It would be nice if they implemented a system kind of like in 4e where you add half your level to spell attack rolls.
Specifically, I'm thinking of this:
In 3.5, spell save DC's kind of taper off toward higher levels - the only way to increase the save DC is to increase your casting attribute, which is tough to do after 18+2 (racial) + 6 (item) + 5 (tome) + 5 (levels). On top of this, save DCs tend to remain fairly static until you buy the big stat boosting items, and then they jump a lot. I think a system in which you add half your level to the DC to resist spells would be beneficial to both problems, because it would smooth out the big jumps by increasing them in small amounts every 2 levels, and would continue to be relevant into epic levels.
I was disappointed when my epic cleric's favorite spells suddenly stopped working because I couldn't increase his save DC's as fast as the monsters' saves were increasing. Making the formula something like 10 + spell level + half your level (plus spell focus et al) would make higher levels less of a race to find more and more obscure bonus types in order to stay relevant.