Author Topic: How to make 3.5 work without Ye Olde Magicke Shoppe?  (Read 4124 times)

Offline InnaBinder

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How to make 3.5 work without Ye Olde Magicke Shoppe?
« on: December 10, 2011, 11:12:54 AM »
What it says on the tin.  My players aren't well-versed enough in the minutia of the various items to make consistently optimal, level-appropriate choices, and don't enjoy taking in-game time to pore over the materials for a trip to the Great Magic Mall.  So, without being heavy-handed and giving out JUST the right treasure for the upcoming adventure(s) and with the idea of avoiding the trip to the Great Magic Mall, how can a DM go about kitting out his players and allowing them to sell extraneous phat lewt?
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Offline Basket Burner

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #1 on: December 10, 2011, 11:30:34 AM »
You don't. If they don't want to go shopping... they won't shop. If they won't shop they don't get to buy things. Since you've ruled out the only other possibility, that means they don't get the stuff they need.

Offline Solo

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #2 on: December 10, 2011, 11:38:36 AM »
Send a few dragons at them. That'll give them a lot of loot.
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Offline Complete4th

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #3 on: December 10, 2011, 11:46:16 AM »
I like to use some kind of inherent bonus system. Robbypants wrote one here, and I've seen others on the interwebs.

Offline Unbeliever

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #4 on: December 10, 2011, 11:59:07 AM »
+1

We do all of our magic mart shopping online using google docs, so it doesn't take gametime.  In another game, we just had a lot of things that were magic items but ... weren't for the purposes of the game narrative.  So, you could have a Cloak of Resistance or a Wand of Lay of the Land, but they were just ways of getting the abilities that make your character concept work. 

Finally, you could include a wise old magic benefactor or something. 

Offline zugschef

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #5 on: December 10, 2011, 12:12:34 PM »
sooner rather than later they will be totally overburdened and will have to sell loot... then they will have so much coin that they will need to spend it to continue adventuring (i suppose they didn't get to level 9 without shopping ever). problem solved.

Offline zook1shoe

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #6 on: December 10, 2011, 12:15:18 PM »
Start making them encumbered by the money :P
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Offline zugschef

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #7 on: December 10, 2011, 12:59:16 PM »
Start making them encumbered by the money :P
that's what i was saying... first they'll be encumbered by their loot, and when they finally have to sell it, they'll be encumbered by the coin. gold is pretty heavy. ;-)

Offline awaken_D_M_golem

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #8 on: December 10, 2011, 03:50:56 PM »
Classes that need specific gear are kinda screwed.

But a non-CO type of party, isn't gonna get to that depth of the game.

Blaster Wiz + Healy Cleric + Monk = wtf ... Enjoy the game regardless of Tiers + Gears.
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Offline Basket Burner

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #9 on: December 10, 2011, 04:06:48 PM »
Classes that need specific gear are kinda screwed.

But a non-CO type of party, isn't gonna get to that depth of the game.

Blaster Wiz + Healy Cleric + Monk = wtf ... Enjoy the game regardless of Tiers + Gears.

For a round or two.

Offline veekie

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #10 on: December 10, 2011, 07:11:54 PM »
The usual way would be to make use of one of the many itemless hacks like Robby's Same perks, less fuss.
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Offline InnaBinder

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #11 on: December 11, 2011, 06:32:32 AM »
sooner rather than later they will be totally overburdened and will have to sell loot... then they will have so much coin that they will need to spend it to continue adventuring (i suppose they didn't get to level 9 without shopping ever). problem solved.
I fail to see how this solves the problem of them NOT ENJOYING the experience of poring over lots of books for equipment, my NOT WISHING to subject them to an aspect of the game they do not enjoy, and NOT WISHING to simply say "here's the Ghost Touch weapon you'll need for the next part of the adventure.  Hint, hint."

Please elaborate.
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Offline sirpercival

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Re: How to make 3.5 work without Ye Olde Magicke Shoppe?
« Reply #12 on: December 11, 2011, 07:54:56 AM »
The real problem is that without having the characters go shopping (even if the players don't want to), having the PCs get the equipment they need quickly devolves into railroading, as you so astutely realized already.

So, here are a couple suggestions.  You can use them together, I think.
1) Adapt the Weapons of Legacy rules.  The PCs find a magic item that seems interesting... make it very flavorful so that one of the players takes a liking to it.  Then, as they use it, they unlock more abilities from it, either that you've determined beforehand or that seem appropriate at the time.  You don't have to give them a new ability every time they do something cool with it, just at major story points.  Give them less treasure to account for the fact that their equipment gets more powerful.
2) Have the treasure they collect go into a fund.  Then, as they're out adventuring, they say "crap I wish I had bought one of these" and if it's reasonable you deduct the price from the fund and there they have it.  This can get out of hand, so you should limit it to things that will not hit the BBEG's one weakness unless they had IC reasons for knowing to attack that beforehand.

Both of these definitely need work, but hopefully they'll get you started.
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