Arcadian AvengerHD: d10
Level | BAB | Fort | Ref | Will | Class Features | Man. Known | Man. Readied | Stances Known |
1st | 1 | 0 | 2 | 2 | Immaculate Body, Two-Weapon Fighting (B), +1 Str | 3 | 3 | 0 |
2nd | 2 | 0 | 3 | 3 | Wrath, Swordmaster, +1 Wis | 4 | 3 | 0 |
3rd | 3 | 1 | 3 | 3 | Blade Rend, +1 Str | 4 | 3 | 1 |
4th | 4 | 1 | 4 | 4 | Elude Chance, Fearless, +1 Wis | 5 | 3 | 1 |
5th | 5 | 1 | 4 | 4 | Supernatural Blows, Aligned Strike, +1 Str | 5 | 4 | 1 |
6th | 6 | 2 | 5 | 5 | Zen Trance, Flight, +1 Wis | 6 | 4 | 1 |
Class Skills (4 + Int modifier, quadruple at 1st level): Balance, Concentration, Diplomacy, Heal Intimidate, Jump, Knowledge (The Planes), Listen Martial Lore, Sense Motive, Spot, Tumble
Proficiencies: An Arcadian Avenger is proficient in all simple weapons, all martial weapons, the two-bladed sword, and light armor.
Class FeaturesImmaculate Body: An Arcadian Avenger loses all racial bonuses and gains Outsider (extraplanar, lawful, good) traits (darkvision 60 feet). She is Medium size with a base speed of 30 feet and gains a natural armor bonus equal to her Constitution bonus.
Ability Increase: An Arcadian Avenger gains a +1 to her Strength score at every odd-numbered level and +1 to her Wisdom score at every even-numbered level, for a total of +3 to Strength and Wisdom at 6th level.
Two-Weapon Fighting: An Arcadian Avenger gains Two-Weapon Fighting as a bonus feat. At 3 HD, she gains Two-Weapon Defense as a bonus feat. At 6 HD, she gains Improved Two-Weapon Fighting. At 11 HD, she gains Greater Two-Weapon Fighting. She gains these feats, even if she does not meet the prerequisites. If the Arcadian Avenger already has these feats, she can take another feat provided she meets the prerequisites.
Manuevers: All Arcadian Avengers are instructed in the arts of the Sublime Way (Tome of Battle). The disciplines available to her are Devoted Spirit, Diamond Mind, and Tiger Claw. She learns and readies maneuvers as a martial adept, and regains uses of her readied maneuvers as a warblade does. At 4th level and every even-numbered level thereafter, an Arcadian Avenger can exchange a maneuver she knows for a new one. Levels in Arcadian Avenger count as full Initiator Levels for the purpose of multi-classing; for example, a 6th level Arcadian Avenger with 2 levels in Warblade has an Initiator level of 8.
Wrath (Ex): At 2nd level, once per encounter, as a move action, the Arcadian Avenger can enter a state of righteous anger. She gains a +2 morale bonus on melee attack rolls, damage rolls, and Will Saving throws. Wrath can be activated as an immediate action if she sees an ally fall in battle (reduced to unconscious, dying, or paralyzed status). The ability's duration is 1 minute; the bonus increases by 1 at 8 HD and every six additional HD thereafter, to a maximum of +5 at 20 HD. It can be ended voluntarily or through the application of a Calm Emotions spell.
Swordmaster (Ex): A finely wrought blade is the personal weapon of choice for the Arcadian Avenger. At 2nd level, all swords wielded by her are treated as magic for the purposes of overcoming damage reduction. A sword wielded in the Arcadian Avenger’s primary hand counts as a two-handed weapon for the purposes of damage bonus and Power Attack, while a sword wielded in her off-hand counts deals her full strength modifier in damage. She also receives a +4 bonus on checks to avoid being disarmed of her weapons while wielding at least one sword. For the purposes of this class feature, a short sword, longsword, rapier, scimitar, greatsword, bastard sword, and two-bladed sword all count as swords. Same goes for Blade Rend, Supernatural Blows, and Aligned Strike.
Blade Rend (Ex): Once an Arcadian Avenger finds a weak point in her target, her attacks get stronger. At 3rd level, once per round, if the Arcadian Avenger successfully hits a target’s touch Armor Class with a sword, she deals an additional 2d6 points of damage on the next attack she makes between the same round and her next turn. The bonus damage increases by an additional 2d6 at 7 HD, and every 4 HD thereafter, to a maximum of 10d6 damage at 19 HD. The Arcadian Avenger only needs to hit an opponent with a sword, not deal damage; an Arcadian Avenger can have her damage negated or simply “tap” an opponent, then deal a mortal blow with her next strike.
Stance: At 3rd level, an Arcadian Avenger can select one Stance from the list of schools available to her (Devoted Spirit, Diamond Mind, Tiger Claw).
Elude Chance (Su): At 4th level, a number of times per day equal to half her HD, as a free action, an Arcadian Avenger can call upon the extraplanar forces of Law to counteract the random effects of Chaos. Before rolling an attack roll, skill check, or saving throw, the Arcadian Avenger can treat the result as though it were an 11.
Fearless (Ex): At 4th level, an Arcadian Avenger is immune to all fear effects (magical or otherwise). As a move action, she can bestow this fearlessness upon an ally within 30 feet a number of times per day equal to her HD; the effects last for 1 minute per HD of the Arcadian Avenger.
Supernatural Blows (Su): Even the most humble of swords turns into a masterfully crafted blade in the hands of an Arcadian Avenger. While wielded, any sword in the Arcadian Avenger's hands gains a +1 enhancement bonus. This bonus increases by another +1 at 8 HD and every 3 HD thereafter, to a maximum +6 bonus at 20 HD (at which point the sword counts as epic for the purposes of damage reduction). This bonus does not stack with existing enhancement bonuses; the Arcadian Avenger uses the sword's base enhancement bonus or the one provided to her by Supernatural Blows, whichever is greater.
Aligned Strike (Su): At 5th level, an Arcadian Avenger’s attacks are treated as lawful and good-aligned for the purposes of overcoming damage reduction. At 9 HD, any sword she wields gain the Axiomatic and Holy properties (in addition to any other properties it might have); swords with the anarchic or unholy properties cannot benefit from this.
Zen Trance (Su): At 6th level, a number of times per day equal to half her HD, as a move action, an Arcadian Avenger can calm her mind, clear her thoughts, and become one with herself and the Multiverse. An Arcadian Avenger adds her Wisdom modifier to all melee damage rolls and as an insight bonus to Armor Class. She is also immune to all mind-affecting abilities and cannot benefit from her Wrath class feature while in the Trance. The Zen Trance lasts for 1 minute, and can be ended voluntarily.
Flight (Ex): At 6th level, an Arcadian Avenger’s wings become fully functional, and she gains a fly speed of 30 feet (good maneuverability).
CommentsThe Arcadian Avenger’s an ascetic warrior dedicated to the spread and maintenance of order and harmony. She is primarily a melee combatant with a specialization in blades, with some enchantment resistance and aerial mobility. I also decided to give her access to Tome of Battle maneuvers, as it felt like a thematically-appropriate choice for the class.
Tell me what you think!