Author Topic: Understanding a shark's keen scent  (Read 1389 times)

Offline ksbsnowowl

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Understanding a shark's keen scent
« on: June 05, 2012, 02:23:03 AM »
The sharks in the monster manual have an enhanced version of scent that detects creatures out to 180 ft, and can "detect blood at ranges up to one mile."

Does this blood detection work the same way as normal scent? Meaning, can the shark note the direction of the source of the blood as a move action?  Thus "track" at 60 feet per round?

I ask these things because I'm going to place my PC's in a tricky situation.  They will need to locate a boat in coastal waters at night, with absolutely no natural light sources (polar night, cloudy skies).  Which means no low light vision, and darkvision doesn't help much when you are trying to search a couple square miles.  In my rules, wildshape grants scent, so the PC Druid could track this boat down (it was in close proximity to a battle within the last 13 hours, and thus has blood on it), correct?
« Last Edit: June 05, 2012, 02:30:29 AM by ksbsnowowl »

Offline Jackinthegreen

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Re: Understanding a shark's keen scent
« Reply #1 on: June 05, 2012, 05:49:33 AM »
Because the notes about blood are lumped in with the 180 foot radius scent, it does seem reasonable to assume it's part of the shark's specific form of scent.  Whether it works in your house rules is entirely up to you.

Given the situation though, it seems douchebaggish not to give them a reasonable out such as having the druid wild shape to shark and start looking around.  Searching a couple square miles with the only light coming from the party is going to be a major hassle and your players will likely get frustrated depending on what equipment and magic is available.  Better to get it done reasonably quick and continue with the campaign than annoy and bore them brainless searching that much water.
« Last Edit: June 05, 2012, 05:58:31 AM by Jackinthegreen »

Offline ksbsnowowl

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Re: Understanding a shark's keen scent
« Reply #2 on: June 05, 2012, 12:08:00 PM »
I should note that I misspoke when I said, "I'm going to place my PC's in a tricky situation..."
Rather, I should have said, "My PC's have unknowingly placed themselves in a tricky situation."

Here is what I stated about the situation in another thread:
(click to show/hide)
Were this Red Hand of Doom, the PC's would have no chance of "winning" against this outpost at this point, because the black dragon would just grab the phylactery and eggs, and fly away at 150 feet per round, which the PC's can't match, period.

Due to the setup of my campaign, the red abishai will continue to "herd" the "lesser trolls" and the beasts of malar by boat, which is why the PC's even have this chance.  The abishai certainly still has the chance to escape (taking something equivalent to the blackmailing phylactery with him), but would like to see the Beasts of Malar delivered.  The easiest way to do that is via boat.  If need be, however, the BoM's can shift into bat form and slowly fly across the sea, at 30 feet per round.

What I expect will happen:
Someone in the party will hopefully make a listen check to hear the enemy boat scraping down a short portage over ice, like a toboggan, and splashing into the sea.  One or more of the party characters will be ~15 short of finishing prepping spells for the day (they are gestalt, so they'll have one class' worth, and they would get 75% of the second class' spells if he stopped right then).  The PC druid will likely be finished prepping by this point, so will go investigate.  In the recap of last session I'll play up the point when he was a shark last session he could really smell the rancorous troll blood in the water.  Hopefully the PC is intelligent enough to try it as a shark tonight, because otherwise, he has almost no chance of locating the boat.

Assuming he does locate it, hopefully he fireballs it, thus setting the sail on fire, slowing the boat, and making it visible to all the party.  Then the fun will really ensue.

If the PC doesn't think to turn into a shark though... well, like I said, by this point in RHoD, their actions would have already cost them quite a bit.