FOG CLOUDS AND GROUPS IN AUCTION AREAAs the combat map on the Link shows in detail, complete with fog cloud estimates:
Group2 is progressing along the south wall, a very irregular, tumbled shape collapsed in from the warrens, as group3 and 4 take center and north routes across the auction area.
Group3 flies over a long, low multi-level dais of ornate stone, with an intricately carved railing and elegant support columns running up to the ceiling. It is surrounded on all four sides by lines of short flat-topped columns coming up out of the floor to table height. The outer edge all around is a long stone bench.
Group4 comes to an open, roofed structure, like a large stone gazebo.
No one senses any creatures within range of Tremorsense (with Sheerak2,3,4 on the ground to use it) or Blindsight, or any of the Detects, except for each other; the only sounds of life are the splashing sharks in the river, echoing faintly in the cavern.
Suddenly group2 feels very bad, weak and chilled.
Superb Spellcraft from Ror2, Halt2, and others recognizes the Effect as Kelgore’s Grave Mist.
The air feels clammy and chill, filled with Necromantic Energy.
Tanatou2 feels completely unaffected, and Halfaz2 at first feels quite chilled but throws it off, but everyone else is affected, feeling worse to a lesser or greater extent: Cold, and Fatigue.
The usual visual misty Effects are not visible; only the impenetrable fog is visible.
4HP Cold damage per round, and Fatigue.
Fatigued: “A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted.”
http://www.d20srd.org/srd/conditionSummary.htmAll information goes on the Link, especially to alert groups 3 and 4.
Star sends an audial on the Link:
{Star} Just in case, I’m switching Protection from the Plane of Dream to group2. I can only provide this for twelve of you, so I can’t cover all three groups. I’ll simply apply it to whichever group I next sense under Dream attack, if it comes… for that matter it may not come to group2, but… better to be prepared. It does not protect you from Cast Spells, or other similar actions; it protects and anchors you from muting while there, from the Plane itself, and from its random damaging effects from stray intense Dream fragments impressed onto the Plane, and lingering there. But not from creatures who simply use Dream to launch attacks from there.