Author Topic: Devourer (WIP)  (Read 2051 times)

Offline Prime32

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Devourer (WIP)
« on: September 18, 2012, 08:51:11 PM »
Devourer

HD: d8

LevelBABFortRefWillFeature
1 +1+2+0+2Body of Hunger, Trap Essence, Unholy Toughness, Str +1, Cha +1
2+2+3+0+3Flensing, Spell-like abilities
3+3+3+1+3Powerful build, Rebuke undead, Str +1
4+4+4+1+4Spell-like abilities, Cha +1
5+5+4+1+4Growth, Spell resistance, Str +1
6+6+5+2+5Lifesense, Spell-like abilities
7+7+5+2+5Greater rebuking, Powerful build, Str +1, Cha +1
8+8+6+2+6Spell-like abilities
9+9+6+3+6Devour, Str +1
10+10+7+3+7Spell-like abilities, Cha +1
11+11+7+3+7?, Str +1
Class skills (4+Int):

Proficiencies: A devourer isn't proficient with any armor or weapons, besides its own natural weapons.

Features:
Body of Hunger: The Devourer loses all other racial traits and bonuses and gains undead traits. It is a Medium creature with a base speed of 30 feet, darkvision 60ft, scent, a natural armor bonus equal to its Str modifier, and 2 claw attacks as natural weapons dealing 1d6 damage plus its Str modifier. A devourer is treated as an outsider for effects which target outsiders (if an effect would have specific effects on both undead and outsiders, use whichever is worse).

Trap Essence (Su): As a standard action a devourer can consume a helpless sentient living creature within reach, trapping its soul and causing the tiny figure within its ribs to take on its features. The trapped essence can speak as if via a magic mouth effect, but must make a Will save each round (DC = 10 + half your HD + your Cha modifier) to communicate anything other than screams of agony. You take a -10 penalty on Move Silently checks unless the essence's magic mouth ability is somehow suppressed.
The trapped essence cannot be raised or resurrected, but can be freed by a wish, limited wish, or miracle spell, or by destroying the devourer (causing the tiny figure's features to become blank). A devourer can hold only one essence at a time; if it consumes a second creature then the first essence is freed. Summoned or temporarily created creatures cannot be consumed, and are simply destroyed instead, as are creatures with fewer than 1 HD. This is a death effect.
If any of the following spells would affect the devourer, they affect the imprisoned essence instead: banishment, chaos hammer, confusion, crushing despair, detect thoughts, dispel evil, dominate person, fear, geas/quest, holy word, hypnotism, imprisonment, magic jar, maze, suggestion, trap the soul, or any form of charm or compulsion. In many cases, this deflection effectively neutralizes the spell. Some of these effects might eliminate the trapped essence, depriving the devourer of a source of power until it can consume another victim.

Soul Charges: The devourer powers its racial abilities by expending "soul charges"; it cannot spend more soul charges in a round than half its HD. The devourer has a natural pool of soul charges equal to half its HD (round down) which recharge daily, and can also choose to drain soul charges from its trapped essence. For every five soul charges so drained, the essence gains one negative level which cannot be lost while it remains in the devourer. When the essence’s number of negative levels equals the creature's total HD, the essence is destroyed. If an essence is freed, the restored creature must succeed on a Fortitude save (DC = 10 + half your HD + your Cha modifier) for each negative level or lose that level permanently.

Unholy Toughness: A devourer gains bonus hit points equal to its HD x its Charisma modifier. These hit points are otherwise identical to the bonus hit points a living creature gains from a high Constitution score.

Ability Score Increase: The devourer's ability scores increase by the shown amount.

Flensing (Ex): At 2nd level the devourer's claws tear at their victims' flesh in a particularly painful way, inflicting +1 nonlethal damage per 2 HD. In addition, creatures who take damage must make a Fortitude save (DC = 10 + half your HD + your Cha modifier) or take a -2 penalty to attack rolls and AC for 1 minute or until they receive magical healing, whichever comes first. Multiple flensings reset the duration (this effect does not stack with itself). Creatures immune to critical hits are immune to this ability.

Spell-like Abilities (Sp): As it gains levels, a devourer can expend soul charges to cast certain spells as spell-like abilities (caster level equals your HD, save DC = 10 + spell level + your Cha modifier). The devourer may choose to expend additional charges beyond the required cost; for each additional charge the spell's effective level increases by 1, as if it had applied the Heighten Spell metamagic feat. If it possesses any metamagic feats then it may apply them to its racial SLAs at the rate of 1 soul charge per slot increase.
Lv2 (1 charge) - chill touch, inflict light wounds, ray of enfeeblement
Lv4 (2 charges) - ghoul touch, inflict moderate wounds, spectral hand
Lv6 (3 charges) - dispel magic, inflict serious wounds, suggestion
Lv8 (4 charges) - confusion, inflict critical wounds, lesser planar ally
Lv10 (5 charges) - greater dispel magic, harm (self only)

Rebuke Undead (Su): At 3rd level, a devourer can expend 1 soul charge to rebuke undead as an evil cleric of a level equal to its HD; it may expend soul charges in place of rebuke undead attempts for any ability powered by the latter.

Powerful Build (Ex): At 3rd level, a devourer is treated as one size larger than normal for size modifiers whenever this would be a benefit (i.e. grapple checks but not AC), and can wield weapons as if it were one size category larger. At 5th level this ability is superceded by Growth, but the devourer regains this ability at 7th level.

Growth: At 5th level, the devourer loses Powerful Build and increases in size by one category (to Large). Do not adjust its ability scores for increasing in size, though its claws improve to deal 1d8 + Str damage.

Spell Resistance (Su): At 5th level a devourer gains Spell Resistance equal to 11 + its HD. It may raise or lower this Spell Resistance as a free action, even if it isn't its turn.

Lifesense (Su): At 6th level, a devourer's eyes can see as if living creatures emitted light. A Medium or smaller creature gives off life force sufficient to provide bright illumination in a 60-foot radius, revealing itself and all features and objects in range to the devourer's life-adapted sight; each size beyond Medium doubles the radius of illumination, to a maximum of 960ft for a Colossal creature. This life-light behaves like regular light - the devourer can't see into solid objects, or past solid walls.
This light has a red tint for a creature immune to the devourer's Devour special attack (whether this is due to high hit points or an immunity to death effects), blue for a summoned/constructed/fractional HD creature, and white otherwise.

Greater Rebuking (Su): At 7th level, 1/day when a devourer successfully rebukes an undead it may choose to command it instead.

Energy Drain (Su): At ?th level, whenever a devourer hits a living target with a natural weapon or melee touch attack, the target gains one negative level (a touch spell channeled through a natural weapon triggers this effect once only). The save DC to remove this negative level is 10 + half your HD + your Cha modifier.

Devour (Su): At 9th level, the devourer may use its Trap Essence special attack on any creature with remaining hp equal to 5x the devourer's HD or less, even if it is not helpless. If the target succeeds on a Fortitude save (DC = 10 + half your HD + your Cha modifier) then it instead takes 1d8 damage per 2 HD you possess, and is devoured if this would result in its death.

Aura of Entropy (Su): If the devourer ends its turn within 30ft of a spell effect with a duration other than Instantaneous or Permanent, the CL of that spell is reduced by 1 - if this reduces the spell's CL or remaining duration to 0, then the the effect ends. The devourer's own spells are not affected by this ability, and it may be suppressed at will.

Steal Spell (Sp): At ?th level a devourer can cast spells available to its trapped essence. This expends both the essence's spell slot and a number of soul charges equal to 1 + the level of the spell. It must still provide any XP or expensive material components as normal. The devourer can copy spell-like abilities in the same fashion, and its use counts against the essence's number of uses of those abilities.
Note that as the essence gains negative levels, it may lose the ability to cast spells of higher levels.

Frightful Screams (Su): (Essence produces fear babbles on a failed Will save, particularly effective against its friends)

? (Su): At 11th level a devourer gains 1 temporary soul charge at the start of each round, which lasts for 1 round. The number of soul charges a devourer may expend per round increases by 1.

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« Last Edit: September 19, 2012, 01:10:49 PM by Prime32 »

Offline Prime32

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Re: Devourer (WIP)
« Reply #1 on: September 18, 2012, 09:03:12 PM »
New Feats

Clamping Ribs [Racial]
Prerequisites: Devourer race
Benefit: As a swift action you can clamp your ribs shut, imprisoning your trapped essence within your chest and removing its ability to speak. Your trapped essence does not inflict the standard -10 penalty to Move Silently checks while your ribs are shut, but neither can you benefit from the Frightful Screams class feature if you have it. Opening your ribs again requires another swift action.

Dread Claw [Fighter, Racial]
Prerequisites: Devourer race
Benefit: You may channel a touch-range spell through a claw attack as if it were an unarmed strike. Special attacks normally dependent on an unarmed strike (such as Stunning Fist) may be used with your claws as well.
Special: This feat counts as Improved Unarmed Strike for meeting prerequisites. A devourer fighter may select this feat as a fighter bonus feat.

Necrocarnum Surge [Incarnum, Racial]
Prerequisites: Devourer race, Undead MeldshaperMoI
Benefit: The benefits of your Undead Meldshaper feat apply to your Charisma score in place of your Wisdom score, if higher. As part of a swift action made to allocate your essentia, you may expend soul charges to gain temporary essentia equal to half the number of charges expended for 1 round.
« Last Edit: September 18, 2012, 09:43:45 PM by Prime32 »

Offline oslecamo

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Re: Devourer (WIP)
« Reply #2 on: September 19, 2012, 12:08:18 PM »
Still in construction right? Looking pretty cool so far, and I'll take the chance to offer some commentaries

Trap Essence-A good amount of the spells that are redirected towards your trapped essence would be ignored by your undead immunities anyway. Can you choose to don't use Trap Essence and simply shrug off those effects?

The SLAs need a main score for calculating DCs.

I would sugest moving the SR to level 5, and Greater Rebuking up to level 7 (since you got the basic rebuking at level 3, it should probably have a bigger interval between the two).