Table: The Crystal Mage | HD: d6 |
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Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| | | Base Attack Bonus | +0 | +1 | +2 | +3 | +3 | +4 | +5 | +6 | /+1 | +6 | /+1 | +7 | /+2 | +8 | /+3 | +9 | /+4 | +9 | /+4 | +10 | /+5 | +11 | /+6 | /+1 | +12 | /+7 | /+2 | +12 | /+7 | /+2 | +13 | /+8 | /+3 | +14 | /+9 | /+4 | +15 | /+10 | /+5 |
| | | Fort Save | +0 | +0 | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 | +3 | +4 | +4 | +4 | +5 | +5 | +5 | +6 | +6 | +6 |
| | | Reflex Save | +0 | +0 | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 | +3 | +4 | +4 | +4 | +5 | +5 | +5 | +6 | +6 | +6 |
| | | Will Save | +2 | +3 | +3 | +4 | +4 | +5 | +5 | +6 | +6 | +7 | +7 | +8 | +8 | +9 | +9 | +10 | +10 | +11 | +11 | +12 |
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Special | Spellcrystal, geodes, shard d6 | Grow crystal, lesser crystalline weapon | Crystalline constitution | Geode focus | Crystalline shield, share crystal | Shard d8 | Crystalline weapon | Geode focus | Improved crystalline constitution | Storm of shards | Shard d10 | Geode focus | Improved crystalline weapon | Improved crystalline shield | Greater crystalline constitution | Geode focus, shard d12 | Greater storm of shards | Absorb crystal | Greater crystalline weapon | Crystalline perfection, geode focus |
| | | Geodes Retrieved | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 7 | 7 | 7 | 7 | 8 |
| | Spells per Day | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 5 | 3 | — | — | — | — | — | — | — | — | 6 | 4 | — | — | — | — | — | — | — | — | 6 | 5 | — | — | — | — | — | — | — | — | 6 | 6 | 3 | — | — | — | — | — | — | — | 6 | 6 | 4 | — | — | — | — | — | — | — | 6 | 6 | 5 | 3 | — | — | — | — | — | — | 6 | 6 | 6 | 4 | — | — | — | — | — | — | 6 | 6 | 6 | 5 | 3 | — | — | — | — | — | 6 | 6 | 6 | 6 | 4 | — | — | — | — | — | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | — | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | — | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
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Spells: A crystal mage casts arcane spells which are drawn from her Geodes (see below); she knows every spell that is recorded in her spell crystal. A crystal mage need not prepare her spells ahead of time. Instead, she must retrieve her Geodes. A crystal mage can only cast spells she knows from her retrieved Geodes. A crystal mage who does not know all of the spells from one of her Geodes can still retrieve that Geode, but is able to cast only the spells that she knows.
To learn or cast a spell, the crystal mage must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a crystal mage's spell is 10 + the spell level + her Intelligence modifier. Like other spellcasters, a crystal mage can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given in the table above. In addition, she receives bonus spells for a high Intelligence score. The crystal mage regains her spells by getting a good night’s sleep and spending 1 hour communing with her spellcrystal. See the spellcrystal entry for more details.
Cantrips are not associated with any particular geode. A crystal mage can cast all of her known cantrips regardless of what geodes she retrieves. Cantrips are simple enough that a crystal mage can cast them even if they aren't encoded on her spellcrystal. A crystal mage begins play knowing all crystal mage cantrips.
Geodes: A crystal mage learns spells through the use of Geodes, which are small pockets of homogeneous crystal structure within her spellcrystal, which represent particular patterns of similar magical knowledge. At first level, the spellcrystal forms 5 geodes; the crystal mage acquires another geode at every level thereafter. These geodes are gained automatically and at no cost. Each geode adds 6 spells of various levels to the mage's spellcrystal and spells known. The individual geodes are described below.
In addition to the spells and geodes gained automatically at each level, a crystal mage can learn and encode additional geodes and their spells into her spellcrystal through other spellcrystals and spell geodes. No matter what the geode's source, the crystal mage must first decipher the magical patterns (usually requiring either a
read magic spell or a Spellcraft check). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell’s level). If the check succeeds, the crystal mage understands the spell and can encode it into her spellcrystal through a magical process that consumes 100 gp per spell level in reagents. The process leaves a spellcrystal that was copied from unharmed, but a spell successfully copied from a spellcrystal disappears from the crystal. Learning spells from a complete spell geode is a simpler process, requiring a single
If the check fails, the wizard cannot understand or copy the spell. She cannot attempt to learn or copy that spell again until she gains another rank in Spellcraft. A spell that was being copied from a scroll does not vanish from the scroll.
In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell’s level × 50 gp.