Author Topic: Basilisk (awakened)  (Read 6197 times)

Offline oslecamo

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Basilisk (awakened)
« on: November 08, 2011, 10:19:37 AM »
Basilisk (awakened)


Hit Die: d10
LevelBABFortRefWillFeatures
1+1+2+0+2Basilisk Body, Hardening Gaze, Unique Gaze, +1 Con
2+2+3+0+3Unique Gaze, Hectability, +1 Str
3+3+3+1+3Nature Petrification, Hide in Plain View, +1 Con
4+4+4+1+4Unique Gaze, Rock Guts, +1 Str
5+5+4+1+4Stone Gaze, Rock Chomp, +1 Str, +1 Con
Skills:2+Int mod. Class skills are Balance, Climb, Jump, Listen, Sense Motive, Spot, Survival, and Swim.

Proficiencies: A Basilisk is proficient with its own natural weapons.

Features

Basilisk Body:
The Basilisk loses all other racial bonuses, and gains magical beast traits(basically darkvision 60 foot and low light vision). It is a medium sized magical beast with base speed 30 feet, and a natural weapon Bite attack dealing 1d8+1,5 Str mod damage. Basilisks have no limbs capable of fine manipulation, but awakened specimens are capable of speech.

A Basilisk also gains a natural armor bonus equal to 2+Con modifier.

Hardening Gaze: at first level, the Basilisk's eyes are still far from their true power, but they can already slowly turn its preys into stone. The Basilisk gains a Gaze attack with a range of 20 feet plus 5 feet per 2 HD, useable at will, that inflicts a 1d2 penalty to Dexterity and -10 feet penalty to all movement speeds if the onlooker fails a Fort save with DC 10+1/2HD+Con mod. Multiple failed saves stack, and they last 1 minute/HD. Any effects that protect against Petrification protect against Hardening Gaze. If a creature's Dex would be reduced to 1 by this, they're turned to stone instead.

Unique Gaze: there's multiple subspecies of basilisks each capable of producing diferent kind of gazes, and some experts will claim that actualy each individual Basilisk's gaze has unique properties. At1st, 2nd and 4th Basilisks level, choose one of the following options, each useable a number of times per day equal to Con mod.

(click to show/hide)

Ability score increase:
The Basilisk gains a permanent

+1 to Str at levels 2, 4 and 5

+1 to Con at levels 1, 3 and 5

For a total of +3 Str and +3 Con at 5th level.


Hectability:
The eight legs of the Basilisk combined with its lazy nature mean it's extremely hard to budge, or to stop moving when it feels like it. Besides the bonus for having multiple legs, at 2nd level the Basilisk gains a racial bonus equal to 1/2 its HD to resist trips and bull rushes. In addition the Basilisk movement speed can never be reduced below 30 feet, except for self-inclicted effects, and effects that completely block movement (this includes the Basilisk ignoring hard terrain).

Nature Petrification:At 3rd level the Basilisk can turn organic matter into stone even if it doesn't have eyes to look back. This unlocks the following options, each useable as a standard action with a range equal to the Hardening Gaze.
(click to show/hide)

Hide in Plain View:
At 3rd level Basilisks get a racial bonus to Hide checks equal to their HD, and can Hide whitout actualy having anything to hide behind, as long as they're in a natural terrain or on a zone altered by its Nature Petrification ability.

Rock Guts:
It may be wrong to call a Basilisk sluggish. It would be more acurate they just don't waste energy, saving it for the right moment. At 4th level, the Basilisk adds its Con mod to all saves (including Fort).

Stone Gaze:
At 5th level, the Basilisk can unleash its true power. Creatures failing their saves against its Gaze are now instantly petrified. This can be stacked with Unique Gazes, altough some combinations will be redudant. Stone Gaze has the same range as Hardening Gaze and is started as a free action and lasts for a number of rounds per day equal to HDxCon mod. It can be ended as another free action and remaining rounds saved for another time during that day, minimum of 1 round spent each time.

Rock Chomp:
At 5th level the Basilisk's maws are well used to chewing trough hard matter. Its bite attack now ignores all hardness and DR.



Comments
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« Last Edit: October 06, 2012, 07:47:18 AM by oslecamo »

Offline FireInTheSky

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Re: Basilik (awakened)
« Reply #1 on: October 05, 2012, 11:25:01 PM »
The topic is actually misspelled.

Offline oslecamo

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Re: Basilisk (awakened)
« Reply #2 on: October 06, 2012, 07:47:27 AM »
Fixed.