Author Topic: Voidmind Creature  (Read 6924 times)

Offline oslecamo

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Voidmind Creature
« on: May 11, 2012, 10:54:26 AM »
Voidmind Creature



Prerequisites:
Race-Must be a living aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider.
Size-Must be between Tiny or Huge.
Special- Must have the Alertness, Combat Reflexes and Great Fortitude feats for a free-willed Voidmind creature, or must be under the effect of Mind Flayer Host (check the Create  Voidmind creature feat below for details).


HD:d4
LevelBabFortRefWillFeature
1+0+0+0 +0Mindflayer Minion Body, Sentient Tentacle, Goo Grab, Constrict, Cone of Slime, Voidmind Immunities, Goo over Body, Slime Prowess.
Skills:2+Int modifier per level. The Voidmind creature's Class skills are Bluff, Craft(any),  Escape Artist, Intimidate, Hide, Listen, Knowledge(any), Move Silently, Perform(any), Profession(any), Spot.

Proficiencies:The Voidmind creature gains proficiency with any new natural weapons he gains from this class.

Features:

Mindflayer Minion Body:The Voidmind creature keeps all of his previous racial traits and creature type. He looks in every way like before, except for the four plugged holes in his head (which are evident upon close inspection, but any kind of headgear or hat will easily cover it up) that occasionally leak a small amount of greenish fluid.

He also gains a Nat armor bonus equal to his Con modifier. If he already had Nat armor, it increases by 1.

Sentient Tentacle:As a free action, the Voidmind creature can will the greenish fluid oozing out of his head to form in a tentacle natural attack, that deals 1d6+Str mod damage (for a medium creature, adjust acordingly for other sizes) and has double his normal melee reach. In a fullattack, this tentacle can attack at full melee attack bonus whitout penalizing other attacks. As another free action, the Slime Tentacle can be retracted inside the Voidmind Creature's head. If the Voidmind Creature has at least 8 HD, his tentacle ignores Freedom of Movement effects on his oponents.

A voidmind creature’s tentacle attacks of its own accord. The creature can direct it to attack certain targets, but the psionic nature of the tentacle enables it to flex and move in combat without hindering the creature’s other combat abilities. A Voidmind Creature that has successfully grappled a creature with his tentacle can attack another creature at no penalty, as long as that creature is within a distance equal to the tentacle’s reach.

Goo Grab : To use this ability, a voidmind creature must hit a creature with his tentacle attack. He can then attempt to start a grapple as a free action without provoking attacks of opportunity. A voidmind creature has a  racial bonus on grapple checks  made with his tentacle equal to ½ his HD. If theVoidmind Creature wins the grapple check, it establishes a hold and can constrict.

Constrict: A voidmind creature gains the ability to constrict his victim with a successful grapple check. When he constricts with his sentient tentacle, he deals 1d6 (for a medium creature, adjut acordingly for other sizes) plus 1,5 Str mod damage.

Cone of Slime: Once per hour as a standard action, a voidmind creature can expel the psionically charged slime in his head in a 30-foot cone. This attack deals 1d6 points of acid damage per Hit Die of the voidmind creature. A successful Reflex save (DC 10 + ½ Voidmind Creature’s HD + Voidmind Creature’s Con modifier) halves the damage. In addition, any creature that takes damage from the spray takes a –2 penalty on its Will saves and is stunned for 1d4+1 rounds (Fortitude save negates the stun; save DC same as above). The psionic slime replenishes itself automatically in a hour. If the Voidmind creature has 10 HD or more, his Cone of Slime can affect even creatures normally immune to Stun, but they gain a +5 bonus on their saves.

Voidmind Immunities: A voidmind creature has immunity to acid and mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale effects). It is also immune to ability damage, ability drain, and energy drain.

Goo Over Body: The Voidmind creature gains SR equal to 11+HD and DR/magic equal to ½ HD. He may rise or drop his SR at any time as a free action.

Slime Prowess: The Voidmind Creature gains +1 to Int and +1 to a Physical ability score of his choice.



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Offline sirpercival

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Re: Voidmind Creature
« Reply #1 on: May 11, 2012, 11:03:28 AM »
Woo hoooo!  Lol.  Love it.  The feats are perfect.
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Offline Nanshork

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Re: Voidmind Creature
« Reply #2 on: May 11, 2012, 12:30:51 PM »
 :thumb