Author Topic: Rain Linnorm  (Read 6874 times)

Offline multibear

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Rain Linnorm
« on: September 26, 2012, 08:11:26 PM »
Rain Linnorm

HD: d12
LevelBABFortRefWillFeature
1+1+2+0+2Rain Dragon Body, Boiling Breath
2+2+3+0+3Keen Senses, Primal Blood
3+3+3+1+3Blindsense 60', Amphibious, Create Food and Water
4+4+4+1+4Flight, +1 Str
5+5+4+1+4Quench, +1 Con
6+6+5+2+5Avarice, +1 Str
7+7+5+2+5Weather Arcana, +1 Cha, +1 Con
8+8+6+2+6Control Wind
9+9+6+3+6Growth, Tail Slap, +1 Cha
10+10+7+3+7Control Weather, +1 Str, +1 Con
11+11+7+3+7Primal Skin, +1 Cha
12+12+8+4+8Iron Scales
13+13+8+4+8Weather Lord
14+14+9+4+9Frightful Presence, Growth, Crush
15+15+9+5+9Demand Attention, +1 Cha
16+16+10+5+10Fast Healing
17+17+10+5+10Weather Arcana
18+18+11+6+11Weather Mastery, +1 Str, +1 Con
19+19+11+6+11Storm Breath, +1 Cha, +1 Str
20+20+12+6+12Wind Walk, +1 Str, +1 Con
Skill Points: 2 + Int modifier, quadruple at first level
Class Skills: Appraise, Bluff, Concentration, Climb, Intimidate, Listen, Knowledge (any), Search, Spellcraft, Spot, Swim

Features
Rain Dragon Body: A rain linnorm loses all other racial bonuses and gains Dragon traits (darkvision 60' and immunity to paralysis and sleep). It is a medium sized dragon with a bite natural attack (1d8) and 2 claw attacks (1d6). Rain linnorms have a base speed of 40 feet and a swim speed equal to 1/2 their base speed. Their claws are capable of fine manipulation and can be used for somatic components.

Rain linnorms also get a natural armor bonus equal to their Con modifier. Whenever a rain linnorm grows one size category, its natural armor further increases by 1

Boiling Breath: 60-foot line of caustic boiling water, once every 1d4 rounds; damage 1d6/HD with a Reflex DC 10 + 1/2 HD + Con modifier for half. Half the damage (rounded up) is fire damage, the other half is untyped.

Keen Senses: A rain linnorm sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120'

Primal Blood: A rain linnorm can cast magic as a sorcerer of 2/3 its level, but it has a CL equal to its HD. Unlike other sorcerers or dragons, they may only select spells from the druid list. If it multiclasses as a sorcerer, the casting stacks and they are no longer limited to the druid spell list.
Dragon LevelSorcerer Casting
1-
21
32
42
53
64
74
85
96
106
117
128
138
149
1510
1610
1711
1812
1912
2013
If a linnorm takes a casting prc, it may choose to advance its casting as that of a sorcerer.

Blindsense: At 3rd level, the linnorm gains blindsense with a range of 60 feet

Amphibious: At 3rd level, the linnorm can freely breath, act and use any of its abilities underwater

Ability score increase: The rain linnorm's ability scores increase by the shown amount.
LevelBonus Gained
4+1 Str
5+1 Con
6+1 Str
7+1 Cha, +1 Con
9+1 Cha
10+1 Str, +1 Con
11+1 Cha
12+1 Str, +1 Con
13+1 Cha
15+1 Cha
16+1 Str, +1 Con
17+1 Cha
18+1 Str, +1 Con
19+1 Cha, +1 Str
20+1 Str, +1 Con
For a total of +7 Str, +7 Con and  +7 Cha at 20th level.

Flight: While it doesn't possess wings, at 4th level a rain linnorm learns how to manipulate the air around it to fly. It gains a flight speed equal to 10 feet per HD, with poor maneuverability. The maneuverability doesn't increase naturally, but players can take the Savage Species feat that increases it by two steps (stackable).


Rain Linnorm SLAs: At 3rd level Create Food and Water 1/day for every HD
   At 5th level Quench 1/day for every 3 HD
   At 8th level Control Wind 1/day for every 3 HD
   At 10th level Control Weather 1/day for every 3 HD

Avarice: Rain linnorms are driven by two obsessions: notoriety and treasure. Good or bad, rain linnorms demand credit and accolades for what they do, and their obsession for treasure dwarfs that of other dragons. At 6th level a rain linnorm gains a racial bonus on Intimidate and Appraise equal to 1/2 HD

Weather Arcana: At 7th and 17th levels the rain linnorm adds one spell with either the [electricity] or [air] descriptor of a level it can cast to its list of spells known.

Growth: At 9th level the rain linnorm grows to large size
   At 14th level the rain linnorm grows to huge size
Its AC, bonus to hit, base damage, grapple and skills change accordingly, but it doesn't get any ability score bonus or penalties

Tail Slap: At 9th level the rain linnorm can make a tail slap attack dealing 1d8 damage

Primal Skin: At 11th level, the rain linnorm gains SR equal to its HD + 11

Iron Scales: At 12th level the rain linnorm gains DR/magic equal to half its HD

Weather Lord: At 12th level the rain linnorm gains +2 on the caster level of any spells with the [electricity] or [air] descriptor it casts and those spells ignore any limits on caster level they may have

Frightful Presence: At 14th level this ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Enemies within a radius of 30 feet × half the dragon's level are subject to the effect if they have fewer HD than the dragon. A potentially affected enemy that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, enemies with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

Crush: The linnorm can make a crush attack dealing 2d8 damage
(click to show/hide)

Demand Attention: At 15th level the rain linnorm's vanity and obsession for notoriety reaches its peak. It gains a bonus on initiative checks equal to its Cha modifier.

Eat Lightning: At 16th level a Rain Linnorm becomes immune to Electricity damage. Instead, the linnorm is healed 1 point of health per 3 damage it would normally suffer.

Rain Hunter: At 16th level a Rain Linnorm's shimmering scales allow it to mimic the appearance of rain. When outdoors in rainy conditions the rain linnorm can disappear into the rain as an immediate action, giving it total concealment. This concealment lasts until the rain ends, whether through natural or magical means, or the linnorm leaves the area where it is raining.

Weather Master: Rain linnorms live for the chaotic changes in the weather. At 18th level, a rain linnorm's flight maneuverability increases to perfect when flying in any kind of weather created by itself. If it already has perfect maneuverability, its speed increases by 50%

Storm Breath: At 19th level, a number of times per day equal to its Cha modifier and as a move action, a rain linnorm can make its breath weapon persist in the form of a boiling storm cloud with the same area as the breath. This storm cloud can be shaped in any way the dragon wants and moves at flight speed equal to the dragon's base speed with perfect maneuverability. It doesn't hinder movement but creatures and objects that start their turn inside it take damage equal to the dragon's breath weapon (reflect save allowed). The dragon needs to spend a move action every turn to keep the cloud going, and can sustain it for up to 1 round for HD.

Command of the Rain King: Once per day a 20th level rain linnorm can place a geas (as the spell) on a sentient creature. Until this geas is completed, the creature is transformed into a variety of water elemental known as a "rain elemental". The creature retains all race and class levels, but gains elemental traits, the Water subtype, a swim speed equal to twice its base speed, and a fly speed equal to half its base speed (poor maneuverability). Once the geas is completed, the creature returns to its original form and loses all rain elemental traits.
A creature who does not attempt to follow the geas still takes damage and become sickened, even if normally immune. However, such creatures gain a +5 bonus on their Fortitude save.

comments:
(click to show/hide)
« Last Edit: October 25, 2012, 11:31:47 PM by multibear »

Offline oslecamo

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Re: Rain Linnorm
« Reply #1 on: September 28, 2012, 06:23:50 AM »
I'm not sure how "primal" druid spellcasting is when most ancient monsters with natural spellcasting have arcane or cleric one, but it does helps diferentiate from the other dragons so guess it's ok.

Untyped breath weapon feels somewhat unfair to the elemental dragons. Since it's boiling water it should at least count half of its damage as fire.


Primal skin gives ST. I guess you meant SR.

Fast healing at 16th level feels really lackluster. The Fang Dragon is getting FH at 14th level, and 14th level actually progresses spellcasting for the dragons, at the contrary of the 16th level.

Wind Walk as the capstone? Seriously? That one definetely has to go back to the drawing board.


Offline multibear

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Re: Rain Linnorm
« Reply #2 on: September 28, 2012, 10:16:16 AM »
I figured druid spells worked in a primal nature sense since they were all more nature/weather oriented. Plus I had seen a lot of linnorm conversions to 3.5 go with druid casting and it seemed to fit.

Changed breath type and SR typo

In regards to expanding 16th level: Would scaling FH to full HD instead of 1/2 make it better or should I find an extra goodie for that level?

In regards to the capstone: How about Elemental Swarm 1/day but only access to water elementals?

Offline CDTalmas

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Re: Rain Linnorm
« Reply #3 on: September 28, 2012, 11:11:15 AM »
For a very interesting capstone, check out the Aeon Pleroma.  I tossed a few ideas toward oslecamo and he built a beautiful capstone for the creature.  Given its somewhat random nature, that should give you an idea of the power level of the ability as well as the fun factor involved.

Offline oslecamo

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Re: Rain Linnorm
« Reply #4 on: September 28, 2012, 12:32:51 PM »
In regards to expanding 16th level: Would scaling FH to full HD instead of 1/2 make it better or should I find an extra goodie for that level?

In regards to the capstone: How about Elemental Swarm 1/day but only access to water elementals?

You should make custom abilities for both levels, altough you could make them based on existing spells. Elemental Swarm for example looks cool at first glance, but then you're basically summoning a bunch of CR 11 and lower creatures at 20th level over a large period of time.

Like CDtalmas sugested, take a look at other 20th level custom capstones around here.

Offline CDTalmas

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Re: Rain Linnorm
« Reply #5 on: September 28, 2012, 05:43:04 PM »
Just as something to toss in there... Might want to give it the Electric subtype.  Perhaps also lightning absorption, as it actively seeks out lightning bolts to eat.

Also, it has a natural camouflage as described in the following statement:

Quote
Hatchling rain linnorms’ teardrop-shaped scales are shiny and white. As they age, the scales grow larger and thicker, and turn gray, blue, green, or white at the creature’s whim.

Think Randal in Monsters Inc.  Maybe an invisibility effect while adjacent to a surface.

[Edit]Added camo description.[/Edit]
« Last Edit: September 28, 2012, 05:48:02 PM by CDTalmas »

Offline multibear

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Re: Rain Linnorm
« Reply #6 on: September 28, 2012, 06:47:14 PM »
I thought about playing up the lightning, but I didn't want that to be the main focus since a rain-based dragon seemed more unique. Lightning absorption so it can eat lightning does sound cool though, and I like the camouflage idea though, maybe invisibile while in rain or other inclement weather? Maybe those two abilities in place of the fast healing.

for the capstone ability, how about something like this:

Command of the Rain King: Once per day a rain linnorm can place a geas on a sentient creature. Until this geas is completed, the creature is transformed into a variety of water elemental known as a "rain elemental". The creature retains all race and class levels, but gains elemental traits, the Water subtype, a swim speed equal to twice its base speed, and a fly speed equal to half its base speed (poor maneuverability). Once the geas is completed, the creature returns to its original form and loses all rain elemental traits.

or

Reign of the Rain King: At 20th level a rain linnorm becomes one with all aspects of rain. It can choose to modify its breath weapon so that it deals either half untyped/half fire, half untyped/half cold, or half untyped/half acid.
In addition, it may choose to have its breath weapon act as a Plant Growth spell over the area affected by the breath weapon.
« Last Edit: September 29, 2012, 12:05:37 AM by multibear »

Offline oslecamo

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Re: Rain Linnorm
« Reply #7 on: September 29, 2012, 11:32:17 AM »
Camouphlage and eating lighting both sound good ideas for 16th level.

Command of the Rain King also sounds better for the capstone. It still needs a range, action, and clarify that it is geas as the spell, plus some immunity-piercing since we're at it (aka they take the ability damage and sickened even if they would normally be immune to it).

Offline multibear

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Re: Rain Linnorm
« Reply #8 on: October 25, 2012, 11:32:58 PM »
Ugh, sorry it took me so long to get back and finish this. Grad school sure takes up more time than you expect. I added the electricity healing and rain camouflage at level 16 and the new capstone ability.

Offline oslecamo

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Re: Rain Linnorm
« Reply #9 on: October 26, 2012, 05:56:40 PM »
No problem, I've been pretty busy myself with uni work. Added to the list!