Author Topic: Deepspawn  (Read 13478 times)

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Deepspawn
« on: September 28, 2012, 12:46:40 PM »
Deepspawn




Class
Hit Die: d12
LevelBABFortRefWillSpecial
1st
+0
+0
+0
+2
Mother Body, Gene Devour, Spawn Child, Genius Intellect, +1 Int
2nd
+1
+0
+0
+3
Deep magic,  Extra Appendages, +1 Con
3rd
+2
+1
+1
+3
Favorite Child
4th
+3
+1
+1
+4
Growth, Treasure Dungeon, +1 Int
5th
+3
+1
+1
+4
Early Birth, Rubbery Hide
6th
+4
+2
+2
+5
Mother Embrace, Defy Doom, +1 Con
7th
+5
+2
+2
+5
Deep Hold, Extra Appendages, +1 Int
8th
+6
+2
+2
+6
Mother of All Monsters, Growth, +1 Con

Class Skills: (6 + Int. Mod.) x4 at first level. The Deepspawn's class skills are Apraise, Bluff, Climb, Diplomacy, Escape Artist, Hide, Listen, Knowledge(any), Move Silently, Spot, Survival, Swim

Proficiencies: A Deepspawn is proficient with its own natural weapons.

Class Features

Mother Body: At first level, the  Deepspawn loses all racial bonuses, traits, and abilities and gains aberration traits (basically darkvision 60 feet). It is a medium sized aberration with base speed 20 feet, swim speed equal to its base speed, with one bite natural attack dealing 1d6+Str mod damage and one tentacle that can be used for a slam attack dealing 1d2+1/2 Str mod. Its tentacle can be used for fine manipulation, but can only properly hold weapons fit for a creature one size category smaller than the deepspawn. It can wield weapons, but isn't proficient with them.

In addition it gains a bonus to its Natural armor equal to its Int mod, which increases by an extra 1 whenever it grows in size.

(click to show/hide)

Gene Devour:As a fullround action, a Deepspawn can hungrily eat a dead body of its own size or smaller (bigger bodies can be quickly eaten by spending one extra round for each size category bigger). It  then stores all of the genetic information about that creature, altough the Deepsawn itself cannot directly acess it. It does however allow the Deepsawn to make Knowledge checks about that kind of creature as if it had maximized ranks on the respective skill. If it already had maximized ranks on the respective skill, then it gains a racial bonus on that check equal to its Deespawn level.

Gene Devour doesn't work with constructs outsiders, elementals, undead and other dual-dimensional creatures, as their existences  aren't based on genes.

Spawn Child: Deepspawn are infamous horrors that give birth to many other types of monsters, such that a single deepspawn can make a large area perilous to even alert, well-armed adventurers. By some yet unexplained, natural means, deepspawn can grow and give birth to any creature that it has sucessfully used Gene Devour with, as long as it has less HD than Deepspawn levels (so at first level the Deepspawn is limited to creatures with less than 1 HD like cats and sparrows).

(click to show/hide)

Genius Intellect: Deepspawn are more than monster factories. Their disgusting appearance belies the powerful brains hidden inside their main body. The Deepspawn may, as a swift action, either add its Int mod to attack and damage rolls with its natural weapons, or perform one basic attack with each of its “slam” tentacles, which then cannot be used again for the rest of the turn. Either way if the Deepspawn targets both a bite and a slam tentacle (even if wielding a weapon) against one target, that target counts as flanked.

Ability Score Increase:the Deepspawn gets +1 to Int at levels 1, 4, 7 and +1 Con at levels 2, 6, 8, for a total of +3 Int, +3 Con at 8th level.

Deep Magic: At 2nd level the Deepspawn can use Water Breathing and Detect Toughts as SLAs 1/day per HD. Save DCs are 10+1/2 HD+Int mod.

Extra Appendages: At 2nd and 7th levels the Deepspawn grows a pair of extra tentacles, one with jaws that can be used for performing another bite attack and the other exceptionally dextrous, whic can be used for fine manipulation, which work the same way as the ones gained with Mother Body. So a 6th level Deepspawn has 3 bites and 3 slam natural attacks.


Favorite Child:At 3rd level when the Deepspawn gives birth to a Spawn Child, it may whisper them sweet words and praise that make them loyally fanatic to the Deepspawn. It will now follow it and obey its orders as a cohort. Only one Favorite Child at a time, any attempt to have simultaneous ones will always end up in murderous sibling jealously.

Treasure Dungeon: At 4th level the Deepspawn gains Hoard as a bonus feat. If it already had it, it may pick another feat for which it meets the prerequisites.

In addition it can partially burrow itself in piles of slippery, shifting coins and other treasure. This provides it Cover to the Deepspawn while it remains inside its Hoard Vault.

Growth:At 4th and 8th level the Deepspawn grows one size category.

Early Birth: At 5th level the Deepspawn can acelerate the gestation of a Spawn Child growing inside its body to be instantly born as a fullround action. It  is completely ready for action as normal, but will then die in 1d4 minutes because it wasn't properly formed. In this case, the body also instantly decays in useless mulch as soon as it dies, even if killed by something else before. Once Early Birth is used, the Deepspawn must wait 1 hour before starting to grow a new Spawn Child. The  Deepspawn may attempt to use Early Birth multiple times per day, but each extra one forces it to make a Fort save with DC 10+2 per Early Birth performed in the last 24 hours.  If it fails, it is left Exhausted and Nauseated for 1 round and cannot start growing a new  Spawn Child for 24 hours.

Rubbery Hide: At 5th level the Deepspawn becomes immune to poison and gains SR equal to 11+HD, which may be raised or lowered as a free action at any time even if isn't its turn.


Defy Doom: At 6th level, 1/day per 6 HD, the Deepspawn may use Heal on itself as a SLA. It may even use it if unable to take actions, as long as that action was one that would be removed by the Heal itself.

Mother Embrace: At 6th level if a deepspawn makes a successful attack with a “slam” tentacle, it can grab the victim, making a free grapple check that does not provoke an attack of opportunity. If the Deepspawn wins the grapple check, it constricts the grabbed character, dealing damage equal to the Slam+Str mod each round until the victim breaks the hold. If the Deepspawn has 8 or more HD, this ignores Freedom of Movement effects.

Deep Hold: At 7th level the Deepspawn can use Hold Monster 1/day per HD as a SLA, but must wait 3 turns between uses. Save DC is 10+1/2 HD+Int mod. If it has 12 or more HD it can affect even those that would normally be immune to it, but such enemies gain a +5 bonus on their saves.

Mother of All Monsters: At 8th level the Deepspawn reaches its true potential. It now uses all of its HD instead of just Deepspawn levels for determining what creatures it can spawn. In addition it may start mixing genes of the creatures it has eaten to produce hybrids. This allows the deepspawn to mix levels, feats and skill points from two creatures it has eaten, as long as the final result is a “legal” build. The Deepspawn may swap the creature's feats for Monster Blood and Monster Hybrid as needed to combine diferent monster classes. In alternative, it may produce actual hybrid races if it has both “component monsters”. So an human and orc could be combined into an half-orc, or a red dragon and ogre could be combined into an half-red-dragon ogre. The Deepspawn cannot however further mix in genes obtained from such hybrids, even if they were produced by another Deepspawn.

In addition the Deepsapwn will grow another size category at 12 and 16 HD.

New Feats
(click to show/hide)

Comments

(click to show/hide)
« Last Edit: June 06, 2014, 06:05:11 PM by oslecamo »

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10717
  • The iconic spambot
    • View Profile
Re: Deepspawn
« Reply #1 on: September 28, 2012, 01:16:08 PM »
THIS IS AWESOME!  :clap

Now to set out statting up a Mindstealer Drone that's killed a Deepspawn... or vice versa. :lmao
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Merchant

  • Lurker
  • *
  • Posts: 25
  • I'm new!
    • View Profile
Re: Deepspawn
« Reply #2 on: September 29, 2012, 03:50:36 AM »
Thiss is cool. Thank you for making this. Last i checked it looked as if it was being ignored. I like the feats. I was going suggest a prc called The Progenitor but im not sure how it would improve from this point.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13401
    • View Profile
Re: Deepspawn
« Reply #3 on: September 29, 2012, 12:35:39 PM »
Happy to help, I'm good at finding obscure things.   :)

Offline DavidWL

  • Hero Member
  • ***
  • Posts: 506
    • View Profile
Re: Deepspawn
« Reply #4 on: October 02, 2012, 12:40:24 PM »
THIS IS AWESOME!  :clap

Now to set out statting up a Mindstealer Drone that's killed a Deepspawn... or vice versa. :lmao

+1

Other thoughts:
1, 2, 7 are weak levels
4 and 8 are very strong levels.

Perhaps Growth or Appendages could be moved down to make the abilities more distributed?

Also, if you absorb 1 creature, can you then birth it over and over?  I almost imagine that powerful creatures would recruit them ... "Eat my most powerful warrior, and then birth him over and over, dedicated to my cause ...".  An interesting dynamic.

Best,
David

Offline phaedrusxy

  • DnD Handbook Writer
  • ****
  • Posts: 10717
  • The iconic spambot
    • View Profile
Re: Deepspawn
« Reply #5 on: October 02, 2012, 06:24:09 PM »
Also, if you absorb 1 creature, can you then birth it over and over?  I almost imagine that powerful creatures would recruit them ... "Eat my most powerful warrior, and then birth him over and over, dedicated to my cause ...".  An interesting dynamic.

Best,
David
I'm pretty sure the original monster could do that, as there were supposed to be dungeons filled with their "spawn", many of which were the same type (and technically clones of each other). IIRC, there was one of these in one of the FR novels, but I sure don't remember which one. Probably the one about Undermountain, if I had to guess.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Deepspawn
« Reply #6 on: October 02, 2012, 06:28:02 PM »
Yeah, indeed the diferent fluff sources strongly point that deepspawns have a full time job populating dungeons with monsters and that villains indeed make business with them for their minion hordes.

How else do you think the deepsapwn got their beds full of bling to hide on? :p

Anyway, shuffled around the abilities a bit to hopefully make it a smoother progression.

Also added ability score increases which I had forgoten.

Offline estradus

  • Lurker
  • *
  • Posts: 26
  • Preparing for mad science!
    • View Profile
Re: Deepspawn
« Reply #7 on: October 04, 2012, 07:21:16 PM »
i found what i think is a typo... if its an abberation, why does it get elemental traits at first level?

Offline DavidWL

  • Hero Member
  • ***
  • Posts: 506
    • View Profile
Re: Deepspawn
« Reply #8 on: October 04, 2012, 10:13:02 PM »
Quote
Mother of All Monsters: ... The Deepspawn may swap the creature's feats for Monster Blood and Monster Hybrid as needed to combine diferent monster classes. In alternative, it may produce actual hybrid races if it has both “component monsters”. So an human and orc could be combined into an half-orc, or a red dragon and ogre could be combined into an half-red-dragon ogre. The Deepspawn cannot however further mix in genes obtained from such hybrids, even if they were produced by another Deepspawn.

When you say, "In alternative, it may produce hybrid races" ... What does that mean?

Also, I think I'd love to play one of these where the main character is the Favored Child (who you swap out as needed), and the Deepspawn is the string-puller in the back.

Best,
David

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Deepspawn
« Reply #9 on: October 05, 2012, 06:34:32 PM »
Fixed aberration traits.

Quote
Mother of All Monsters: ... The Deepspawn may swap the creature's feats for Monster Blood and Monster Hybrid as needed to combine diferent monster classes. In alternative, it may produce actual hybrid races if it has both “component monsters”. So an human and orc could be combined into an half-orc, or a red dragon and ogre could be combined into an half-red-dragon ogre. The Deepspawn cannot however further mix in genes obtained from such hybrids, even if they were produced by another Deepspawn.

When you say, "In alternative, it may produce hybrid races" ... What does that mean?

Eerr, the example is right there. You nom a red dragon and an ogre and you can produce an half-red dragon ogre, even if you never nomed an actual half-dragon. You nom an orc and human and can produce half-orcs even if you never nomed one.

Offline DavidWL

  • Hero Member
  • ***
  • Posts: 506
    • View Profile
Re: Deepspawn
« Reply #10 on: October 05, 2012, 06:48:42 PM »
Eerr, the example is right there. You nom a red dragon and an ogre and you can produce an half-red dragon ogre, even if you never nomed an actual half-dragon. You nom an orc and human and can produce half-orcs even if you never nomed one.

Hmm.  I mean, what is a "half Aboleth / half Angel", for example? 

First you say you need the appropriate feats, then you say you don't if it is a halfbreed, but what a half-breed is, isn't defined.

Can you only use this ability if there is a "half" template defined?

Best,
David

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Deepspawn
« Reply #11 on: October 05, 2012, 06:56:42 PM »
Pretty much yes, altough you may squeeze out other options depending on your campaign's fluff. Perhaps an angel+balor=concordant killer for example.

Offline Draconas

  • Lurker
  • *
  • Posts: 33
  • I'm new!
    • View Profile
Re: Deepspawn
« Reply #12 on: July 25, 2013, 10:46:23 AM »
I thought up a feat when I saw that this guy had done a pathfinder conversion for symbionts and a way to make them as well as new ones here(http://www.giantitp.com/forums/showthread.php?t=285089). I put some alternate variants in case you thought one of them was better

(for pathfinder)
Child of the Collective[Racial]
And the mother smiled, for her new child was loyal, dependable, and would aid it's siblings.
Prerequisites: At least 1 level of Deepspawn, Craft Seru
Benefit: You can now use Spawn Child for any type of Seru without having to Gene Devour them, and can direct them at birth to attach to a specific creature or group, although they may conflict with their host normally.

Here are two possible different prequisites if you don't want to force people to get two feats and spellcasting levels first
Prerequisites: At least 1 level of Deepspawn, 8 ranks in Knowledge (Dungeoneering)
Prerequisites: At least 1 level of Deepspawn, 8 ranks in Knowledge (Dungeoneering) and any one Craft skill

Or you could make the Hoard feat a prerequisite and use this
Benefit: You can now use Spawn Child for any type of Seru without having to Gene Devour them so long as you have gp in your Hoard equal to at least it's crafting cost. You do not lose money from your Hoard when spawning them. You can direct them at birth to attach to a specific creature or anyone in a specific group, although they may conflict with their host normally.
« Last Edit: July 25, 2013, 10:48:02 AM by Draconas »

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Deepspawn
« Reply #13 on: July 26, 2013, 11:27:50 AM »
Eating a monster and spiting out clones is the very basic concept of a Deepspawn. A feat to bypass that completely removes the purpose of this monster.

EDIT:Plus the seru are all just over the place. Many of them make way under-CRd enemies, like the CR 1 3rd level sorceror with base 17 AC.
« Last Edit: July 26, 2013, 11:43:39 AM by oslecamo »

Offline dmanus

  • Lurker
  • *
  • Posts: 13
  • I'm new!
    • View Profile
Re: Deepspawn
« Reply #14 on: August 11, 2013, 11:08:40 AM »
This is the monster class I have always wanted to play.  Fantastic.  Thanks!


Now to find a way to get wizard CL to use the Encyclopedia Arcane: Magical Crossbreeding rules... 

Offline Niu

  • Lurker
  • *
  • Posts: 15
    • View Profile
Re: Deepspawn
« Reply #15 on: June 05, 2014, 03:56:10 PM »
Kind of oddly shaped. Wouldn't it have different item slots than humanoids? If so, what would they be?

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Deepspawn
« Reply #16 on: June 06, 2014, 06:06:14 PM »
Added item slots based on the official beholder item slots from Lords of Madness.