Ok the details are...Flaws are allowed but subject to DM approval. Any 3.5 or 3.0 material. 1st level.
Some detail background on the Campaign. We start out in a city that is built on Teirs (Poverty stricten to richest and powerful being on the upper teir), Most of the Law enforcement and most likely most of the labor is Machina's. Which would mean a Warforged Workforce is my guess or something close to it. My character is a Warforged and part of the military squad that goes out on city patrol from time to time, otherwise hes a crafter of both magical and mundane items, usually creating cheap mundane items for free to help keep the farmers happy.
My character as I said above is a Crafter, he will later use wands but not to devastating effects like other artificers would be. The DM doesnt care about optimizing but I do, I rather stay on par with the rest of the group. So my character will be creating potions for the group, it wont help much later (Mid to late levels) but it will prevent people from dieing. Using the Packmate to assist in damage with Flasks and such, I like the idea of the packmate what can I say?. Also the DM is permitting me to craft my own gear before hand and sense its mundane gear I am good.
My build so far is....I took some sub levels but im not sure if I will take the 4th level sub level out of ROE. Because the only good thing is making magic weapons and armor for 2xp only instead of the normal amount. Then take craft construct at 6th level so I can create the homunculus. This artificer isnt a Blaster, or a hordificer. Its a General Artificer that most likely will stink later but im not sure how long the Campaign is. Its all Weather permitting for me, but not so much for the group who lives in town.
Here is the build.....
The ability scores are after changes....Im playing a Warforged sooo....Str 14, Dex 18, Con 18, Int 18, Wis 12, Cha 10.
House Ruled: Arcane Script Skill (it allows me to make another Check to determine wether or not its a scroll I alone can use or a scroll an arcane caster themselves can use)
So I am looking at.....
Arcane Script 4
Knowledge (Engineering) 4
UMD 4
Craft (weapons) 4
(Alchemy) 4
(Weapons) 4
(Blacksmith) 4
(Traps) 1
Spot 1
Listen 1
Profession (Tanner) 1
Artificer 1: 1st Sub Level, Skill Focus (Craft: Alchemy) 1st, Legendary Artisan (Flaw: Noncombatant).
Artificer 2:
Artificer 3: Two weapon fighting
Artificer 4: Bonus Feat (Extraordinary Artisan), 4th Sub level for Warforged artificer.
Warforged paragon 1
Artificer 5: Craft construct (Not sure if Iwill keep this or not)
Alch Sav 1:
Artificer 6: Empower Spell
Artificer 7:
Artificer 8: Bonus Feat (Wand Mastery)
Alch Sav 2:
Alch Sav 3: Imp Homunculus (Depends on Craft Construct)
Alch sav 4:
Alch sav 5:
Artificer 9: (Not sure on 15th level Feat)
Artificer 10:
Artificer 11:
Artificer 12: Bonus feat: Bind Elemental (Once I see if I can build the Airships that the DM Will allow later)
Artificer 13:
Artificer 14:
I think I got all the feats and such, it was quite confusing putting this all together in a plan to follow for leveling. I am not sure how well this Campaign will go or if this character will live or die due to the group doesnt like warforged too often but I like them.
Any assistence?
I may end up being stuck on watch for the group, so I wanted to get Warforged Paragon if the DM allows it which he should hopefully. But the character is set up to be a Crafter type early on repairing and making mundane items as the city needs them and such.
I took the Tools of war sub level for the 2xp thing for making magic arms and armor and weapons which the group will most likely need. So thats the plan and later become a Wand user and such.
Edit: I took craft construct for the Pack mate hoimunculs but I was told that it sucked. So I dont know what else to do.