Changeling DomeskipperHD: d8
Class Skills: gain Persuasion.
Changeling Domeskipper
| Base Attack | Fort | Reflex | Will | | Maneuvers | Maneuvers | Stances |
Level | Bonus | Save | Save | Save | Special | Known | Readied | Known |
1 | +1 | +2 | +2 | +0 | Adaptability, animal companion, Track | 3 | 3 (2) | 1 |
7 | +7/+2 | +5 | +5 | +2 | Morphic companion | 7 | 4 (2) | 2 |
13 | +13/+8/+3 | +8 | +8 | +4 | | 10 | 5 (3) | 3 |
Adaptability (Ex): This ability replaces the standard Domeskipper's Wild Empathy class feature. A changeling Domeskipper is adaptable to every situation. By spending 1 minute in concentration, he chooses one skill in which he has ranks. The changeling Domeskipper can always take 10 on that skill, even if stress or distraction would normally prevent him from doing so. He can choose a different a skill to which to apply this ability by spending another minute in concentration.
Morphic Companion (Su): This ability replaces the standard Domeskipper's Swift Tracker class feature. At 7th level, a changeling Domeskipper's animal companion gains the ability to alter its form on command. The changeling Domeskipper chooses another animal companion form from the list of possible animal companion, and as a full round action his animal companion can change between its original form and the alternate. The character can choose an additional alternate form for his animal companion at 11th, 15th, and 19th level.
Morphic Combat (Ex): This ability replaces the standard Domeskipper's Camouflage class feature. A changeling Domeskipper of 13th level or higher can exchange one readied and granted maneuver for another that he knows. He may use this ability once per encounter, by spending a swift action.
Half-Orc DomeskipperHD: d10
Class Skills: gain Persuasion.
Half-Orc Domeskipper
| Base Attack | Fort | Reflex | Will | | Maneuvers | Maneuvers | Stances |
Level | Bonus | Save | Save | Save | Special | Known | Readied | Known |
2 | +2 | +3 | +3 | +0 | Rage | 4 | 3 (2) | 1 |
11 | +11/+6/+1 | +7 | +7 | +3 | Greater rage | 9 | 5 (3) | 3 |
17 | +17/+12/+7/+2 | +10 | +10 | +5 | Tireless rage | 12 | 6 (3) | 4 |
Rage (Ex): This ability replaces the Favored Enemy class feature that a standard Domeskipper receives at 2nd level; a half-orc Domeskipper receives his first favored enemy at 5th level instead. A half-orc Domeskipper of 2nd level or higher can enter a rage a number of times per day equal to his Constitution bonus (minimum 1), but no more often than once per encounter; the bonus to Constitution granted by the rage does not affect the number of uses per day of this ability. In a rage, the character temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the half-orc Domeskipper's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a half-orc Domeskipper cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Acrobatics, Persuasion, and Animal Affinity), the Meditation skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. The rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A half-orc Domeskipper may prematurely end his rage as a free action. At the end of the rage, the half-orc Domeskipper loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. Entering a rage requires no action, but can only be performed on the character's turn.
Greater Rage (Ex): This ability replaces the Favored Enemy gained by a standard Domeskipper at 11th level; a half-orc Domeskipper receives his third favored enemy at 14th level instead. Beginning at 11th level, a half-orc Domeskipper's bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.
Tireless Rage (Ex): This ability replaces the Favored Enemy gained by a standard Domeskipper at 17th level; a half-orc Domeskipper receives his fourth favored enemy at 20th level instead. At 17th level and higher, a half-orc Domeskipper no longer becomes fatigued at the end of his rage.
Raptoran DomeskipperHD: d8
Class Skills: as standard Domeskipper.
Raptoran Domeskipper
| Base Attack | Fort | Reflex | Will | | Maneuvers | Maneuvers | Stances |
Level | Bonus | Save | Save | Save | Special | Known | Readied | Known |
3 | +3 | +3 | +3 | +1 | Flight training | 3 | 3 (2) | 1 |
4 | +4 | +4 | +4 | +1 | Flight training | 5 | 4 (2) | 2 |
6 | +6/+1 | +5 | +5 | +2 | Flight training | 6 | 4 (2) | 2 |
Flight Training: This ability replaces the standard Domeskipper's Endurance, Woodland Stride, and Surefooted class features, at 3rd, 4th, and 6th level, respectively. Each time a raptoran Domeskipper gains this ability, he receives a bonus feat for which he meets the prerequisites, chosen from the following list: Aerial Reflexes, Aerial Superiority, Born Flyer, Diving Charge, Flyby Attack, Hover, Improved Flight, Improved Flyby Attack, Plunging Shot, Winged Warrior, Wingover.