Author Topic: Captured One  (Read 6601 times)

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Captured One
« on: April 17, 2013, 07:41:38 AM »
Captured One


Prerequisites:
-Must have made a deal with a Raggamoffyn, entering a close relationship with the construct.
OR
-Must be under the effect of a  Raggamoffyn's Control Host ability, as detailed on the  Raggamoffyn's entry.


(click to show/hide)

HD:d10
LevelBabFortRefWillFeature
1+0+0+0+0Captured Body, Panty Plate, Shared Existence
2+1+0+0+0Panty Plate, Shared Existence, Sudden Wrap
Skills: (2 + Int per level, 4x at 1st level) The Captured One has the same class skills as before.

Proficiencies: The  Captured One doesn't gain any new proficiencies.

Features:
Captured Body: The Captured one keeps separate HP for itself and the  Raggamoffyn controling it, but counts as a single creature when taking damage, which then gets evenly split between both parties. If the connection was made of willing form, then the  victim retains its own ability to act, but the  Raggamoffyn must still remain wrapped to it. If either gets destroyed/killed, Captured One levels are lost, but can be recovered by remaking the connection with a new or somehow restored  Raggamoffyn

Panty Plate: The Captured One can use the  Raggamoffyn's natural armor if it was better than its own. If it already had better natural armor, increase it by 1. It also becomes immune to 4 effects of its choice from the following list

(click to show/hide)

At 2nd Captured One level it picks the 4 remaining options, plus its Natural Armor bonus increases by an extra 1.

Shared Existence:
At first level pick two of the following, and the other two at second level
-The  Raggamoffyn can see/hear/smell/sense/etc anything the creature it is wrapped around can, or also the other way around as well
-The Captured One can use its own mental ability scores if they are better than the Raggamoffyn, or the other way around as well.
-The Captured one can use its saves  if they are better than the  Raggamoffyn's, or the other way around as well.
-The Captured one can use its own Iniative if they are better than the Raggamoffyn's, or the other way around as well.

Sudden Wrap: At second level, whenever the Captured One hits an enemy with a melee attack, the Raggamoffyn can attempt to start a grapple on the victim as an immediate action whitout needing a touch attack or provoking attacks of opportunity. If it suceeds, it can instantly try to Wrap the victim. If it suceeds on the Wrap, it can instantly try to use its Control Host ability.

Similarly, if the Captured One is grappling someone else, the Raggamoffyn can attempt to do the same as an immediate action, except it may use the Captured One's own grapple modifier on the victim instead of its own for the grapple and Wrap attempts.

If the Raggamoffyn fails any of the checks or the victim resists control on this round, the Raggamoffyn can instantly return to its previous “host”.


(click to show/hide)
« Last Edit: May 12, 2014, 04:32:38 PM by oslecamo »

Offline Concerned Ninja Citizen

  • Legendary Member
  • ****
  • Posts: 1578
  • I am Concerned
    • View Profile
Re: Captured One
« Reply #1 on: April 17, 2013, 10:49:45 AM »
So if a player chooses to build a character with levels of captured one, they also get a Ragamoffyn of equal level as well?

Do the Ragamoffyn and the host get seperate actions, and what actions can the Ragamoffyn take (besides those outlined in the sudden wrap ability)?

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Captured One
« Reply #2 on: April 17, 2013, 11:22:27 AM »
No, but added a couple feats for that.

Yes, the Ragamoffyn gets its own actions, and can do anything it normally could as long as it remains on the host.

Offline Anomander

  • Legendary Member
  • ****
  • Posts: 2442
  • I did it to feel.
    • View Profile
Re: Captured One
« Reply #3 on: May 10, 2013, 02:22:56 PM »
Damage is split between the Captured One and the Raggamoffyn. Does the same apply to healing?
Also, the being a single creature for damage purpose, how does it work when a save determines the amount of damage received, like, save for half damage.
If the Controlled One saves and the Raggamoffyn fails, how much is received before being split between the two? 3/4?

Can the moffyn wear equipment when its wrapped around the Captured One (or at all, for that matter)?

Also, do they count as a single creature for the purpose of targeted effects, with both saving separately?
« Last Edit: May 12, 2013, 12:36:54 AM by Anomander »

Offline Concerned Ninja Citizen

  • Legendary Member
  • ****
  • Posts: 1578
  • I am Concerned
    • View Profile
Re: Captured One
« Reply #4 on: May 12, 2013, 01:09:37 AM »
What happens if a player builds a captured one character and doesn't take the feats to get a Ragamoffyn cohort? Is the Ragamoffyn then an NPC controlled by the DM, with its own agenda? Or is it just not allowed to do that? Or something else?

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Captured One
« Reply #5 on: May 12, 2013, 08:33:52 AM »
Damage is split between the Captured One and the Raggamoffyn. Does the same apply to healing?
Also, the being a single creature for damage purpose, how does it work when a save determines the amount of damage received, like, save for half damage.
If the Controlled One saves and the Raggamoffyn fails, how much is received before being split between the two? 3/4?

Can the moffyn wear equipment when its wrapped around the Captured One (or at all, for that matter)?

Also, do they count as a single creature for the purpose of targeted effects, with both saving separately?
-If the healing would work on the Raggamoffyn, yes, otherwise it applies in full to the "host".
-In that case, the Raggamofyn takes half total damage and the Captured one takes 1/4 total damage.
-Yes (altough to be more correct, the Raggamoffyn doesn't wear equipment as much but integrates it into itself). Clarified it in the moster entry.
-No, single-target non-damage effects affect the "host" by default, unless you sucessfuly identified the Raggamoffyn as a separate creature and try to target it instead.


What happens if a player builds a captured one character and doesn't take the feats to get a Ragamoffyn cohort? Is the Ragamoffyn then an NPC controlled by the DM, with its own agenda? Or is it just not allowed to do that? Or something else?
If you can find a Ragamoffyn in the actual campaign, you can try it out, in which case it will be an NPC controlled by the DM with its own agenda. Otherwise no, you cannot just start the campaign with a Ragamoffyn out of nowhere.

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Captured One
« Reply #6 on: May 12, 2013, 08:41:51 AM »
If you have a Lunatic Ragamoffyn, do you gain semi-competent fashion sense? Of this kind whatever  sex and species you are? :p

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Captured One
« Reply #7 on: May 12, 2013, 09:39:22 AM »
Excellent idea, added! :D

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Captured One
« Reply #8 on: May 12, 2013, 10:00:47 AM »
Excellent! At some point in the future, I shall endeavour to play a ninja rogue/assassin/captured one. :D

I have no idea why I put ninja down.

As an actual question, why does this specify using the Ragamoffyn's natural armor if better than your own... when Ragamoffyns have no natural armour? :huh
« Last Edit: May 12, 2013, 10:08:27 AM by Raineh Daze »

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Captured One
« Reply #9 on: May 12, 2013, 10:18:11 AM »
The first one doesn't. The other three that have still to be done will have it.

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Captured One
« Reply #10 on: May 12, 2013, 10:21:58 AM »
Ooooh. Right.

Does that mean there might be feats to get a 'superior' version of a Ragamoffyn, if you're going for the symbiotic path rather than playing parasitic panties? :O

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Captured One
« Reply #11 on: May 14, 2013, 05:03:07 PM »
Perhaps. I'll have to make the other Ragamoffyns first tough.

Offline Anomander

  • Legendary Member
  • ****
  • Posts: 2442
  • I did it to feel.
    • View Profile
Re: Captured One
« Reply #12 on: August 22, 2013, 07:11:54 PM »
Reading this again, I am confused as to how a PC would go about having a Lunatic Ragga with Moon Vanguard levels.
If you are wrapped by the LuRa, and it has its nanoarmor equipped... are you stuck in the nanoarmor and unable to do much as the LuRa calls the shots?
I mean, since only the LuRa controls the nanoarmor, deciding where it goes and what it does, it isn't exactly like riding a mount. Unless it somehow is and you can do your actions and affect stuff outside the nanoarmor while the nanoarmor itself does its own thing as commanded by the LuRa?

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Captured One
« Reply #13 on: August 23, 2013, 01:59:56 PM »
Clarified that you both benefit and can use the nanoarmor effects, which was the original intention.

Offline Anomander

  • Legendary Member
  • ****
  • Posts: 2442
  • I did it to feel.
    • View Profile
Re: Captured One
« Reply #14 on: August 23, 2013, 02:36:01 PM »
Woah. So the nanoarmor more or less has two turns per round (though using different stats for its attacks) and passively gains the abilities from two creatures instead of only those of its current pilot. Wicked.

Offline DavidWL

  • Hero Member
  • ***
  • Posts: 506
    • View Profile
Re: Captured One
« Reply #15 on: August 25, 2013, 04:37:35 AM »
If the PC is a Tatterdemanimal Raggamoffyn 1/Moon Vangaurd 19, and possess a Cohort(Captured One), then the Cohort does not benefit from the nanoarmor.

If the PC is a Captured One, with the 2 custom feats, then the Captured one does benefit.

Correct?  Is there anyway for a Tatterdemanimal Raggamoffyn to give the possessed these benefits?

Best,
David

Offline Anomander

  • Legendary Member
  • ****
  • Posts: 2442
  • I did it to feel.
    • View Profile
Re: Captured One
« Reply #16 on: August 25, 2013, 08:29:27 AM »
Correct.

Those benefit are explicitly only for the purpose of that feat. It would technically work if the Captured One cohort was also a Tatterdemanimal Raggamoffyn but the feat also prevents free multiclassing, so that is impossible.

Edit: Actually, nevermind, it is possible.
If the PC is a Tatterdemanimal Raggamoffyn 1/Captured One 2/something X and picks up the Recycled Raggamoffyn and Lunatic Raggamoffyn feats, it can then use its wrap ability to give its Raggamoffyn cohort the two phantom Captured One levels.
It would result in a freaky dual creature that sort of wears itself inside out but the nanoarmor sharing would take effect whether or not the PC is a Raggamoffyn as well.
« Last Edit: August 27, 2013, 12:25:06 AM by Anomander »