Author Topic: Gestalt up a world-Dominating Evil Overmind (lvl 1-20)  (Read 9299 times)

Offline Lycanthromancer

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Re: Gestalt up a world-Dominating Evil Overmind (lvl 1-20)
« Reply #20 on: January 25, 2012, 09:20:04 PM »
So long as you can get along with yourself

This may be harder than it sounds.
Resistance is futile.

Offline jojolagger

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Re: Gestalt up a world-Dominating Evil Overmind (lvl 1-20)
« Reply #21 on: January 25, 2012, 10:42:26 PM »
So long as you can get along with yourself

This may be harder than it sounds.
narcissism.
Problem solved.
Out of net access for a bit. Should be back late monday.

Offline Lycanthromancer

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Re: Gestalt up a world-Dominating Evil Overmind (lvl 1-20)
« Reply #22 on: January 26, 2012, 08:10:15 PM »
So long as you can get along with yourself

This may be harder than it sounds.
narcissism.
Problem solved.
Also, autoeroticism.

Definitely hard, but not difficult.

Offline Tenebrous Apostle

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Re: Gestalt up a world-Dominating Evil Overmind (lvl 1-20)
« Reply #23 on: January 28, 2012, 02:11:08 PM »
Running the risk of getting completely out of topic I'd like to suggest a different aproach. The "convert AND die" method as I'd like to call it. A Dread Necro\Sorcerer or cleric can kill and animate any and all creatures he comes across and charm or dominate those he values alive more than dead. Also he can Call demons (and charm or dominate them) and use them as a source for the Extract Gift spell (FC 1) and then the demons can control those the character cannot control directly.

I suppose that a Dread Necro10/Animamage 10 and a Sorcerer 5/mindbender 1/Paragnostic Apostle 5/Fleshwraper 9 (maybe) will cover all posibilities
Bloated goat prince of Undeath, master of vampires and lord of specters, Orcus, grant me your crushing might and the deadly power of your skull- headed wand! (figured what I play, yet?)