and still be impossible to look away from
DracoDei
And to make it worse, those are the ones where your check actually MATTERS, as opposed to the buffing ones where you don't even roll.
Skyrock
That is the closest thing I could find to an explanation:
https://paizo.com/threads/rzs2qxzc?Does-a-bard-need-many-ranks-in-perform#8 Take My Eyes, That You Might See. Take My Ears, That You Might Hear. [Sacrifice]
Prerequisite: -
The phileotheysia may grant greater vision to another at the cost of his own. This ability requires a swift action, and causes the phileotheysia to go blind and lose all abilities that grant the equivalent or near-equivalent of vision such as Blind-sight, Blind-sense, Tremor-sense, etc for as long as the improved vision is granted. This does not affect the Scent special quality except as it is used to locate the specific square(s) that a creature or object is in or the Blind-fight feat. This ability grants one ally within 30' one of the following:
- The sight natural to their species regardless of magic upon them (so Blindness/Deafness but not Darkness) or physical impairment to their body (up to and including being born blind then having had their eyes cut out and the visual cortex of their brain removed).
- If from a species without vision, sight equivalent to that of a human.
- Low-Light Vision(as per the spell, except as otherwise noted).
- Mathematically doubles (so a doubled doubling is NOT a tripling) the effectiveness of pre-existing low-light vision vision. Thus an ally who can normally see twice as far as a human in low-light conditions could now see four times further than a human.
- Increase the range of pre-existing darkvision by 30 feet.
- Pre-existing darkvision improves within a range equal to ⅓ its total range. Within this shorter range it is unaffected by magical darkness. If used in combination with (4) above via the Circle of Vision advanced manifestation, then apply the +30 feet before the division.
- If you have at least 4 ranks (PF 1) in heal, their precision-based attacks (Sudden Strike, Sneak Attack, etc.) gain +2 to-hit and damage, their own heal checks get up to a +5 bonus, and their cure spells heal 1 additional point of damage to living creatures per spell level. Note that these are different, and usually smaller bonuses than the Anatomist's Eyes Exceptional mythos provides. The bonus to heal checks can not cause their total heal modifier to exceed your own and none of the benefits apply if the target fo the healing or precision-based attack are magically disguised. This qualifies for pre-requisites and such as if you could cast Healer's Vision (Complete Scoundrel p. 100) as a first level divine spell.
As a separate swift action, or in combination with the above as the same swift action, you may render yourself deaf to grant species that can hear the natural hearing of their species to your target regardless of bodily or magical impairments, including the ability to hear normally in the area of a
Silence spell. This grants creatures of species that can't hear the hearing a human of their wisdom score. ((Clean up these edits more!))
This ability lasts 1 round, and may be extended by 1 round with a swift action (note that this does not require you to have any idea where the target is, although the ability fails, returning the your sight if there is no target within range or if line of effect does not exist to at least one target at that time).
When used in any of the above ways this ability is the equivalent of a 1st level divine spell.
Basic and advanced manifestations usually allow other ways of using this ability. In all cases the durations and penalties involved in its use remain the same.
Basic:Veil-Piercing Eye-OpeningMay instead grant the effects of a
See Invisibility spell for the duration.
Murk-Piercing Dwarven EyesMay instead grant 60' Darkvision.
Far-Reaching Gift of EyesThe range that you can grant vision-related abilities increases by 30' to a total of 60'.
Advanced:Circle of VisionIf your Phileotheysia level is 9 or less you may target twice each time you use only the normal and/or basic versions of this ability. These may be the same target if you wish, such as if you wanted to grant a human low-light vision, and then double the effectiveness of that vision, or grant both Darkvision and Low-Light Vision.
If your Phileotheysia level is between 10 and 16 you may instead so target up to three times.
If your Phileotheysia level is between 12 and 18 you may target two times even if one or both are advanced manifestations.
If your Phileotheysia level is 17 or greater you may target up to four times when using only normal and/or basic manifestations of this ability.
If your Phileotheysia level is 18 or greater you may target up to three times even when some or all of them are advanced manifestations.
At level 21 and every three levels after that the maximum number of targets (regardless of core/basic/advanced), increases by one.
Sense-Protecting Foe FinderYou may target a number of allies within twice range that this ability would otherwise have. They gain no immediate benefits, but any attempt to bodily or magically impede one or more of their senses automatically fail. Thus a blinding strike by a rogue would glance off of them like a wooden knife employed by a small child against an adamantine wall, and an alchemical grenade made from the essence of peppers and onions would not impair their vision but a smoke-stick or
Fog Cloud could work against them.
Any attempt to blind that fails due to this ability allows the targets of said blinding attempt to unerringly see the source of that attempt regardless of distance or mundane or magical cover, concealment, hide in plain sight, invisibility, etc etc for a number of rounds equal to your charisma modifier since the last such attempt was made by that individual, or until you fail to renew this effect on your turn.
Similarly, any attempt to deafen that fails due to this ability allows the targets of the deafening attempt to perfectly hear the target within that same duration limit. Move Silently checks opposed by listen checks are still allowed, but success only means that the listener is only able to discern the general direction to the would-be deafener and clearly hear every sound they make, rather than determine the exact square they lie in.
The same goes for the sense of smell for allies with the scent special quality.
Keen-Eared GiftWhen you sacrifice your hearing by means of this gift, the targets also gain a bonus to Listen checks equal to half your Phileotheysia Level. If you have at least one Legendary Phileotheysia mythos, then they also gain hearing based Blindsense with a range of 5’. If you instead have at least one Exalted Phileotheysia mythos AND EITHER at least 3 Basic Manifestions of this Mythos, OR at least 2 different advanced manifestations of it then the target(s) instead gain Blindsense with a range of 15’ and Blindsight with a range of 5’.
Seeing MagicYou may instead grant the effects of
Detect Magic spell for the duration. Semi-obviously, by maintaining this effect over.consecutive. rounds you can allow them to focus on a specific area to gain further information as described in that spell.
If your Phileotheysia level is at least 7 this instead grants the effects of
Arcane Sight spell for the duration.
If your Phileotheysia level is at least 15 this instead grants the effects of
Arcane Sight, Greater for the duration.
((Analyze Dweomer?))
See the Truth!Prerquisite: Phileotheysia level 9.
You may instead grant the effects of a
True Seeing spell for the duration.
Sight of the Wing DragonThe breath of the agile wing dragons is technically harmless, being merely a fog that obscures sight. The fact that they themselves can see through it just fine, and their fighting style is akin to that of a rogue, rather than a warblade renders this a very technical truth.The target of this manifestation can see through any type of gas, liquid, or particulate matter as if it were clear. This includes magical fogs and effects. (none of which stops them from seeing things they can see through with perfect clarity, but they can also see through it, and if that doesn't make sense, just keep repeating "It's
MagicMythos!" to yourself until it does). Note that if the predominant material limits the quality of vision, but the substance(s) suspended in it do not. Thus they could see through mud, provided it was over half water by volume, as well as they could see through water, but could not see through lava just because it had impurities in it.