While I'm at it, here are the Fairy feats. First, a repost of the fairy stats from
Prime32's original thread; the only thing I've changed is adding the [Fairy] descriptor to the feat, to fit with the rest of them.
FAIRY COMPANIONS
Fairy
Diminutive Fey |
Hit Dice: | 1/2d6 (1hp) |
Initiative: | +3 |
Speed: | Fly 30ft (good) (6 squares) |
Armor Class: | 17 (+4 size, +3 Dex), touch 17, flat-footed 14 |
Base Attack/Grapple: | +0/-16 |
Attack: | — |
Full Attack: | — |
Space/Reach: | 1 ft./0 ft. |
Special Attacks: | Cure, Faerie Fire |
Special Qualities: | Breathless, Glow, Improved evasion, Low-light vision, Resistance to fire and cold 5 |
Saves: | Fort +0, Ref +5, Will +3 |
Abilities: | Str 1, Dex 17, Con 10, Int 13, Wis 12, Cha 14 |
Skills: | Hide +9, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (religion) +5, Knowledge (the planes) +5, Listen +5, Move Silently +3, Search +0, Spot +5 |
Feats: | Alertness, MobilityB |
Environment: | Temperate forests |
Organization: | Solitary |
Challenge Rating: | Included with master |
Treasure: | None |
Alignment: | Usually chaotic good |
Advancement: | None |
Breathless (Ex): A fairy does not need to breathe.
Cure (Sp): Once per day, a fairy can restore 1d8 hit points per two HD (minimum 1d8) to a willing adjacent creature.
Faerie Fire (Sp): As an immediate action, a fairy can produce a faerie fire effect on an adjacent creature for 1 round.
Glow (Ex): Fairies glow with the brightness of a candle, inflicting a -6 penalty on Hide checks. This ability cannot be suppressed.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a fairy takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
NEW FEATS
Fairy Assist [Fairy, Fighter, Racial]
Prerequisites: Kokiri race
Benefit: Your fairy inflicts a -2 penalty on AC and saving throws to all enemies adjacent to it.
Special: A fighter may select this feat as one of his fighter bonus feats.
Fairy Companion [Fairy]The Great Deku Tree grants you a fairy companion.
Benefit: You gain a kokiri fairy companion; your effective HD is equal to half your character level. While your fairy is adjacent, you gain the benefits of the Alertness feat. Like a familiar, the fairy uses the better of its own or your skill ranks, base attack bonus, base saving throws and effective HD, and has hit points equal to one-quarter of your total.
Fairy Boost [Fairy]Your fairy companion helps you prepare for the day by giving you useful advice while you perform your daily routine.
Prerequisites: Fairy companion, character level 3rd.
Benefit: Choose one of your physical ability scores. Whenever your fairy companion is within 30 feet, you gain a +2 bonus to that ability score. You can change the boosted ability score by spending 10 minutes practicing with your companion's guidance.
Improved Fairy Boost [Fairy]Your fairy gives better advice than some...
Prerequisites: Fairy companion, character level 9th.
Benefit:The bonus granted by your Fairy Boost feat is equal to the number of [Fairy] feats you possess (minimum 2).
Fairy Nudge [Fairy]Your fairy companion helps by pointing out important things you might have missed.
Prerequisites: Fairy companion.
Benefit: As long as your fairy companion is within 30 feet of you, whenever you make a Listen, Search, or Spot check, you may roll twice and take the better result.
Fairy Whisper [Fairy]Your fairy companion notices whenever you're acting strangely.
Prerequisites: Fairy companion, character level 12th.
Benefit: You gain the slippery mind ability whenever your fairy companion is within 30 feet of you.
Fairy Heal [Fairy]Your fairy companion can bring you back from the brink of death to continue the fight.
Prerequisites: Fairy companion, character level 15th.
Benefit: Whenever you are reduced to 0 or fewer hit points, your companion may spend an immediate action to instantly restore you to full health, as per the heal spell except that you are returned to your full normal hit point total. You may use this ability once per day, and only when your companion is within 5 feet of you.