As you can probably tell, I'm still working on more evolves. I've only really started on the stage 1 evolves, haven't really touched stage 2+. Ideas? I need some.
Necrosynth variant Synthevolver
Loses: None
Gains: None
Modified: Artificial Selection, Evolution, Evolution 0, Next Stage, Skills
Skills: A Necrosynth Synthevolver adds Religion to her class skill list.
Artificial Selection: A necrosynth replaces parts of his body with unliving organs, sustained through negative energy. A necrosynth gains the Augmented subtype, as well as a +2 bonus to Fortitude saves. Necrosynths that are normally harmed or unaffected by negative energy are instead healed by negative energy and harmed by positive energy. Necrosynths that were formerly healed by negative energy do not alter how they interact with positive energy. This replaces the standard Artificial Selection ability and the option to become a biosynth or a mechanosynth.
Evolution 0 (Ex): A necrosynth can choose between a bite attack that deals 1d8 damage and a slam attack that deals 1d6 damage. A necrosynth's Evolution 0 natural attack otherwise functions and improves as normal.
Evolution: Necrosynths select necrotic evolves from the list below.
Next Stage: At 2nd level, a necrosynth gains immunity to disease. At 8th level, a necrosynth's type changes to undead, with the lifetorn subtype (gaining the appropriate immunities). At 14th level, a necrosynth becomes immune to mind-affecting effects.
Necrosynth EvolvesStage 1Preserved Flesh
Prerequisites: None
Benefit: You gain a +1 natural armor bonus, or your existing natural armor bonus increases by +1.
Special: You can choose this evolve multiple times; its effects stack.
Charming Gaze
Prerequisites: None
Benefit: You can attempt to subvert the will of a creature that catches your eye a number of times per day equal to your Charisma modifier. This is similar to a gaze attack, except that you must use a standard action, and those merely looking at you are not affected. Anyone you target must succeed on a Will save (DC 10 + 1/2 your effective evolver level + your Cha mod) or fall instantly under your influence as though by a charm person spell (caster level equal to your effective evolver level). The ability has a range of 30 feet.
Special: You can choose this evolve multiple times; each time, you gain 2 additional uses of the charming gaze.
Deadened Nerves
Prerequisites: None
Benefit: You have a 25% chance of negating critical hits and precision damage and you gain a +2 bonus on saves against stunning and pain-based effects.
Cannibalism
Prerequisites: None
Benefit: You can feast on the corpses of the recently-slain. The corpse must be of a formerly-living creature with at least 1 HD (ignoring any negative levels it may have suffered before death) that died within the past 10 minutes. By spending a full-round action to consume parts of it, you heal up to 1d6 points of damage per evolver level (up to a limit of your choice, or how much healing the corpse can actually provide). A given corpse can provide no more healing this way than twice its HD, which may be divided among multiple creatures and uses of this evolve. Eating even part of a corpse is sufficient to prevent raise dead from functioning, although enough remains even after consuming all the healing it can provide for it to be returned to life with resurrection and the like.
Grave Mutagen
Prerequisites: Mutagenic Strike (fatigue)
Benefit: Whenever a living creature that is damaged by negative energy fails its saving throw against your Mutagenic Strike, your strike deals an additional 1d6 points of damage resulting from negative energy, in addition to its normal effects. Nonliving creatures and living creatures healed or unharmed by negative energy are not subject to this additional effect.
Nimble Bones
Prerequisites: None
Benefit: Your Dexterity increases by 2 points.
Special: You can choose this evolve multiple times; its effects stack.
Corpsecrafted
Prerequisites: None
Benefit: Your Constitution increases by 2 points.
Special: You can choose this evolve multiple times; its effects stack.
Dead Insight
Prerequisites: None
Benefit: Your Wisdom increases by 2 points.
Special: You can choose this evolve multiple times; its effects stack.
Alluring Decay
Prerequisites: None
Benefit: Your Charisma increases by 2 points.
Special: You can choose this evolve multiple times; its effects stack.
Stage 2Embalmed Flesh
Prerequisites: Preserved Flesh
Benefit: Your existing natural armor bonus increases by +2.
Special: You can choose this evolve multiple times; its effects stack.
Enhanced Charming Gaze
Prerequisites: Charming Gaze
Benefit: Your charming gaze improves. Anyone who fails their save is affected as if by charm monster instead of charm person.
Stage 3Necrotized Flesh
Prerequisites: Embalmed Flesh
Benefit: Your existing natural armor bonus increases by +3.
Special: You can choose this evolve multiple times; its effects stack.
Dominating Gaze
Prerequisites: Enhanced Charming Gaze
Benefit: Your charming gaze improves again. Anyone who fails their save is affected as if by dominate person as well as charm monster.
Final EvolvesServitude Gaze
Prerequisites: Dominating Gaze
Benefit: Dominating Gaze becomes a true gaze attack and is usable at will (no daily limit, anyone even looking gets hit) and functions as dominate monster.