Author Topic: Throwing 4e onto 3e classes.  (Read 2906 times)

Offline lans

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Throwing 4e onto 3e classes.
« on: March 27, 2012, 02:50:51 AM »
How would giving third edition classes abilities, as they would be gotten on equivalent 4e classes, taking into account expected ending level differences so at 20th level the 3.5 classes would have 30th level 4e abilities affect the game?


Are their any incompatable mechanics that would need a major overhaul?




« Last Edit: March 27, 2012, 03:16:57 AM by lans »

Offline Ziegander

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Re: Throwing 4e onto 3e classes.
« Reply #1 on: March 27, 2012, 02:58:48 AM »
How would giving classes 4e abilities at a 2:3 level ratio(3rd ends at twenty 4th at 30 simple straight ratio) things? How about for lower tier classes?

You're speaking in vague jibberish. Be a lot more clear and specific.

Offline RobbyPants

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Re: Throwing 4e onto 3e classes.
« Reply #2 on: March 27, 2012, 08:44:12 AM »
How would giving third edition classes abilities, as they would be gotten on equivalent 4e classes, taking into account expected ending level differences so at 20th level the 3.5 classes would have 30th level 4e abilities affect the game?


Are their any incompatable mechanics that would need a major overhaul?
Yeah, what do you mean? This could be:
  • Every ability is simple XdY + Stat damage plus some minor effect.
  • Everyone gets at will/encounter/daily abilities.
  • People get healing surges.
  • Abilities can't function out of combat.
  • Stuff like Fly is made 13th level instead of 5th level.
  • Something else?
I need more information to really answer this.
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Offline lans

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Re: Throwing 4e onto 3e classes.
« Reply #3 on: March 27, 2012, 12:19:20 PM »
They keep what they had in 3.5, but add in 4e stuff. I'm mainly interested on how it would affect the lower tier classes, but I'm sure wizard and clerics get some interaction on this.
A normal attack is still a normal attack, but a fighter would have 2 other options like cleave or surestrike, as well as an encounter and daily.
Abilities that are save ends have a 50% chance of ending, and abilities that attack FWR defenses are normal saves.
Flight as a 4e ability would be obtainable at level 11 due to compressing the 30 4e levels into 20 3e levels.

Characters would gain healing surges, second wind, and 1st level class related abilities. Everything else about the class would remain the same

Offline Halinn

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Re: Throwing 4e onto 3e classes.
« Reply #4 on: March 27, 2012, 02:15:39 PM »
Well, most 4e powers are just damage, perhaps with a minor status effect. Tossing around -2 attack mods and such don't really change anything.

Offline Garryl

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Re: Throwing 4e onto 3e classes.
« Reply #5 on: March 27, 2012, 02:23:08 PM »
Yeah, you can get the same effect or better by just giving out some Reserve feats to the casters a giving some free Warblade/Crusader/Swordsage maneuvers to everybody else.

Offline Sinfire Titan

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Re: Throwing 4e onto 3e classes.
« Reply #6 on: March 27, 2012, 02:25:59 PM »
I feel that the At Will/Encounter/Daily system could be applied to some classes to rebalance them (Shadowcaster to bring it up to Tier 3, Artificer to drop it down to Tier 3), but it would take a lot of homebrewing.

But as for combining the effective classes so that they gain the abilities of both 3.5 and 4E, I don't think it would work out. There's a lot of differences between the two systems, the primary issue is that 4E is designed for a 30 level scale, whereas 3.5 is designed around a 20 level scale. 4E's powers are also very weak compared to 3.5's tricks (compare 4E Disintegrate to 3.5).
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Offline awaken_D_M_golem

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Re: Throwing 4e onto 3e classes.
« Reply #7 on: March 27, 2012, 06:05:13 PM »
2nding Sinfire.


Doing something like a : Gestalt 3e this side // 4e that side
Possibly getting only 1 3e thing per level, and only 1 4e thing too.
The really bad low tier 3e stuff lasts a little longer in the combo.
Otherwise 3e level 4+ spells get rather world changing.

4e rituals are known to be ports of 3e spells, but
technically equalized for everybody.  Idk how that's
supposed to still work if you yank it all back on to 3e.
Lets say a 3e Fighter 16 multiclassed 4e Wizard,
and got to choose 2 spells (or somethings) available
at level 15, like a couple of level 8 spells. Niice.

I wouldn't mind playing an un-nerfed 4e Daily Recharger,
but with 3e spells. It'd be like a Wilder with randomly better stuff.
« Last Edit: March 27, 2012, 06:11:25 PM by awaken_D_M_golem »
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Offline awaken_D_M_golem

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Re: Throwing 4e onto 3e classes.
« Reply #8 on: March 29, 2012, 05:22:42 PM »
Enchant Magic Item = every Craft item feat rolled into less than 1 feat, with access to "all" spells/powers.
 :)

Disenchant Magic Item = everybody can be like the Artificer (or similar)
 :fu

Mark of Making feat = as both above , +2 to item levels , 2 or 3 levels early.
 :D

Master Crafter feat = Artificers get a   +Int to the level of item they can craft.
 :evillaugh
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