Basilisk (awakened)Hit Die: d10
Level | BAB | Fort | Ref | Will | Features |
1 | +1 | +2 | +0 | +2 | Basilisk Body, Hardening Gaze, Unique Gaze, +1 Con |
2 | +2 | +3 | +0 | +3 | Unique Gaze, Hectability, +1 Str |
3 | +3 | +3 | +1 | +3 | Nature Petrification, Hide in Plain View, +1 Con |
4 | +4 | +4 | +1 | +4 | Unique Gaze, Rock Guts, +1 Str |
5 | +5 | +4 | +1 | +4 | Stone Gaze, Rock Chomp, +1 Str, +1 Con |
Skills:2+Int mod. Class skills are Balance, Climb, Jump, Listen, Sense Motive, Spot, Survival, and Swim.
Proficiencies: A Basilisk is proficient with its own natural weapons.
Features
Basilisk Body:The Basilisk loses all other racial bonuses, and gains magical beast traits(basically darkvision 60 foot and low light vision). It is a medium sized magical beast with base speed 30 feet, and a natural weapon Bite attack dealing 1d8+1,5 Str mod damage. Basilisks have no limbs capable of fine manipulation, but awakened specimens are capable of speech.
A Basilisk also gains a natural armor bonus equal to 2+Con modifier.
Hardening Gaze: at first level, the Basilisk's eyes are still far from their true power, but they can already slowly turn its preys into stone. The Basilisk gains a Gaze attack with a range of 20 feet plus 5 feet per 2 HD, useable at will, that inflicts a 1d2 penalty to Dexterity and -10 feet penalty to all movement speeds if the onlooker fails a Fort save with DC 10+1/2HD+Con mod. Multiple failed saves stack, and they last 1 minute/HD. Any effects that protect against Petrification protect against Hardening Gaze. If a creature's Dex would be reduced to 1 by this, they're turned to stone instead.
Unique Gaze: there's multiple subspecies of basilisks each capable of producing diferent kind of gazes, and some experts will claim that actualy each individual Basilisk's gaze has unique properties. At1st, 2nd and 4th Basilisks level, choose one of the following options, each useable a number of times per day equal to Con mod.
Long Gaze: A Basilisk's eye can reach far indeed. As a standard action, the Basilisk can focus its eyes on a creature it can see whitin 200 feet plus 50 feet per 2 HD. That creature is affected once by the Basilisk's Hardening gaze.
Petrificating Gaze: Just because you survived the first glance doesn't mean you'll escape the second. As a standard action, you can focus your eyes more intensily on a creature inside your Hardening gaze range that is already affected by its penalty. They must save again, and if they fail, they're fully petrified. At 8 HD they get another instance of the penalty if they
Heavy Gaze: Stone is heavier than flesh, and moving gets harder. As a swift or move action, for 1 round creatures failing their saves against Hardening Gaze are also fatigued for 1 round per HD. At 8 HD they become Exhauted instead for the same duration, or fatigued for 1 round if they suceed on the save.
Toxic Gaze: Having your body turned into stone just isn't healthy. As a swift or move action, for 1 round creatures failing their saves against Hardening Gaze are also sickened for 1 round per HD. At 8HD, they become nauseated instead, or sickened if they suceed on the save.
Crumbling Gaze: Stone muscles just don't perform that well. As a swift or move action, for 1 round creatures failing their saves against Hardening Gaze also take a 1d2 stackable penalty to Str for 1 minute/HD.
Careful Gaze: Some friendlier Basiliks learn how to don't look at the things they like. As a swift or move action, the Basilisk can exclude any number of creatures it wants from being affected by its gaze.
Fossilizing Gaze: A crack on a stone is a crack that will only get bigger. As a swift or move action, for 1 round creatures under the Basilisk gaze lose any Fast healing and Regeneration that they may have for 1 round if they pass the save, and 1 hour per HD if they fail it.
Soft Gaze: Certain basilisks produce weaker varieties of stone, which is actualy an advantage for the beast. As a swift or move action, for 1 round creatures under the Basilisk gaze have any DR/hardness they have halved for 1 round if they pass the save, or halved for 1 hour per HD if they fail it.
Quick Gaze: Sometimes resisting a Basilisk's gaze is a matter of just looking the other way in the right moment. As a free action, for 1 round all effects of the Basilisk gaze demand Reflex saves instead of Fort saves.
Staring Contest: Sometimes resisting a Basilisk's gaze is a duel of minds. As a free action, for 1 round all effects of the Basilisk gaze demand Will saves instead of Fort saves.
Ability score increase:The Basilisk gains a permanent
+1 to Str at levels 2, 4 and 5
+1 to Con at levels 1, 3 and 5
For a total of +3 Str and +3 Con at 5th level.
Hectability: The eight legs of the Basilisk combined with its lazy nature mean it's extremely hard to budge, or to stop moving when it feels like it. Besides the bonus for having multiple legs, at 2nd level the Basilisk gains a racial bonus equal to 1/2 its HD to resist trips and bull rushes. In addition the Basilisk movement speed can never be reduced below 30 feet, except for self-inclicted effects, and effects that completely block movement (this includes the Basilisk ignoring hard terrain).
Nature Petrification:At 3rd level the Basilisk can turn organic matter into stone even if it doesn't have eyes to look back. This unlocks the following options, each useable as a standard action with a range equal to the Hardening Gaze.
-Automatically end area effects that rely on manipulating area organic matter, like Entangle, Entangling Bags, Web and Grease, turning them into fragile stone that easily crumbles.
-Turn up to a 5 feet cube per 2 HD of wooden objects in stone (magic items get a Fort save to resist, creatures may atempt a reflex save to protect their equipment, DC 10+1/2HD+Con to resist. Equiped magic equipment gets both a Fort(one for each) and Reflex save(one for all)). Bows, crossbows and any other weapon demanding flexible parts becomes a glorified stone club, and any other weapons turned to stone now deal bludgeoding damage. Clothes turn into fine stone that crumbles under the wearer's movement. Spell component pouches are rendered useless. Any other equipment (including all armors and shields) performs as well as before but weights 5 times as more.
-Affect a creature that is blind or keeping its eyes away from the Basilisk with Hardening Gaze.
-Turn up to a 5 feet cube per 2 HD of natural ground into hard terrain that now works as covered in caltrops due to simple twigs and plants becoming hard extremities. Those caltrops gain a bonus to their attack rolls equal to the Basilisk's HD.
-Turn up to 5 feet cube per 2 HD of natural hard terrain into obstacles that can't be passed trough. If there were any creatures in it, they get a Reflex save (DC 10+1/2HD+Con mod) to get out in time to an adjacent square or get entangled and locked into place until they suceed on a Str check with the same DC to get out.
-Turn a 5 feet square of hanging organic surfaces like a tree's canopy or a boat's sails into stone, upon which they automatically crumble and fall dealing 1d8 per 2 HD damage to all below (reflex save DC 10+1/2 HD+Con mod for half damage), and then the razor-sharp fragments make any surface below counts as covered by caltrops that have a bonus to their attack rolls equal to the Basilisk's HD.
Hide in Plain View:At 3rd level Basilisks get a racial bonus to Hide checks equal to their HD, and can Hide whitout actualy having anything to hide behind, as long as they're in a natural terrain or on a zone altered by its Nature Petrification ability.
Rock Guts:It may be wrong to call a Basilisk sluggish. It would be more acurate they just don't waste energy, saving it for the right moment. At 4th level, the Basilisk adds its Con mod to all saves (including Fort).
Stone Gaze:At 5th level, the Basilisk can unleash its true power. Creatures failing their saves against its Gaze are now instantly petrified. This can be stacked with Unique Gazes, altough some combinations will be redudant. Stone Gaze has the same range as Hardening Gaze and is started as a free action and lasts for a number of rounds per day equal to HDxCon mod. It can be ended as another free action and remaining rounds saved for another time during that day, minimum of 1 round spent each time.
Rock Chomp:At 5th level the Basilisk's maws are well used to chewing trough hard matter. Its bite attack now ignores all hardness and DR.
Comments
This one was hard to do for a 5th level class, but ended up produding a quite interesting result.
The Basilisk gets a basic relatively weak gaze attack, but then can pimp it with several extras gained along the levels before unlocking the final one.
Nature's petrification is based on the legends that basilisks would petrify all vegetation near their lairs. It doubles as utility by turning wood barriers into stone and whatnot.
In the end, it's an unique battlefield control monster that doesn't actualy have spells, transforming the terrain while laying down gaze attacks.
So if you want to play the king of petrification, the Basilisk's for you!